From d937bd08f67dc8bc236ea688474c219100558a5a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Mon, 19 Oct 2015 00:30:20 +0200 Subject: [PATCH] vegetation: Added basic distribution algorithm --- src/definition/VegetationModelDefinition.cpp | 2 +- .../VegetationPresenceDefinition.cpp | 39 ++++++++++++++++--- src/definition/VegetationPresenceDefinition.h | 4 ++ 3 files changed, 38 insertions(+), 7 deletions(-) diff --git a/src/definition/VegetationModelDefinition.cpp b/src/definition/VegetationModelDefinition.cpp index ddb2dd4..81a32fe 100644 --- a/src/definition/VegetationModelDefinition.cpp +++ b/src/definition/VegetationModelDefinition.cpp @@ -155,7 +155,7 @@ void VegetationModelDefinition::randomize() } // Add foliage items - for (int i = 0; i < 150; i++) + for (int i = 0; i < 50; i++) { double radius = 0.15; Vector3 dir = Vector3::randomInSphere(1.0 - radius); diff --git a/src/definition/VegetationPresenceDefinition.cpp b/src/definition/VegetationPresenceDefinition.cpp index e8c0e5d..f45b301 100644 --- a/src/definition/VegetationPresenceDefinition.cpp +++ b/src/definition/VegetationPresenceDefinition.cpp @@ -3,19 +3,46 @@ #include "Scenery.h" #include "TerrainDefinition.h" #include "VegetationLayerDefinition.h" +#include "VegetationModelDefinition.h" #include "VegetationInstance.h" +#include "FloatNode.h" +#include "NoiseNode.h" +#include "NoiseGenerator.h" VegetationPresenceDefinition::VegetationPresenceDefinition(VegetationLayerDefinition *parent): DefinitionNode(parent, "presence") { + noise = new NoiseNode(this); + noise->setLevels(4); + interval = new FloatNode(this, "interval", 0.1); } bool VegetationPresenceDefinition::collectInstances(std::vector *result, const VegetationModelDefinition &model, double xmin, double zmin, double xmax, double zmax, bool outcomers) const { - // TEMP debug implementation - double x = (xmin + xmax) / 2.0; - double z = (zmax + zmin) / 2.0; - double y = getScenery()->getTerrain()->getInterpolatedHeight(x, z, true, true); - result->push_back(VegetationInstance(model, Vector3(x, y, z), 0.2)); - return true; + bool added = 0; + + const NoiseGenerator *generator = noise->getGenerator(); + double interval_value = interval->getValue(); + + double xstart = xmin - fmod(xmin, interval_value); + double zstart = zmin - fmod(zmin, interval_value); + for (double x = xstart; x < xmax; x += interval_value) + { + for (double z = zstart; z < zmax; z += interval_value) + { + double noise_presence = generator->get2DTotal(x * 0.1, z * 0.1); + if (noise_presence > 0.0) + { + double size = 0.1 + 0.2 * fabs(generator->get2DTotal(z * 10.0, x * 10.0)) * (noise_presence * 0.5 + 0.5); + double angle = 3.0 * generator->get2DTotal(-x * 20.0, z * 20.0); // TODO balanced distribution + double xoffset = fabs(generator->get2DTotal(x * 12.0, -z * 12.0)); + double zoffset = fabs(generator->get2DTotal(-x * 27.0, -z * 27.0)); + double y = getScenery()->getTerrain()->getInterpolatedHeight(x + xoffset, z + zoffset, true, true); + result->push_back(VegetationInstance(model, Vector3(x + xoffset, y, z + zoffset), size, angle)); + added++; + } + } + } + + return added > 0; } diff --git a/src/definition/VegetationPresenceDefinition.h b/src/definition/VegetationPresenceDefinition.h index 1a51f99..776c21f 100644 --- a/src/definition/VegetationPresenceDefinition.h +++ b/src/definition/VegetationPresenceDefinition.h @@ -26,6 +26,10 @@ public: * It's the renderer role to apply the correct displacement. */ bool collectInstances(std::vector *result, const VegetationModelDefinition &model, double xmin, double zmin, double xmax, double zmax, bool outcomers=true) const; + +private: + NoiseNode *noise; + FloatNode *interval; }; }