Refectored PI constants definitions + added Maths::modInRange
This commit is contained in:
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92ec8bf9b3
commit
dbcaf5fe90
15 changed files with 118 additions and 66 deletions
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@ -1,6 +1,7 @@
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#include "Geometry.h"
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#include <cmath>
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#include "Maths.h"
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#include "Vector3.h"
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double Geometry::get2DAngle(double x, double y) {
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@ -10,9 +11,9 @@ double Geometry::get2DAngle(double x, double y) {
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if (y == 0.0) {
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return 0.0;
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} else if (y < 0.0) {
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return 3.0 * M_PI_2;
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return 3.0 * Maths::PI_2;
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} else {
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return M_PI_2;
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return Maths::PI_2;
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}
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}
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@ -22,9 +23,9 @@ double Geometry::get2DAngle(double x, double y) {
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ret = asin(ny);
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if (nx < 0.0) {
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ret = M_PI - ret;
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ret = Maths::PI - ret;
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}
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return ret < 0.0 ? ret + 2.0 * M_PI : ret;
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return ret < 0.0 ? ret + 2.0 * Maths::PI : ret;
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}
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Vector3 Geometry::getNormalFromTriangle(const Vector3 ¢er, const Vector3 &bottom, const Vector3 &right) {
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14
src/basics/Maths.cpp
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14
src/basics/Maths.cpp
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@ -0,0 +1,14 @@
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#include "Maths.h"
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#include <cmath>
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double Maths::modInRange(double value, double min, double max) {
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double size = max - min;
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if (size < 0.0000000000001) {
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return value;
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} else {
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double norm = (value - min) / size;
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double modulo = norm - floor(norm);
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return modulo * size + min;
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}
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}
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27
src/basics/Maths.h
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27
src/basics/Maths.h
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@ -0,0 +1,27 @@
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#ifndef MATHS_H
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#define MATHS_H
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#include "basics_global.h"
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namespace paysages {
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namespace basics {
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/**
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* Basic math utilities.
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*/
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class BASICSSHARED_EXPORT Maths {
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public:
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/**
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* Constraint a value in the [min,max[ range, by applying a modulo.
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*/
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static double modInRange(double value, double min, double max);
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static constexpr double PI = 3.141592653589793238462643383279;
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static constexpr double PI_2 = PI / 2.0;
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static constexpr double PI_4 = PI / 4.0;
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static constexpr double TWOPI = 2.0 * PI;
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};
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}
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}
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#endif // MATHS_H
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@ -1,6 +1,7 @@
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#include "Vector3.h"
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#include <cmath>
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#include "Maths.h"
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#include "PackStream.h"
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#include "RandomGenerator.h"
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@ -80,9 +81,9 @@ static inline double _euclidGet2DAngle(double x, double y) {
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if (y == 0.0) {
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return 0.0;
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} else if (y < 0.0) {
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return 3.0 * M_PI_2;
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return 3.0 * Maths::PI_2;
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} else {
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return M_PI_2;
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return Maths::PI_2;
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}
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}
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@ -92,9 +93,9 @@ static inline double _euclidGet2DAngle(double x, double y) {
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ret = asin(ny);
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if (nx < 0.0) {
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ret = M_PI - ret;
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ret = Maths::PI - ret;
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}
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return ret < 0.0 ? ret + 2.0 * M_PI : ret;
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return ret < 0.0 ? ret + 2.0 * Maths::PI : ret;
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}
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VectorSpherical Vector3::toSpherical() const {
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@ -103,7 +104,7 @@ VectorSpherical Vector3::toSpherical() const {
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result.phi = _euclidGet2DAngle(x, -z);
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result.theta = _euclidGet2DAngle(sqrt(x * x + z * z), y);
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if (y < 0.0) {
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result.theta -= 2.0 * M_PI;
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result.theta -= 2.0 * Maths::PI;
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}
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result.r = getNorm();
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@ -117,7 +118,7 @@ Vector3 Vector3::midPointTo(const Vector3 &other) const {
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Vector3 Vector3::randomInSphere(double radius, bool only_surface, RandomGenerator &random) {
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// TODO More uniform spatial repartition
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// The current randomization clusters result near the center and at the poles
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VectorSpherical vec = {only_surface ? radius : random.genDouble() * radius, (random.genDouble() - 0.5) * M_PI,
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random.genDouble() * M_2PI};
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VectorSpherical vec = {only_surface ? radius : random.genDouble() * radius, (random.genDouble() - 0.5) * Maths::PI,
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random.genDouble() * Maths::TWOPI};
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return Vector3(vec);
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}
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@ -33,18 +33,4 @@ class InfinitePlane;
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}
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using namespace paysages::basics;
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// Some useful constants
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.78539816339744830962
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#endif
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#ifndef M_2PI
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#define M_2PI 6.28318530717958647692
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#endif
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#endif // BASICS_GLOBAL_H
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@ -1,6 +1,7 @@
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#include "AtmosphereDefinition.h"
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#include <cmath>
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#include "Maths.h"
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#include "PackStream.h"
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#include "RandomGenerator.h"
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#include "FloatNode.h"
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}
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void AtmosphereDefinition::setDayTime(double value) {
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sun->propTheta()->setValue((value + 0.75) * M_2PI);
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sun->propTheta()->setValue((value + 0.75) * Maths::TWOPI);
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}
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void AtmosphereDefinition::setDayTime(int hour, int minute, int second) {
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}
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double AtmosphereDefinition::getDaytime() const {
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double value = (sun->propTheta()->getValue() / M_2PI) - 0.75;
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double value = (sun->propTheta()->getValue() / Maths::TWOPI) - 0.75;
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if (value >= 0.0) {
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value = fmod(value, 1.0);
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} else {
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#include "VegetationModelDefinition.h"
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#include "Maths.h"
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#include "VegetationDefinition.h"
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#include "RandomGenerator.h"
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#include "Matrix4.h"
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@ -115,7 +116,7 @@ static void addBranchRecurse(RandomGenerator &random, vector<CappedCylinder> &br
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Vector3 new_direction = pivot1.multPoint(direction);
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for (int i = 0; i < split_count; i++) {
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Matrix4 pivot2 = Matrix4::newRotateAxis(
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randomizeValue(random, M_PI * 2.0 / to_double(split_count), 0.9, 1.1), direction);
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randomizeValue(random, Maths::PI * 2.0 / to_double(split_count), 0.9, 1.1), direction);
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new_direction = pivot2.multPoint(new_direction);
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Vector3 new_base = base.add(direction.scale(randomizeValue(random, length, 0.4, 1.0)));
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@ -1,6 +1,7 @@
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#include "OpenGLRenderer.h"
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#include <QMatrix4x4>
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#include "Maths.h"
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#include "OpenGLFunctions.h"
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#include "CameraDefinition.h"
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#include "OpenGLSharedState.h"
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@ -249,7 +250,8 @@ void OpenGLRenderer::cameraChangeEvent(CameraDefinition *camera) {
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QMatrix4x4 projection;
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projection.setToIdentity();
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projection.perspective(perspective.yfov * 180.0 / M_PI, perspective.xratio, perspective.znear, perspective.zfar);
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projection.perspective(perspective.yfov * 180.0 / Maths::PI, perspective.xratio, perspective.znear,
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perspective.zfar);
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*view_matrix = projection *transform;
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#include "OpenGLVegetationImpostor.h"
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#include <cassert>
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#include "Maths.h"
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#include "OpenGLShaderProgram.h"
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#include "OpenGLSharedState.h"
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#include "OpenGLVertexArray.h"
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// Get the rotation matrix for an impostor grid index
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static inline Matrix4 matrixForIndex(int index) {
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if (index == 0) {
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return Matrix4::newRotateZ(M_PI_2);
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return Matrix4::newRotateZ(Maths::PI_2);
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} else if (index < 6) {
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return Matrix4::newRotateY(M_2PI * to_double(index - 1) * 0.2).mult(Matrix4::newRotateZ(M_PI_4));
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return Matrix4::newRotateY(Maths::TWOPI * to_double(index - 1) * 0.2).mult(Matrix4::newRotateZ(Maths::PI_4));
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} else {
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return Matrix4::newRotateY(M_2PI * to_double(index - 6) * 0.1);
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return Matrix4::newRotateY(Maths::TWOPI * to_double(index - 6) * 0.1);
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}
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}
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if (diff.theta > 1.0) {
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return 0;
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} else {
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double angle = diff.phi / M_2PI;
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double angle = diff.phi / Maths::TWOPI;
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if (diff.theta > 0.4) {
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angle = (angle >= 0.9) ? 0.0 : (angle + 0.1);
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return 1 + trunc_to_int(5.0 * angle);
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include "Maths.h"
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#include "System.h"
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#include "ParallelWork.h"
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#include "PackStream.h"
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/* Rayleigh phase function */
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static double _phaseFunctionR(double mu) {
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return (3.0 / (16.0 * M_PI)) * (1.0 + mu * mu);
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return (3.0 / (16.0 * Maths::PI)) * (1.0 + mu * mu);
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}
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/* Mie phase function */
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static double _phaseFunctionM(double mu) {
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return 1.5 * 1.0 / (4.0 * M_PI) * (1.0 - mieG * mieG) * pow(1.0 + (mieG * mieG) - 2.0 * mieG * mu, -3.0 / 2.0) *
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(1.0 + mu * mu) / (2.0 + mieG * mieG);
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return 1.5 * 1.0 / (4.0 * Maths::PI) * (1.0 - mieG * mieG) *
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pow(1.0 + (mieG * mieG) - 2.0 * mieG * mu, -3.0 / 2.0) * (1.0 + mu * mu) / (2.0 + mieG * mieG);
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}
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/* approximated single Mie scattering (cf. approximate Cm in paragraph "Angular precision") */
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Texture4D *deltaSM) {
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Color raymie = COLOR_BLACK;
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double dphi = M_PI / to_double(INSCATTER_SPHERICAL_INTEGRAL_SAMPLES);
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double dtheta = M_PI / to_double(INSCATTER_SPHERICAL_INTEGRAL_SAMPLES);
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double dphi = Maths::PI / to_double(INSCATTER_SPHERICAL_INTEGRAL_SAMPLES);
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double dtheta = Maths::PI / to_double(INSCATTER_SPHERICAL_INTEGRAL_SAMPLES);
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r = clamp(r, Rg, Rt);
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mu = clamp(mu, -1.0, 1.0);
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if (ctheta < cthetamin) {
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/* if ground visible in direction w
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* compute transparency gtransp between x and ground */
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greflectance = AVERAGE_GROUND_REFLECTANCE / M_PI;
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greflectance = AVERAGE_GROUND_REFLECTANCE / Maths::PI;
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dground = -r * ctheta - sqrt(r * r * (ctheta * ctheta - 1.0) + Rg * Rg);
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gtransp = _transmittance3(Rg, -(r * ctheta + dground) / Rg, dground);
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}
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void _irradianceNProg(Texture2D *destination, Texture4D *deltaSR, Texture4D *deltaSM, int first) {
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int x, y;
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double dphi = M_PI / to_double(IRRADIANCE_INTEGRAL_SAMPLES);
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double dtheta = M_PI / to_double(IRRADIANCE_INTEGRAL_SAMPLES);
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double dphi = Maths::PI / to_double(IRRADIANCE_INTEGRAL_SAMPLES);
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double dtheta = Maths::PI / to_double(IRRADIANCE_INTEGRAL_SAMPLES);
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for (x = 0; x < SKY_W; x++) {
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for (y = 0; y < SKY_H; y++) {
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double r, muS;
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Color transmittance = r <= Rt ? _transmittanceWithShadow(r, mu) : COLOR_WHITE; /* T(x,xo) */
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double d = _limit(r, mu);
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radius *= (1.0 + 15.0 * d / Rt); /* Inflating due to lens effect near horizon */
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double isun = step(cos(radius * M_PI / 180.0), v.dotProduct(s)) * ISun; /* Lsun */
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double isun = step(cos(radius * Maths::PI / 180.0), v.dotProduct(s)) * ISun; /* Lsun */
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transmittance.r *= isun;
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transmittance.g *= isun;
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transmittance.b *= isun;
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#include "SkyRasterizer.h"
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#include <cmath>
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#include "Maths.h"
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#include "Vector3.h"
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#include "Color.h"
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#include "SoftwareRenderer.h"
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Vector3 vertex1, vertex2, vertex3, vertex4;
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Vector3 camera_location, direction;
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step_i = M_PI * 2.0 / to_double(res_i);
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step_j = M_PI / to_double(res_j);
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step_i = Maths::PI * 2.0 / to_double(res_i);
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step_j = Maths::PI / to_double(res_j);
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camera_location = renderer->getCameraLocation(VECTOR_ZERO);
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#include "BaseTestCase.h"
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#include <cmath>
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#include "Maths.h"
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#include "SoftwareRenderer.h"
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#include "CloudLayerDefinition.h"
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#include "NoiseGenerator.h"
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static double _getLayerDensitySinX(Renderer*, CloudLayerDefinition*, Vector3 location)
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{
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double density = sin(location.x * (2.0 * M_PI));
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double density = sin(location.x * (2.0 * Maths::PI));
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return (density > 0.0) ? density : 0.0;
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}
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#include "BaseTestCase.h"
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#include <cmath>
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#include "Maths.h"
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#include "Geometry.h"
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#include "Vector3.h"
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(1.0, 0.0), 0.0);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(2.0, 0.0), 0.0);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 0.1), M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 1.0), M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 2.0), M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 0.1), Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 1.0), Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, 2.0), Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.1, 0.0), M_PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-1.0, 0.0), M_PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-2.0, 0.0), M_PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.1, 0.0), Maths::PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-1.0, 0.0), Maths::PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-2.0, 0.0), Maths::PI);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -0.1), 3.0 * M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -1.0), 3.0 * M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -2.0), 3.0 * M_PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -0.1), 3.0 * Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -1.0), 3.0 * Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.0, -2.0), 3.0 * Maths::PI_2);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.5, 0.5), M_PI_4);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.5, -0.5), 7.0 * M_PI_4);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.5, 0.5), 3.0 * M_PI_4);
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EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.5, -0.5), 5.0 * M_PI_4);
|
||||
EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.5, 0.5), Maths::PI_4);
|
||||
EXPECT_DOUBLE_EQ(Geometry::get2DAngle(0.5, -0.5), 7.0 * Maths::PI_4);
|
||||
EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.5, 0.5), 3.0 * Maths::PI_4);
|
||||
EXPECT_DOUBLE_EQ(Geometry::get2DAngle(-0.5, -0.5), 5.0 * Maths::PI_4);
|
||||
}
|
||||
|
||||
/*TEST(Euclid, Vector3)
|
||||
|
@ -85,7 +86,7 @@ TEST(Euclid, VectorSpherical) {
|
|||
v1.z = 0.0;
|
||||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, 1.0);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, M_PI);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, Maths::PI);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, 0.0);
|
||||
|
||||
v1.x = 0.0;
|
||||
|
@ -94,7 +95,7 @@ TEST(Euclid, VectorSpherical) {
|
|||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, 1.0);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 0.0);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, M_PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, Maths::PI_2);
|
||||
|
||||
v1.x = 0.0;
|
||||
v1.y = -1.0;
|
||||
|
@ -102,14 +103,14 @@ TEST(Euclid, VectorSpherical) {
|
|||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, 1.0);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 0.0);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, -M_PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, -Maths::PI_2);
|
||||
|
||||
v1.x = 0.0;
|
||||
v1.y = 0.0;
|
||||
v1.z = 1.0;
|
||||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, 1.0);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 3.0 * M_PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 3.0 * Maths::PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, 0.0);
|
||||
|
||||
v1.x = 0.0;
|
||||
|
@ -117,12 +118,12 @@ TEST(Euclid, VectorSpherical) {
|
|||
v1.z = -1.0;
|
||||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, 1.0);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, M_PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, Maths::PI_2);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, 0.0);
|
||||
|
||||
v1.x = v1.y = v1.z = 0.5;
|
||||
v2 = v1.toSpherical();
|
||||
EXPECT_DOUBLE_EQ(v2.r, sqrt(0.5 * 0.5 + 0.5 * 0.5 + 0.5 * 0.5));
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 7.0 * M_PI_4);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, M_PI_2 - 0.955316618125);
|
||||
EXPECT_DOUBLE_EQ(v2.phi, 7.0 * Maths::PI_4);
|
||||
EXPECT_DOUBLE_EQ(v2.theta, Maths::PI_2 - 0.955316618125);
|
||||
}
|
||||
|
|
13
src/tests/Maths_Test.cpp
Normal file
13
src/tests/Maths_Test.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
#include "BaseTestCase.h"
|
||||
#include "Maths.h"
|
||||
|
||||
TEST(Maths, modInRange) {
|
||||
EXPECT_DOUBLE_EQ(0.7, Maths::modInRange(-0.3, 0.0, 1.0));
|
||||
EXPECT_DOUBLE_EQ(0.0, Maths::modInRange(0.0, 0.0, 1.0));
|
||||
EXPECT_DOUBLE_EQ(0.4, Maths::modInRange(0.4, 0.0, 1.0));
|
||||
EXPECT_DOUBLE_EQ(0.0, Maths::modInRange(1.0, 0.0, 1.0));
|
||||
EXPECT_DOUBLE_EQ(0.5, Maths::modInRange(1.5, 0.0, 1.0));
|
||||
|
||||
EXPECT_DOUBLE_EQ(5.2831853071795862, Maths::modInRange(-1.0, 0, Maths::TWOPI));
|
||||
EXPECT_DOUBLE_EQ(-1.183185307179586, Maths::modInRange(5.1, -Maths::PI, Maths::PI));
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#include "BaseTestCase.h"
|
||||
|
||||
#include <cmath>
|
||||
#include "Maths.h"
|
||||
#include "NoiseGenerator.h"
|
||||
#include "TerrainDefinition.h"
|
||||
#include "TerrainHeightMap.h"
|
||||
|
@ -8,7 +9,7 @@
|
|||
#include "FloatNode.h"
|
||||
|
||||
/* Noise sin period is defined at 20.0 */
|
||||
#define X_FACTOR (M_PI / 10.0)
|
||||
#define X_FACTOR (Maths::PI / 10.0)
|
||||
|
||||
static double _noise1dMock(double x) {
|
||||
return sin(x * X_FACTOR) * 0.5 + 0.5;
|
||||
|
|
Loading…
Reference in a new issue