From d1a5706f3e44749207ea85ac2fd9c511d88a842a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 14 Jan 2016 20:30:37 +0100 Subject: [PATCH] Minor terrain texture tweaking --- src/definition/TextureLayerDefinition.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/definition/TextureLayerDefinition.cpp b/src/definition/TextureLayerDefinition.cpp index 033a3c8..d85442c 100644 --- a/src/definition/TextureLayerDefinition.cpp +++ b/src/definition/TextureLayerDefinition.cpp @@ -80,7 +80,7 @@ void TextureLayerDefinition::applyPreset(TextureLayerPreset preset, RandomGenera break; case TEXTURES_LAYER_PRESET_ROCK: terrain_zone->addHeightRangeQuick(1.0, 0.6, 0.7, 0.87, 0.95); - displacement_noise->setConfig(1.0, 0.4, 0.5, 0.85); + displacement_noise->setConfig(4.0, 0.3, 0.5, 0.85); detail_noise->setConfig(0.02, 0.04); material->setColor(0.6, 0.55, 0.57, 1.0); material->reflection = 0.006; @@ -89,7 +89,7 @@ void TextureLayerDefinition::applyPreset(TextureLayerPreset preset, RandomGenera case TEXTURES_LAYER_PRESET_GRASS: terrain_zone->addHeightRangeQuick(1.0, 0.45, 0.5, 0.7, 0.9); terrain_zone->addSlopeRangeQuick(1.0, 0.0, 0.0, 0.05, 0.4); - displacement_noise->setConfig(0.4, 0.05); + displacement_noise->setConfig(2.0, 0.05); detail_noise->setConfig(0.01, 0.1); material->setColor(0.12, 0.19, 0.035, 1.0); material->reflection = 0.001;