paysages: GUI for sky (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@195 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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cb17818068
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6 changed files with 105 additions and 124 deletions
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@ -1173,6 +1173,7 @@ A small entropy will make the noise repeat more often.</property>
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</child>
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<child>
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<object class="GtkImage" id="sky_colorgradient_sun">
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<property name="width_request">250</property>
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<property name="height_request">20</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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@ -1189,7 +1190,7 @@ A small entropy will make the noise repeat more often.</property>
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<object class="GtkLabel" id="label30">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="label" translatable="yes">Sun apparent size</property>
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<property name="label" translatable="yes">Sun radius</property>
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</object>
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<packing>
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<property name="left_attach">0</property>
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@ -1228,6 +1229,7 @@ A small entropy will make the noise repeat more often.</property>
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</child>
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<child>
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<object class="GtkImage" id="sky_colorgradient_zenith">
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<property name="width_request">250</property>
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<property name="height_request">20</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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@ -1255,6 +1257,7 @@ A small entropy will make the noise repeat more often.</property>
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</child>
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<child>
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<object class="GtkImage" id="sky_colorgradient_haze">
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<property name="width_request">250</property>
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<property name="height_request">20</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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@ -1338,7 +1341,7 @@ A small entropy will make the noise repeat more often.</property>
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<property name="spacing">10</property>
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<property name="layout_style">spread</property>
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<child>
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<object class="GtkButton" id="water_apply1">
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<object class="GtkButton" id="sky_apply">
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<property name="label" translatable="yes">Apply</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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@ -1352,7 +1355,7 @@ A small entropy will make the noise repeat more often.</property>
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</packing>
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</child>
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<child>
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<object class="GtkButton" id="water_revert1">
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<object class="GtkButton" id="sky_revert">
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<property name="label" translatable="yes">Cancel</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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@ -1427,6 +1430,9 @@ A small entropy will make the noise repeat more often.</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="model">clouds_layers_model</property>
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<child internal-child="selection">
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<object class="GtkTreeSelection" id="treeview-selection2"/>
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</child>
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<child>
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<object class="GtkTreeViewColumn" id="treeviewcolumn3">
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<property name="title" translatable="yes">Altitude</property>
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@ -184,6 +184,7 @@ void autoGenRealisticLandscape(int seed)
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noiseDeleteGenerator(water.height_noise);
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/* Sky */
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sky.sun_color = colorGradationCreate();
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sky.zenith_color = colorGradationCreate();
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colorGradationAddRgba(&sky.zenith_color, 0.2, 0.03, 0.03, 0.05, 1.0);
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colorGradationAddRgba(&sky.zenith_color, 0.25, 0.25, 0.33, 0.37, 1.0);
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@ -29,6 +29,9 @@ void guiTerrainInit();
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void guiWaterInit();
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void guiWaterUpdate();
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void guiSkyInit();
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void guiSkyUpdate();
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void guiCloudsInit();
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void guiCloudsUpdate();
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@ -31,10 +31,10 @@ static void _cbLoad(GtkWidget* widget, gpointer data)
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autoLoad(filename);
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g_free(filename);
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}
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/* Update all GUI */
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guiUpdate();
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gtk_widget_destroy(dialog);
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}
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@ -85,6 +85,7 @@ void guiInit()
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guiTerrainInit();
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guiWaterInit();
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guiCloudsInit();
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guiSkyInit();
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}
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void guiStart()
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@ -101,6 +102,7 @@ void guiUpdate()
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{
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guiWaterUpdate();
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guiCloudsUpdate();
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guiSkyUpdate();
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guiPreviewRedrawAll();
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}
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@ -11,167 +11,123 @@ static SkyDefinition _definition;
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static Color _cbPreviewHorizon(SmallPreview* preview, double x, double y, double xoffset, double yoffset, double scaling)
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{
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Color result;
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double height;
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Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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height = terrainGetHeight(x, y);
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if (height <= _definition.height)
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{
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return _definition.main_color;
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}
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else
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{
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result.r = result.g = result.b = terrainGetHeightNormalized(x, y);
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result.a = 1.0;
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return result;
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}
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}
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static Color _cbPreviewRender(SmallPreview* preview, double x, double y, double xoffset, double yoffset, double scaling)
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{
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Vector3 eye, look, location;
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WaterDefinition definition;
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WaterEnvironment environment;
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WaterQuality quality;
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eye.x = 0.0;
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eye.y = scaling;
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eye.z = -10.0 * scaling;
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look.x = x * 0.01 / scaling;
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look.y = -y * 0.01 / scaling - 0.3;
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look.x = x;
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look.y = -y;
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look.z = 1.0;
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look = v3Normalize(look);
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if (look.y > -0.0001)
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return skyGetColorCustom(eye, look, &_definition, NULL, NULL);
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}
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static inline void _updatePreview()
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{
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skyValidateDefinition(&_definition);
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guiPreviewRedraw(_preview_horizon);
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}
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static void _redrawColorGradation(GtkImage* image, ColorGradation* gradation)
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{
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GdkPixbuf* pixbuf = gdk_pixbuf_new(GDK_COLORSPACE_RGB, 1, 8, 250, 20);
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void* pixels = gdk_pixbuf_get_pixels(pixbuf);
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int rowstride = gdk_pixbuf_get_rowstride(pixbuf);
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int x, y;
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guint32* pixel;
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Color col;
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for (x = 0; x < 250; x++)
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{
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return _rayCastFromWater(eye, look).hit_color;
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for (y = 0; y < 20; y++)
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{
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pixel = (guint32*)(pixels + y * rowstride + x * 4);
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col = colorGradationGet(gradation, (double)x / 250.0);
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*pixel = (guint32)colorTo32BitRGBA(&col);
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}
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}
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location.x = eye.x - look.x * eye.y / look.y;
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location.y = 0.0;
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location.z = eye.z - look.z * eye.y / look.y;
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if (location.z > 0.0)
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{
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return _rayCastFromWater(eye, look).hit_color;
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}
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definition = _definition;
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definition.height = 0.0;
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environment.reflection_function = _rayCastFromWater;
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environment.refraction_function = _rayCastFromWater;
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environment.toggle_fog = 0;
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environment.toggle_shadows = 0;
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quality.force_detail = 0.0001;
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return waterGetColorCustom(location, look, &definition, &quality, &environment).final;
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gtk_image_set_from_pixbuf(image, pixbuf);
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gdk_pixbuf_unref(pixbuf);
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}
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static void _cbEditNoiseDone(NoiseGenerator* generator)
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static void _cbDaytimeChanged(GtkRange* range, gpointer data)
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{
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noiseCopy(generator, _definition.height_noise);
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guiPreviewRedraw(_preview_render);
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_definition.daytime = gtk_range_get_value(range);
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_updatePreview();
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}
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static void _cbEditNoise(GtkWidget* widget, gpointer data)
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static void _cbSunSizeChanged(GtkRange* range, gpointer data)
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{
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guiNoiseEdit(_definition.height_noise, _cbEditNoiseDone);
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_definition.sun_radius = gtk_range_get_value(range);
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_updatePreview();
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}
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static void _cbHeightChanged(GtkRange* range, gpointer data)
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static void _cbHazeHeightChanged(GtkRange* range, gpointer data)
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{
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_definition.height = gtk_range_get_value(range);
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guiPreviewRedraw(_preview_coverage);
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_definition.haze_height = gtk_range_get_value(range);
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_updatePreview();
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}
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static void _cbTransparencyChanged(GtkRange* range, gpointer data)
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static void _cbHazeSmoothingChanged(GtkRange* range, gpointer data)
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{
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_definition.transparency = gtk_range_get_value(range);
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guiPreviewRedraw(_preview_render);
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}
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static void _cbReflectionChanged(GtkRange* range, gpointer data)
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{
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_definition.reflection = gtk_range_get_value(range);
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guiPreviewRedraw(_preview_render);
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}
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static void _cbColorChanged(GtkColorButton* colorbutton, gpointer data)
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{
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GdkRGBA col;
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gtk_color_button_get_rgba(colorbutton, &col);
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_definition.main_color.r = col.red;
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_definition.main_color.g = col.green;
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_definition.main_color.b = col.blue;
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_definition.main_color.a = 1.0;
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guiPreviewRedraw(_preview_render);
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guiPreviewRedraw(_preview_coverage);
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_definition.haze_smoothing = gtk_range_get_value(range);
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_updatePreview();
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}
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static void _cbRevertConfig(GtkWidget* widget, gpointer data)
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{
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GdkRGBA col;
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skyCopyDefinition(skyGetDefinition(), &_definition);
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waterCopyDefinition(waterGetDefinition(), &_definition);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("sky_daytime")), _definition.daytime);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("sky_sun_size")), _definition.sun_radius);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("sky_haze_height")), _definition.haze_height);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("sky_haze_smoothing")), _definition.haze_smoothing);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_height")), _definition.height);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_transparency")), _definition.transparency);
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gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_reflection")), _definition.reflection);
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col.red = _definition.main_color.r;
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col.green = _definition.main_color.g;
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col.blue = _definition.main_color.b;
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col.alpha = 1.0;
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gtk_color_button_set_rgba(GTK_COLOR_BUTTON(GET_WIDGET("water_color")), &col);
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_redrawColorGradation(GTK_IMAGE(GET_WIDGET("sky_colorgradient_sun")), &_definition.sun_color);
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_redrawColorGradation(GTK_IMAGE(GET_WIDGET("sky_colorgradient_zenith")),& _definition.zenith_color);
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_redrawColorGradation(GTK_IMAGE(GET_WIDGET("sky_colorgradient_haze")), &_definition.haze_color);
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guiPreviewRedraw(_preview_render);
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guiPreviewRedraw(_preview_coverage);
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_updatePreview();
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}
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static void _cbApplyConfig(GtkWidget* widget, gpointer data)
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{
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waterSetDefinition(_definition);
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skySetDefinition(_definition);
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guiUpdate();
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}
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void guiWaterInit()
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void guiSkyInit()
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{
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_definition = waterCreateDefinition();
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_definition = skyCreateDefinition();
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/* Buttons */
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g_signal_connect(GET_WIDGET("water_noise_edit"), "clicked", G_CALLBACK(_cbEditNoise), NULL);
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g_signal_connect(GET_WIDGET("water_apply"), "clicked", G_CALLBACK(_cbApplyConfig), NULL);
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g_signal_connect(GET_WIDGET("water_revert"), "clicked", G_CALLBACK(_cbRevertConfig), NULL);
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g_signal_connect(GET_WIDGET("sky_apply"), "clicked", G_CALLBACK(_cbApplyConfig), NULL);
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g_signal_connect(GET_WIDGET("sky_revert"), "clicked", G_CALLBACK(_cbRevertConfig), NULL);
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/* Configs */
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_height")), -20.0, 20.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_transparency")), 0.0, 1.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_reflection")), 0.0, 1.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("sky_daytime")), 0.0, 1.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("sky_sun_size")), 0.0, 1.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("sky_haze_height")), 0.0, 1.0);
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gtk_range_set_range(GTK_RANGE(GET_WIDGET("sky_haze_smoothing")), 0.0, 1.0);
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/* Config signals */
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g_signal_connect(GET_WIDGET("water_height"), "value-changed", G_CALLBACK(_cbHeightChanged), NULL);
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g_signal_connect(GET_WIDGET("water_transparency"), "value-changed", G_CALLBACK(_cbTransparencyChanged), NULL);
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g_signal_connect(GET_WIDGET("water_reflection"), "value-changed", G_CALLBACK(_cbReflectionChanged), NULL);
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g_signal_connect(GET_WIDGET("water_color"), "color-set", G_CALLBACK(_cbColorChanged), NULL);
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g_signal_connect(GET_WIDGET("sky_daytime"), "value-changed", G_CALLBACK(_cbDaytimeChanged), NULL);
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g_signal_connect(GET_WIDGET("sky_sun_size"), "value-changed", G_CALLBACK(_cbSunSizeChanged), NULL);
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g_signal_connect(GET_WIDGET("sky_haze_height"), "value-changed", G_CALLBACK(_cbHazeHeightChanged), NULL);
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g_signal_connect(GET_WIDGET("sky_haze_smoothing"), "value-changed", G_CALLBACK(_cbHazeSmoothingChanged), NULL);
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/* Previews */
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_preview_coverage = guiPreviewNew(GTK_IMAGE(GET_WIDGET("water_preview_coverage")));
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guiPreviewConfigScaling(_preview_coverage, 0.01, 1.0, 0.05);
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guiPreviewConfigScrolling(_preview_coverage, -1000.0, 1000.0, -1000.0, 1000.0);
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guiPreviewSetViewport(_preview_coverage, 0.0, 0.0, 0.2);
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guiPreviewSetRenderer(_preview_coverage, _cbPreviewCoverage);
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_preview_render = guiPreviewNew(GTK_IMAGE(GET_WIDGET("water_preview_render")));
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guiPreviewConfigScaling(_preview_render, 0.1, 1.0, 0.1);
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guiPreviewConfigScrolling(_preview_render, -10.0, 10.0, -10.0, 10.0);
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guiPreviewSetViewport(_preview_render, 0.0, 0.0, 0.5);
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guiPreviewSetRenderer(_preview_render, _cbPreviewRender);
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_preview_horizon = guiPreviewNew(GTK_IMAGE(GET_WIDGET("sky_preview_horizon")));
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guiPreviewConfigScaling(_preview_horizon, 0.01, 0.01, 0.0);
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guiPreviewConfigScrolling(_preview_horizon, 0.0, 0.0, 0.0, 0.0);
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guiPreviewSetViewport(_preview_horizon, 0.0, 0.0, 0.01);
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guiPreviewSetRenderer(_preview_horizon, _cbPreviewHorizon);
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guiWaterUpdate();
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guiSkyUpdate();
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}
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void guiWaterUpdate()
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void guiSkyUpdate()
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{
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_cbRevertConfig(NULL, NULL);
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}
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15
src/sky.c
15
src/sky.c
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@ -99,8 +99,21 @@ SkyDefinition skyGetDefinition()
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Color skyGetColorCustom(Vector3 eye, Vector3 look, SkyDefinition* definition, SkyQuality* quality, SkyEnvironment* environment)
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{
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if (definition == NULL)
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{
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definition = &_definition;
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}
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if (quality == NULL)
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{
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quality = &_quality;
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}
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if (environment == NULL)
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{
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environment = &_environment;
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}
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look = v3Normalize(look);
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return colorGradationGet(&_definition._sky_gradation, look.y * 0.5 + 0.5);
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return colorGradationGet(&definition->_sky_gradation, look.y * 0.5 + 0.5);
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}
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Color skyGetColor(Vector3 eye, Vector3 look)
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