Merge branch 'fluid_traversal'

This commit is contained in:
Michaël Lemaire 2013-11-11 15:43:13 +01:00
commit dcc36990b7
54 changed files with 1017 additions and 310 deletions

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@ -1,6 +1,6 @@
BUILDMODE=release
BUILDPATH=./build/${BUILDMODE}
LIBRARY_PATH=${BUILDPATH}/rendering:${BUILDPATH}/exploring:${BUILDPATH}/system:${BUILDPATH}/basics:${BUILDPATH}/definition:${BUILDPATH}/tests/googletest
LIBRARY_PATH=${BUILDPATH}/rendering:${BUILDPATH}/exploring:${BUILDPATH}/system:${BUILDPATH}/basics:${BUILDPATH}/definition:${BUILDPATH}/render/opengl:${BUILDPATH}/render/software:${BUILDPATH}/tests/googletest
all:build
@ -33,7 +33,11 @@ release:
+make BUILDMODE=release all
tests:build
ifdef TESTCASE
LD_LIBRARY_PATH=$(LIBRARY_PATH) ${BUILDPATH}/tests/paysages-tests --gtest_filter=$(TESTCASE).*
else
LD_LIBRARY_PATH=$(LIBRARY_PATH) ${BUILDPATH}/tests/paysages-tests
endif
run_cli:build
LD_LIBRARY_PATH=$(LIBRARY_PATH) ${RUNNER} ${BUILDPATH}/controlling/paysages-cli
@ -56,6 +60,10 @@ package:release
mkdir paysages3d-linux/lib
mkdir paysages3d-linux/cache
cp $(BUILDPATH)/system/libpaysages_system.so* paysages3d-linux/lib/
cp $(BUILDPATH)/basics/libpaysages_basics.so* paysages3d-linux/lib/
cp $(BUILDPATH)/definition/libpaysages_definition.so* paysages3d-linux/lib/
cp $(BUILDPATH)/render/software/libpaysages_render_software.so* paysages3d-linux/lib/
cp $(BUILDPATH)/render/opengl/libpaysages_render_opengl.so* paysages3d-linux/lib/
cp $(BUILDPATH)/rendering/libpaysages_rendering.so* paysages3d-linux/lib/
cp $(BUILDPATH)/exploring/libpaysages_exploring.so* paysages3d-linux/lib/
cp $(BUILDPATH)/editing/paysages-gui paysages3d-linux/lib/

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@ -0,0 +1,56 @@
#include "SpaceSegment.h"
SpaceSegment::SpaceSegment(const Vector3& start, const Vector3& end):
start(start), end(end)
{
}
bool SpaceSegment::intersectYInterval(double ymin, double ymax)
{
if (start.y > ymax)
{
if (end.y >= ymax)
{
return false;
}
else
{
Vector3 diff = end.sub(start);
start = start.add(diff.scale((ymax - start.y) / diff.y));
if (end.y < ymin)
{
end = end.add(diff.scale((ymin - end.y) / diff.y));
}
}
}
else if (start.y < ymin)
{
if (end.y <= ymin)
{
return false;
}
else
{
Vector3 diff = end.sub(start);
start = start.add(diff.scale((ymin - start.y) / diff.y));
if (end.y >= ymax)
{
end = end.add(diff.scale((ymax - end.y) / diff.y));
}
}
}
else /* start is inside layer */
{
Vector3 diff = end.sub(start);
if (end.y > ymax)
{
end = start.add(diff.scale((ymax - start.y) / diff.y));
}
else if (end.y < ymin)
{
end = start.add(diff.scale((ymin - start.y) / diff.y));
}
}
return true;
}

39
src/basics/SpaceSegment.h Normal file
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@ -0,0 +1,39 @@
#ifndef SPACESEGMENT_H
#define SPACESEGMENT_H
#include "basics_global.h"
#include "Vector3.h"
namespace paysages
{
namespace basics
{
/*!
* \brief A segment in 3D space (mainly useful for rays).
*/
class SpaceSegment
{
public:
SpaceSegment(const Vector3& start, const Vector3& end);
SpaceSegment(): SpaceSegment(Vector3(), Vector3()) {}
inline Vector3 getStart() const {return start;}
inline Vector3 getEnd() const {return end;}
/*!
* \brief Keep only the intersection with a slice orthogonal to the Y axis.
* \return true if a segment remains
*/
bool intersectYInterval(double ymin, double ymax);
private:
Vector3 start;
Vector3 end;
};
}
}
#endif // SPACESEGMENT_H

78
src/basics/Vector3.cpp Normal file
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@ -0,0 +1,78 @@
#include "Vector3.inline.cpp"
#include <cmath>
#include "PackStream.h"
const Vector3 paysages::basics::VECTOR_ZERO(0.0, 0.0, 0.0);
const Vector3 paysages::basics::VECTOR_DOWN(0.0, -1.0, 0.0);
const Vector3 paysages::basics::VECTOR_UP(0.0, 1.0, 0.0);
const Vector3 paysages::basics::VECTOR_NORTH(0.0, 0.0, -1.0);
const Vector3 paysages::basics::VECTOR_SOUTH(0.0, 0.0, 1.0);
const Vector3 paysages::basics::VECTOR_WEST(-1.0, 0.0, 0.0);
const Vector3 paysages::basics::VECTOR_EAST(1.0, 0.0, 0.0);
Vector3::Vector3(const VectorSpherical &v):
x(v.r * cos(v.phi) * cos(v.theta)), y(v.r * sin(v.theta)), z(-v.r * sin(v.phi) * cos(v.theta))
{
}
void Vector3::save(PackStream* stream) const
{
stream->write(&x);
stream->write(&y);
stream->write(&z);
}
void Vector3::load(PackStream* stream)
{
stream->read(&x);
stream->read(&y);
stream->read(&z);
}
static inline double _euclidGet2DAngle(double x, double y)
{
// TEMP Copy of old euclid.c
double nx, ny, d, ret;
if (x == 0.0)
{
if (y == 0.0)
{
return 0.0;
}
else if (y < 0.0)
{
return 3.0 * M_PI_2;
}
else
{
return M_PI_2;
}
}
d = sqrt(x * x + y * y);
nx = x / d;
ny = y / d;
ret = asin(ny);
if (nx < 0.0)
{
ret = M_PI - ret;
}
return ret < 0.0 ? ret + 2.0 * M_PI : ret;
}
VectorSpherical Vector3::toSpherical() const
{
VectorSpherical result;
result.phi = _euclidGet2DAngle(x, -z);
result.theta = _euclidGet2DAngle(sqrt(x * x + z * z), y);
if (y < 0.0)
{
result.theta -= 2.0 * M_PI;
}
result.r = getNorm();
return result;
}

150
src/basics/Vector3.h Normal file
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@ -0,0 +1,150 @@
#ifndef VECTOR3_H
#define VECTOR3_H
#include "basics_global.h"
namespace paysages {
namespace basics {
/*
* Cartesian coordinates (X, Y, Z) - right handed :
*
* Y (up)
* |
* |
* +----X
* /
* /
* Z
*
* Spherical coordinates (R, PHI, THETA) :
*
* R is the distance to origin
* PHI is typical azimuth
* THETA is elevation angle (not polar angle!)
*
* X=1 Y=0 Z=0 => PHI=0
* X=0 Y=0 Z=-1 => PHI=PI/2
* X=-1 Y=0 Z=0 => PHI=PI
* X=0 Y=0 Z=1 => PHI=3*PI/2
*
* X=1 Y=0 Z=0 => THETA=0
* X=0 Y=1 Z=0 => THETA=PI/2
* X=0 Y=-1 Z=0 => THETA=-PI/2
*/
typedef struct
{
double r;
double theta;
double phi;
} VectorSpherical;
class BASICSSHARED_EXPORT Vector3
{
public:
Vector3();
Vector3(double x, double y, double z);
Vector3(const VectorSpherical &v);
void save(PackStream *stream) const;
void load(PackStream *stream);
Vector3 inverse() const;
Vector3 scale(double scaling) const;
double getNorm() const;
Vector3 normalize() const;
Vector3 add(double x, double y, double z) const;
Vector3 add(const Vector3 &other) const;
Vector3 sub(const Vector3 &other) const;
double dotProduct(const Vector3 &other) const;
Vector3 crossProduct(const Vector3 &other) const;
VectorSpherical toSpherical() const;
public:
// TODO Make private
double x;
double y;
double z;
};
BASICSSHARED_EXPORT extern const Vector3 VECTOR_ZERO;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_DOWN;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_UP;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_NORTH;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_SOUTH;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_EAST;
BASICSSHARED_EXPORT extern const Vector3 VECTOR_WEST;
}
}
// Inlining
#if PAYSAGES_USE_INLINING
#ifndef VECTOR3_INLINE_CPP
#include "Vector3.inline.cpp"
#endif
#endif
// Compat API
static inline Vector3 v3(double x, double y, double z)
{
return Vector3(x, y, z);
}
static inline void v3Save(PackStream* stream, Vector3* v)
{
v->save(stream);
}
static inline void v3Load(PackStream* stream, Vector3* v)
{
v->load(stream);
}
static inline Vector3 v3Translate(const Vector3 &v1, double x, double y, double z)
{
return v1.add(x, y, z);
}
static inline Vector3 v3Add(const Vector3 &v1, const Vector3 &v2)
{
return v1.add(v2);
}
static inline Vector3 v3Sub(const Vector3 &v1, const Vector3 &v2)
{
return v1.sub(v2);
}
static inline Vector3 v3Neg(const Vector3 &v)
{
return v.inverse();
}
static inline Vector3 v3Scale(const Vector3 &v, double scale)
{
return v.scale(scale);
}
static inline double v3Norm(const Vector3 &v)
{
return v.getNorm();
}
static inline Vector3 v3Normalize(const Vector3 &v)
{
return v.normalize();
}
static inline double v3Dot(const Vector3 &v1, const Vector3 &v2)
{
return v1.dotProduct(v2);
}
static inline Vector3 v3Cross(const Vector3 &v1, const Vector3 &v2)
{
return v1.crossProduct(v2);
}
static inline VectorSpherical v3ToSpherical(const Vector3 &v)
{
return v.toSpherical();
}
static inline Vector3 v3FromSpherical(const VectorSpherical &v)
{
return Vector3(v);
}
#endif // VECTOR3_H

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@ -0,0 +1,78 @@
#define VECTOR3_INLINE_CPP
#ifdef VECTOR3_H
# define METHSPEC inline
#else
# include "Vector3.h"
# define METHSPEC
#endif
#include <cmath>
METHSPEC Vector3::Vector3(double x, double y, double z):
x(x), y(y), z(z)
{
}
METHSPEC Vector3::Vector3():
x(0.0), y(0.0), z(0.0)
{
}
METHSPEC Vector3 Vector3::add(double x, double y, double z) const
{
return Vector3(this->x + x, this->y + y, this->z + z);
}
METHSPEC Vector3 Vector3::add(const Vector3 &other) const
{
return Vector3(x + other.x, y + other.y, z + other.z);
}
METHSPEC Vector3 Vector3::sub(const Vector3 &other) const
{
return Vector3(x - other.x, y - other.y, z - other.z);
}
METHSPEC Vector3 Vector3::inverse() const
{
return Vector3(-x, -y, -z);
}
METHSPEC Vector3 Vector3::scale(double scaling) const
{
return Vector3(x * scaling, y * scaling, z * scaling);
}
METHSPEC double Vector3::getNorm() const
{
return sqrt(x * x + y * y + z * z);
}
METHSPEC Vector3 Vector3::normalize() const
{
double norm = sqrt(x * x + y * y + z * z);
if (norm == 0.0)
{
return VECTOR_ZERO;
}
else
{
norm = 1.0 / norm;
return Vector3(x * norm, y * norm, z * norm);
}
}
METHSPEC double Vector3:: dotProduct(const Vector3 &other) const
{
return x * other.x + y * other.y + z * other.z;
}
METHSPEC Vector3 Vector3::crossProduct(const Vector3 &other) const
{
return Vector3(
y * other.z - z * other.y,
z * other.x - x * other.z,
x * other.y - y * other.x
);
}

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@ -11,12 +11,17 @@ TEMPLATE = lib
DEFINES += BASICS_LIBRARY
include(../common.pri)
SOURCES += \
NoiseGenerator.cpp \
NoiseFunctionNaive.cpp \
NoiseFunctionPerlin.cpp \
NoiseFunctionSimplex.cpp \
Interpolation.cpp
Interpolation.cpp \
Vector3.cpp \
Vector3.inline.cpp \
SpaceSegment.cpp
HEADERS +=\
basics_global.h \
@ -24,7 +29,9 @@ HEADERS +=\
NoiseFunctionNaive.h \
NoiseFunctionPerlin.h \
NoiseFunctionSimplex.h \
Interpolation.h
Interpolation.h \
Vector3.h \
SpaceSegment.h
unix:!symbian {
maemo5 {

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@ -1,21 +1,21 @@
#ifndef BASICS_GLOBAL_H
#define BASICS_GLOBAL_H
/* Shared object helpers */
#include <QtCore/qglobal.h>
#if defined(DEFINITION_LIBRARY)
#if defined(BASICS_LIBRARY)
# define BASICSSHARED_EXPORT Q_DECL_EXPORT
#else
# define BASICSSHARED_EXPORT Q_DECL_IMPORT
#endif
/* Namespace using */
namespace paysages
{
namespace system {}
namespace basics {}
#include "system_global.h"
namespace paysages {
namespace basics {
class Vector3;
class SpaceSegment;
}
}
using namespace paysages::system;
using namespace paysages::basics;
#endif // BASICS_GLOBAL_H

3
src/common.pri Normal file
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@ -0,0 +1,3 @@
CONFIG(release, debug|release): DEFINES += NDEBUG
QMAKE_CXXFLAGS += -std=c++11

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@ -6,7 +6,7 @@ TARGET = paysages-cli
INCLUDEPATH += $$PWD/..
CONFIG(release, debug|release): DEFINES += NDEBUG
include(../common.pri)
SOURCES += \
main.cpp

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@ -11,6 +11,8 @@ TEMPLATE = lib
DEFINES += DEFINITION_LIBRARY
include(../common.pri)
SOURCES += \
BaseDefinition.cpp \
Layers.cpp \

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@ -7,7 +7,7 @@ TARGET = paysages-gui
unix:LIBS += -lGLU
CONFIG(release, debug|release): DEFINES += NDEBUG
include(../common.pri)
INCLUDEPATH += $$PWD/..
@ -161,6 +161,12 @@ else:unix: LIBS += -L$$OUT_PWD/../definition/ -lpaysages_definition
INCLUDEPATH += $$PWD/../definition
DEPENDPATH += $$PWD/../definition
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../render/software/release/ -lpaysages_render_software
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../render/software/debug/ -lpaysages_render_software
else:unix: LIBS += -L$$OUT_PWD/../render/software/ -lpaysages_render_software
INCLUDEPATH += $$PWD/../render/software
DEPENDPATH += $$PWD/../render/software
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../render/opengl/release/ -lpaysages_render_opengl
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../render/opengl/debug/ -lpaysages_render_opengl
else:unix: LIBS += -L$$OUT_PWD/../render/opengl/ -lpaysages_render_opengl

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@ -6,11 +6,13 @@ namespace paysages
namespace system {}
namespace basics {}
namespace definition {}
namespace software {}
namespace opengl {}
}
using namespace paysages::system;
using namespace paysages::basics;
using namespace paysages::definition;
using namespace paysages::software;
using namespace paysages::opengl;
#endif // EDITING_GLOBAL_H

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@ -12,6 +12,7 @@
#include "rendering/water/public.h"
#include "Scenery.h"
#include "PackStream.h"
#include "SoftwareRenderer.h"
/**************** Previews ****************/
class PreviewRenderLandscape : public BasePreview
@ -182,7 +183,7 @@ void FormRender::startQuickRender()
{
rendererDelete(_renderer);
}
_renderer = sceneryCreateStandardRenderer();
_renderer = new SoftwareRenderer();
_renderer_inited = true;
DialogRender* dialog = new DialogRender(this, _renderer);
@ -198,7 +199,7 @@ void FormRender::startRender()
{
rendererDelete(_renderer);
}
_renderer = sceneryCreateStandardRenderer();
_renderer = new SoftwareRenderer();
_renderer_inited = true;
DialogRender* dialog = new DialogRender(this, _renderer);

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@ -6,6 +6,7 @@ SUBDIRS = \
basics \
definition \
rendering \
render/software \
render/opengl \
editing \
controlling \

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@ -11,6 +11,8 @@ TEMPLATE = lib
DEFINES += OPENGL_LIBRARY
include(../../common.pri)
SOURCES += \
OpenGLRenderer.cpp \
BaseExplorerChunk.cpp \

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@ -0,0 +1 @@
#include "FluidMediumInterface.h"

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@ -0,0 +1,25 @@
#ifndef FLUIDMEDIUMINTERFACE_H
#define FLUIDMEDIUMINTERFACE_H
#include "software_global.h"
namespace paysages {
namespace software {
/*!
* \brief Interface to a fluid medium compatible class.
*/
class SOFTWARESHARED_EXPORT FluidMediumInterface
{
public:
/*!
* Return true if the object may change the fluid medium on the given segment.
* When returning true, the object may alter 'segment' to limit its influence.
*/
virtual bool checkInfluence(SpaceSegment& segment) const = 0;
};
}
}
#endif // FLUIDMEDIUMINTERFACE_H

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@ -0,0 +1,51 @@
#include "FluidMediumManager.h"
#include "SoftwareRenderer.h"
#include "FluidMediumInterface.h"
FluidMediumManager::FluidMediumManager(SoftwareRenderer* renderer):
renderer(renderer)
{
}
FluidMediumManager::~FluidMediumManager()
{
}
void FluidMediumManager::clearMedia()
{
media.clear();
}
void FluidMediumManager::registerMedium(FluidMediumInterface *medium)
{
media.push_back(medium);
}
Color FluidMediumManager::applyTraversal(const Vector3 &eye, const Vector3 &location, const Color &color) const
{
// Collect potential segments
SpaceSegment ray(eye, location);
int max_segments = media.size();
FluidMediumSegment* segments;
segments = new FluidMediumSegment[max_segments];
int segment_count = getTraversedMedia(segments, ray, max_segments);
delete[] segments;
return color;
}
int FluidMediumManager::getTraversedMedia(FluidMediumSegment segments[], const SpaceSegment &ray, int max_segments) const
{
int added = 0;
for (auto &medium : media)
{
SpaceSegment ray_inter(ray);
if (added < max_segments and medium->checkInfluence(ray_inter))
{
// The medium intersect with the ray
segments[added++] = {medium, ray_inter};
}
}
return added;
}

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@ -0,0 +1,62 @@
#ifndef FLUIDMEDIUMMANAGER_H
#define FLUIDMEDIUMMANAGER_H
#include "software_global.h"
#include "SpaceSegment.h"
#include "tools/color.h"
namespace paysages {
namespace software {
typedef struct {
FluidMediumInterface* medium;
SpaceSegment segment;
} FluidMediumSegment;
/*!
* \brief Global object to interact with fluid medium (air, water, clouds...)
*
* This object handles the traversal of fluid medium and the collecting of
* medium density and properties.
* It is mainly used to compute the alteration made by such media on light.
*/
class SOFTWARESHARED_EXPORT FluidMediumManager
{
public:
FluidMediumManager(SoftwareRenderer *renderer);
virtual ~FluidMediumManager();
/*!
* \brief Remove all registered medium.
*/
void clearMedia();
/*!
* \brief Register a new medium in the manager.
*/
void registerMedium(FluidMediumInterface *medium);
/*!
* \brief Apply complete medium traversal
* \param eye Position of the camera
* \param location Point we look at
* \param color Light initially received from 'location'
* \return Light received by 'eye', transformed by medium traversal
*/
virtual Color applyTraversal(const Vector3 &eye, const Vector3 &location, const Color &color) const;
/*!
* \brief Get the potential media traversed by a ray, unsorted
*/
virtual int getTraversedMedia(FluidMediumSegment segments[], const SpaceSegment &ray, int max_segments) const;
private:
SoftwareRenderer *renderer;
std::vector<FluidMediumInterface*> media;
};
}
}
#endif // FLUIDMEDIUMTRAVERSAL_H

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@ -0,0 +1,36 @@
#include "SoftwareRenderer.h"
#include "camera.h"
#include "Scenery.h"
#include "FluidMediumManager.h"
SoftwareRenderer::SoftwareRenderer(Scenery* scenery)
{
fluid_medium = new FluidMediumManager(this);
if (scenery)
{
this->scenery = scenery;
}
else
{
this->scenery = Scenery::getCurrent();
}
this->scenery->bindToRenderer(this);
}
SoftwareRenderer::~SoftwareRenderer()
{
delete fluid_medium;
}
void SoftwareRenderer::initialize()
{
//fluid_medium->registerMedium(water_renderer);
}
/*Color SoftwareRenderer::applyMediumTraversal(Vector3 location, Color color)
{
Vector3 eye = cameraGetLocation(scenery->getCamera());
return fluid_medium->applyTraversal(eye, location, color);
}*/

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@ -0,0 +1,38 @@
#ifndef SOFTWARERENDERER_H
#define SOFTWARERENDERER_H
#include "software_global.h"
#include "renderer.h"
class Scenery;
namespace paysages {
namespace software {
/*!
* \brief This class renders a defined scenery in sotware mode (using only standard CPU computations).
*/
class SOFTWARESHARED_EXPORT SoftwareRenderer: public Renderer
{
public:
SoftwareRenderer(Scenery* scenery=0);
virtual ~SoftwareRenderer();
virtual void initialize();
inline Scenery* getScenery() const {return scenery;}
inline FluidMediumManager* getFluidMediumManager() const {return fluid_medium;}
//virtual Color applyMediumTraversal(Vector3 location, Color color) override;
private:
Scenery* scenery;
FluidMediumManager* fluid_medium;
};
}
}
#endif // SOFTWARERENDERER_H

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@ -0,0 +1,56 @@
#-------------------------------------------------
#
# Project created by QtCreator 2013-11-09T15:13:23
#
#-------------------------------------------------
QT -= gui
TARGET = paysages_render_software
TEMPLATE = lib
DEFINES += SOFTWARE_LIBRARY
include(../../common.pri)
SOURCES += SoftwareRenderer.cpp \
FluidMediumInterface.cpp \
FluidMediumManager.cpp
HEADERS += SoftwareRenderer.h\
software_global.h \
FluidMediumInterface.h \
FluidMediumManager.h
unix:!symbian {
maemo5 {
target.path = /opt/usr/lib
} else {
target.path = /usr/lib
}
INSTALLS += target
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../system/release/ -lpaysages_system
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../system/debug/ -lpaysages_system
else:unix: LIBS += -L$$OUT_PWD/../../system/ -lpaysages_system
INCLUDEPATH += $$PWD/../../system
DEPENDPATH += $$PWD/../../system
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../basics/release/ -lpaysages_basics
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../basics/debug/ -lpaysages_basics
else:unix: LIBS += -L$$OUT_PWD/../../basics/ -lpaysages_basics
INCLUDEPATH += $$PWD/../../basics
DEPENDPATH += $$PWD/../../basics
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../definition/release/ -lpaysages_definition
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../definition/debug/ -lpaysages_definition
else:unix: LIBS += -L$$OUT_PWD/../../definition/ -lpaysages_definition
INCLUDEPATH += $$PWD/../../definition
DEPENDPATH += $$PWD/../../definition
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../rendering/release/ -lpaysages_rendering
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../rendering/debug/ -lpaysages_rendering
else:unix: LIBS += -L$$OUT_PWD/../../rendering/ -lpaysages_rendering
INCLUDEPATH += $$PWD/../../rendering
DEPENDPATH += $$PWD/../../rendering

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@ -0,0 +1,25 @@
#ifndef SOFTWARE_GLOBAL_H
#define SOFTWARE_GLOBAL_H
#include <QtCore/qglobal.h>
#if defined(SOFTWARE_LIBRARY)
# define SOFTWARESHARED_EXPORT Q_DECL_EXPORT
#else
# define SOFTWARESHARED_EXPORT Q_DECL_IMPORT
#endif
#include "basics_global.h"
namespace paysages {
namespace software {
class SoftwareRenderer;
class FluidMediumManager;
class FluidMediumInterface;
class FluidMediumCollector;
}
}
using namespace paysages::software;
#endif // SOFTWARE_GLOBAL_H

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@ -39,6 +39,11 @@ Scenery::~Scenery()
WaterDefinitionClass.destroy(water);
}
Scenery* Scenery::getCurrent()
{
return _main_scenery;
}
void Scenery::save(PackStream* stream)
{
BaseDefinition::save(stream);

View file

@ -30,6 +30,8 @@ public:
Scenery();
virtual ~Scenery();
static Scenery* getCurrent();
virtual void save(PackStream* stream);
virtual void load(PackStream* stream);

View file

@ -51,7 +51,7 @@ static Mount MOUNTS[MOUNTS_COUNT] = {
};
static SurfaceMaterial MOUNT_MATERIAL = {
{0.4, 0.4, 0.4, 1.0}, 0.0, 0.0
{0.4, 0.4, 0.4, 1.0}, 0.0, 0.0, 0.0, 0.0, {0.0, 0.0, 0.0, 0.0}
};
static inline int _rayIntersectsTriangle(Vector3 p, Vector3 d, Vector3 v0, Vector3 v1, Vector3 v2, Vector3* hit)

View file

@ -11,8 +11,9 @@
#include "rendering/terrain/public.h"
#include "rendering/water/public.h"
struct CameraDefinition
class CameraDefinition
{
public:
/* Definition */
Vector3 location;
VectorSpherical direction;
@ -207,7 +208,7 @@ void cameraSetLocation(CameraDefinition* camera, Vector3 location)
void cameraSetLocationCoords(CameraDefinition* camera, double x, double y, double z)
{
Vector3 v = {x, y, z};
Vector3 v(x, y, z);
cameraSetLocation(camera, v);
}
@ -228,7 +229,7 @@ void cameraSetTarget(CameraDefinition* camera, Vector3 target)
void cameraSetTargetCoords(CameraDefinition* camera, double x, double y, double z)
{
Vector3 v = {x, y, z};
Vector3 v(x, y, z);
cameraSetTarget(camera, v);
}

View file

@ -9,7 +9,7 @@ namespace paysages {
namespace system {class PackStream;}
}
typedef struct CameraDefinition CameraDefinition;
class CameraDefinition;
typedef struct
{

View file

@ -10,6 +10,7 @@
#include "Thread.h"
#include "Mutex.h"
#include "System.h"
#include "Vector3.h"
typedef struct
{
@ -21,7 +22,11 @@ typedef struct
} flags;
union
{
Vector3 location;
struct {
double x;
double y;
double z;
} location;
struct {
double r;
double g;
@ -343,7 +348,9 @@ static void _pushFragment(RenderArea* area, int x, int y, double z, int edge, Ve
pixel_data->flags.dirty = (unsigned char)1;
pixel_data->flags.edge = (unsigned char)edge;
pixel_data->flags.callback = (unsigned char)callback;
pixel_data->data.location = location;
pixel_data->data.location.x = location.x;
pixel_data->data.location.y = location.y;
pixel_data->data.location.z = location.z;
pixel_data->z = z;
_setDirtyPixel(area, x, y);
}
@ -617,7 +624,8 @@ void* _renderPostProcessChunk(void* data)
callback = chunk->area->fragment_callbacks[fragment->flags.callback];
if (callback.function)
{
col = callback.function(chunk->area->renderer, fragment->data.location, callback.data);
Vector3 location(fragment->data.location.x, fragment->data.location.y, fragment->data.location.z);
col = callback.function(chunk->area->renderer, location, callback.data);
/*colorNormalize(&col);*/
}
else

View file

@ -6,7 +6,7 @@
#include "tools/color.h"
#include "tools/euclid.h"
typedef Color (*f_RenderFragmentCallback)(struct Renderer* renderer, Vector3 location, void* data);
typedef Color (*f_RenderFragmentCallback)(Renderer* renderer, Vector3 location, void* data);
typedef void (*RenderCallbackStart)(int width, int height, Color background);
typedef void (*RenderCallbackDraw)(int x, int y, Color col);

View file

@ -13,7 +13,7 @@
#include "rendering/textures/public.h"
#include "rendering/water/public.h"
static RayCastingResult _RAYCASTING_NULL = {0};
static RayCastingResult _RAYCASTING_NULL = {0, {0.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}};
static void* _renderFirstPass(void* data)
{
@ -117,69 +117,89 @@ static Color _applyLightingToSurface(Renderer* renderer, Vector3 location, Vecto
return result;
}
static Color _applyMediumTraversal(Renderer* renderer, Vector3 location, Color color)
Renderer::Renderer()
{
color = renderer->atmosphere->applyAerialPerspective(renderer, location, color).final;
color = renderer->clouds->getColor(renderer, color, renderer->getCameraLocation(renderer, location), location);
RenderParams params = {1, 1, 1, 5};
render_quality = 5;
render_width = 1;
render_height = 1;
render_interrupt = 0;
render_progress = 0.0;
is_rendering = 0;
render_camera = cameraCreateDefinition();
render_area = renderCreateArea(this);
renderSetParams(render_area, params);
addRenderProgress = _addRenderProgress;
getCameraLocation = _getCameraLocation;
getCameraDirection = _getCameraDirection;
getPrecision = _getPrecision;
projectPoint = _projectPoint;
unprojectPoint = _unprojectPoint;
pushTriangle = _pushTriangle;
pushQuad = _pushQuad;
pushDisplacedTriangle = _pushDisplacedTriangle;
pushDisplacedQuad = _pushDisplacedQuad;
rayWalking = _rayWalking;
applyLightingToSurface = _applyLightingToSurface;
lighting = lightingManagerCreate();
atmosphere = (AtmosphereRenderer*)AtmosphereRendererClass.create();
clouds = (CloudsRenderer*)CloudsRendererClass.create();
terrain = (TerrainRenderer*)TerrainRendererClass.create();
textures = (TexturesRenderer*)TexturesRendererClass.create();
water = (WaterRenderer*)WaterRendererClass.create();
}
Renderer::~Renderer()
{
cameraDeleteDefinition(render_camera);
lightingManagerDelete(lighting);
AtmosphereRendererClass.destroy(atmosphere);
CloudsRendererClass.destroy(clouds);
TerrainRendererClass.destroy(terrain);
TexturesRendererClass.destroy(textures);
WaterRendererClass.destroy(water);
renderDeleteArea(render_area);
}
Color Renderer::applyMediumTraversal(Vector3 location, Color color)
{
color = atmosphere->applyAerialPerspective(this, location, color).final;
color = clouds->getColor(this, color, getCameraLocation(this, location), location);
return color;
}
// Old API compat
Renderer* rendererCreate()
{
Renderer* result = new Renderer;
RenderParams params = {1, 1, 1, 5};
result->render_quality = 5;
result->render_width = 1;
result->render_height = 1;
result->render_interrupt = 0;
result->render_progress = 0.0;
result->is_rendering = 0;
result->render_camera = cameraCreateDefinition();
result->render_area = renderCreateArea(result);
renderSetParams(result->render_area, params);
result->addRenderProgress = _addRenderProgress;
result->getCameraLocation = _getCameraLocation;
result->getCameraDirection = _getCameraDirection;
result->getPrecision = _getPrecision;
result->projectPoint = _projectPoint;
result->unprojectPoint = _unprojectPoint;
result->pushTriangle = _pushTriangle;
result->pushQuad = _pushQuad;
result->pushDisplacedTriangle = _pushDisplacedTriangle;
result->pushDisplacedQuad = _pushDisplacedQuad;
result->rayWalking = _rayWalking;
result->applyLightingToSurface = _applyLightingToSurface;
result->applyMediumTraversal = _applyMediumTraversal;
result->lighting = lightingManagerCreate();
result->atmosphere = (AtmosphereRenderer*)AtmosphereRendererClass.create();
result->clouds = (CloudsRenderer*)CloudsRendererClass.create();
result->terrain = (TerrainRenderer*)TerrainRendererClass.create();
result->textures = (TexturesRenderer*)TexturesRendererClass.create();
result->water = (WaterRenderer*)WaterRendererClass.create();
return result;
return new Renderer();
}
void rendererDelete(Renderer* renderer)
{
cameraDeleteDefinition(renderer->render_camera);
lightingManagerDelete(renderer->lighting);
AtmosphereRendererClass.destroy(renderer->atmosphere);
CloudsRendererClass.destroy(renderer->clouds);
TerrainRendererClass.destroy(renderer->terrain);
TexturesRendererClass.destroy(renderer->textures);
WaterRendererClass.destroy(renderer->water);
renderDeleteArea(renderer->render_area);
delete renderer;
}

View file

@ -14,8 +14,12 @@ class TexturesRenderer;
class CloudsRenderer;
class WaterRenderer;
struct Renderer
class Renderer
{
public:
Renderer();
virtual ~Renderer();
/* Render base configuration */
int render_quality;
int render_width;
@ -40,7 +44,7 @@ struct Renderer
/* Shortcuts */
Color(*applyLightingToSurface)(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material);
Color(*applyMediumTraversal)(Renderer* renderer, Vector3 location, Color color);
virtual Color applyMediumTraversal(Vector3 location, Color color);
/* Scenery related */
RayCastingResult(*rayWalking)(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds);

View file

@ -5,7 +5,8 @@ TEMPLATE = lib
TARGET = paysages_rendering
DEFINES += RENDERING_LIBRARY
CONFIG(release, debug|release): DEFINES += NDEBUG
include(../common.pri)
INCLUDEPATH += $$PWD/..

View file

@ -4,7 +4,7 @@
#include "../tools/euclid.h"
#include "../tools/color.h"
typedef struct Renderer Renderer;
class Renderer;
typedef struct
{

View file

@ -144,11 +144,11 @@ static Color _fakeGetFinalColor(Renderer* renderer, Vector3 location, double pre
return COLOR_GREEN;
}
static Color _realGetFinalColor(Renderer* renderer, Vector3 location, double precision)
static Color _realGetFinalColor(Renderer* renderer, Vector3 location, double)
{
/* TODO Restore precision control */
TexturesResult textures = renderer->textures->applyToTerrain(renderer, location.x, location.z);
return renderer->applyMediumTraversal(renderer, textures.final_location, textures.final_color);
return renderer->applyMediumTraversal(textures.final_location, textures.final_color);
}
static RayCastingResult _fakeCastRay(Renderer* renderer, Vector3 start, Vector3 direction)

View file

@ -6,16 +6,18 @@
void* naiveArrayInsert(void** array, size_t item_size, int item_count, int location)
{
char** barray = (char**)array;
assert(location >= 0);
assert(location <= item_count);
*array = realloc(*array, item_size * (item_count + 1));
*barray = (char*)realloc(*barray, item_size * (item_count + 1));
if (location < item_count)
{
memmove(*array + item_size * (location + 1), *array + item_size * location, item_size * (item_count - location));
memmove(*barray + item_size * (location + 1), *barray + item_size * location, item_size * (item_count - location));
}
return *array + item_size * location;
return *barray + item_size * location;
}
void arrayCreate(Array* array, int item_size)
@ -35,7 +37,7 @@ void arrayDelete(Array* array)
void* arrayAppend(Array* array, void* item)
{
void* dest;
char* dest;
size_t item_size = (size_t)array->item_size;
if (array->length >= array->alloc_length)
@ -44,7 +46,7 @@ void* arrayAppend(Array* array, void* item)
array->data = realloc(array->data, item_size * array->alloc_length);
}
dest = array->data + item_size * array->length;
dest = ((char*)array->data) + item_size * array->length;
memcpy(dest, item, item_size);
array->length++;
@ -56,7 +58,7 @@ void* arrayAppend(Array* array, void* item)
void arrayInsert(Array* array, void* item, int position)
{
size_t item_size;
void* dest;
char* dest;
if (position >= array->length)
{
@ -72,9 +74,9 @@ void arrayInsert(Array* array, void* item, int position)
array->data = realloc(array->data, item_size * array->alloc_length);
}
dest = array->data + item_size * position;
dest = ((char*)array->data) + item_size * position;
memmove(dest + item_size, dest, array->length - position);
memcpy(array->data + item_size * position, item, item_size);
memcpy(((char*)array->data) + item_size * position, item, item_size);
array->length++;
array->dirty = 1;
@ -88,7 +90,7 @@ void arrayReplace(Array* array, void* item, int position)
if (position >= 0 && position < array->length)
{
item_size = (size_t)array->item_size;
memcpy(array->data + item_size * position, item, item_size);
memcpy(((char*)array->data) + item_size * position, item, item_size);
array->dirty = 1;
}
@ -105,7 +107,7 @@ void arrayLStrip(Array* array, int count)
else if (count >= 0)
{
item_size = (size_t)array->item_size;
memmove(array->data, array->data + item_size * count, item_size * (array->length - count));
memmove(array->data, ((char*)array->data) + item_size * count, item_size * (array->length - count));
array->length -= count;
array->dirty = 1;
}

View file

@ -212,8 +212,9 @@ void colorLimitPower(Color* col, double max_power)
}
/******************************** ColorProfile ********************************/
struct ColorProfile
class ColorProfile
{
public:
double minvalue;
double maxvalue;
Color(*mapper)(Color col, double exposure);
@ -297,12 +298,12 @@ void colorProfileSetToneMapping(ColorProfile* profile, ToneMappingOperator tonem
profile->exposure = exposure;
}
void colorProfileSave(PackStream* stream, ColorProfile* profile)
void colorProfileSave(PackStream*, ColorProfile*)
{
/* TODO */
}
void colorProfileLoad(PackStream* stream, ColorProfile* profile)
void colorProfileLoad(PackStream*, ColorProfile*)
{
/* TODO */
}

View file

@ -48,7 +48,7 @@ RENDERINGSHARED_EXPORT double colorGetPower(Color* col);
RENDERINGSHARED_EXPORT void colorLimitPower(Color* col, double max_power);
/* HDR profile for tone-mapping */
typedef struct ColorProfile ColorProfile;
class ColorProfile;
typedef enum
{
TONE_MAPPING_UNCHARTED,

View file

@ -1,129 +1,8 @@
#include "euclid.h"
#include <math.h>
#include "../tools.h"
#include "PackStream.h"
Vector3 VECTOR_ZERO = {0.0, 0.0, 0.0};
Vector3 VECTOR_DOWN = {0.0, -1.0, 0.0};
Vector3 VECTOR_UP = {0.0, 1.0, 0.0};
Vector3 VECTOR_NORTH = {0.0, 0.0, -1.0};
Vector3 VECTOR_SOUTH = {0.0, 0.0, 1.0};
Vector3 VECTOR_WEST = {-1.0, 0.0, 0.0};
Vector3 VECTOR_EAST = {1.0, 0.0, 0.0};
void v3Save(PackStream* stream, Vector3* v)
{
stream->write(&v->x);
stream->write(&v->y);
stream->write(&v->z);
}
void v3Load(PackStream* stream, Vector3* v)
{
stream->read(&v->x);
stream->read(&v->y);
stream->read(&v->z);
}
Vector3 v3Translate(Vector3 v1, double x, double y, double z)
{
Vector3 result;
result.x = v1.x + x;
result.y = v1.y + y;
result.z = v1.z + z;
return result;
}
Vector3 v3Add(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.x + v2.x;
result.y = v1.y + v2.y;
result.z = v1.z + v2.z;
return result;
}
Vector3 v3Sub(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.x - v2.x;
result.y = v1.y - v2.y;
result.z = v1.z - v2.z;
return result;
}
Vector3 v3Neg(Vector3 v)
{
Vector3 result;
result.x = -v.x;
result.y = -v.y;
result.z = -v.z;
return result;
}
Vector3 v3Scale(Vector3 v, double scale)
{
Vector3 result;
result.x = v.x * scale;
result.y = v.y * scale;
result.z = v.z * scale;
return result;
}
double v3Norm(Vector3 v)
{
return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
Vector3 v3Normalize(Vector3 v)
{
double norm = v3Norm(v);
if (norm == 0.0)
{
return VECTOR_ZERO;
}
else
{
return v3Scale(v, 1.0 / norm);
}
}
double v3Dot(Vector3 v1, Vector3 v2)
{
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
Vector3 v3Cross(Vector3 v1, Vector3 v2)
{
Vector3 result;
result.x = v1.y * v2.z - v1.z * v2.y;
result.y = v1.z * v2.x - v1.x * v2.z;
result.z = v1.x * v2.y - v1.y * v2.x;
return result;
}
VectorSpherical v3ToSpherical(Vector3 v)
{
VectorSpherical result;
result.phi = euclidGet2DAngle(v.x, -v.z);
result.theta = euclidGet2DAngle(sqrt(v.x * v.x + v.z * v.z), v.y);
if (v.y < 0.0)
{
result.theta -= 2.0 * M_PI;
}
result.r = v3Norm(v);
return result;
}
Vector3 v3FromSpherical(VectorSpherical v)
{
Vector3 result = {v.r * cos(v.phi) * cos(v.theta), v.r * sin(v.theta), -v.r * sin(v.phi) * cos(v.theta)};
return result;
}
void m4Save(PackStream* stream, Matrix4* m)
{
stream->write(&m->a);

View file

@ -3,51 +3,13 @@
#include "../rendering_global.h"
// TEMP
#include "Vector3.h"
namespace paysages {
namespace system {class PackStream;}
}
/*
* Cartesian coordinates (X, Y, Z) - right handed :
*
* Y (up)
* |
* |
* +----X
* /
* /
* Z
*
* Spherical coordinates (R, PHI, THETA) :
*
* R is the distance to origin
* PHI is typical azimuth
* THETA is elevation angle (not polar angle!)
*
* X=1 Y=0 Z=0 => PHI=0
* X=0 Y=0 Z=-1 => PHI=PI/2
* X=-1 Y=0 Z=0 => PHI=PI
* X=0 Y=0 Z=1 => PHI=3*PI/2
*
* X=1 Y=0 Z=0 => THETA=0
* X=0 Y=1 Z=0 => THETA=PI/2
* X=0 Y=-1 Z=0 => THETA=-PI/2
*/
typedef struct
{
double x;
double y;
double z;
} Vector3;
typedef struct
{
double r;
double theta;
double phi;
} VectorSpherical;
typedef struct
{
double a;
@ -68,33 +30,6 @@ typedef struct
double p;
} Matrix4;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_ZERO;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_DOWN;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_UP;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_NORTH;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_SOUTH;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_EAST;
RENDERINGSHARED_EXPORT extern Vector3 VECTOR_WEST;
static inline Vector3 v3(double x, double y, double z)
{
Vector3 result = {x, y, z};
return result;
};
RENDERINGSHARED_EXPORT void v3Save(PackStream* stream, Vector3* v);
RENDERINGSHARED_EXPORT void v3Load(PackStream* stream, Vector3* v);
RENDERINGSHARED_EXPORT Vector3 v3Translate(Vector3 v1, double x, double y, double z);
RENDERINGSHARED_EXPORT Vector3 v3Add(Vector3 v1, Vector3 v2);
RENDERINGSHARED_EXPORT Vector3 v3Sub(Vector3 v1, Vector3 v2);
RENDERINGSHARED_EXPORT Vector3 v3Neg(Vector3 v);
RENDERINGSHARED_EXPORT Vector3 v3Scale(Vector3 v, double scale);
RENDERINGSHARED_EXPORT double v3Norm(Vector3 v);
RENDERINGSHARED_EXPORT Vector3 v3Normalize(Vector3 v);
RENDERINGSHARED_EXPORT double v3Dot(Vector3 v1, Vector3 v2);
RENDERINGSHARED_EXPORT Vector3 v3Cross(Vector3 v1, Vector3 v2);
RENDERINGSHARED_EXPORT VectorSpherical v3ToSpherical(Vector3 v);
RENDERINGSHARED_EXPORT Vector3 v3FromSpherical(VectorSpherical v);
RENDERINGSHARED_EXPORT void m4Save(PackStream* stream, Matrix4* m);
RENDERINGSHARED_EXPORT void m4Load(PackStream* stream, Matrix4* m);
RENDERINGSHARED_EXPORT Matrix4 m4NewIdentity();

View file

@ -15,8 +15,9 @@ typedef struct
void* data;
} LightFilterCallback;
struct LightingManager
class LightingManager
{
public:
int specularity_enabled;
int callbacks_count;
LightFilterCallback callbacks[MAX_CALLBACK_COUNT];

View file

@ -33,7 +33,7 @@ typedef struct
typedef int (*FuncLightingAlterLight)(void* data, LightDefinition* light, Vector3 at);
typedef struct LightingManager LightingManager;
class LightingManager;
typedef struct LightStatus LightStatus;
RENDERINGSHARED_EXPORT LightingManager* lightingManagerCreate();

View file

@ -3,11 +3,11 @@
#include <stdlib.h>
#include <string.h>
void* memory2dRealloc(void* data, int datasize, int oldxsize, int oldysize, int newxsize, int newysize, int xoffset, int yoffset)
char* memory2dRealloc(char* data, int datasize, int oldxsize, int oldysize, int newxsize, int newysize, int xoffset, int yoffset)
{
int xstart, xend, xlen;
int ystart, yend, y;
void* result = malloc(datasize * newxsize * newysize);
char* result = (char*)malloc(datasize * newxsize * newysize);
/* Move remaining part*/
ystart = yoffset;

View file

@ -7,6 +7,6 @@
#include "../rendering_global.h"
RENDERINGSHARED_EXPORT void* memory2dRealloc(void* data, int datasize, int oldxsize, int oldysize, int newxsize, int newysize, int xoffset, int yoffset);
RENDERINGSHARED_EXPORT char* memory2dRealloc(char* data, int datasize, int oldxsize, int oldysize, int newxsize, int newysize, int xoffset, int yoffset);
#endif

View file

@ -290,7 +290,7 @@ static WaterResult _realGetResult(Renderer* renderer, double x, double z)
colorMask(&color, &foam);
/* Bring color to the camera */
color = renderer->applyMediumTraversal(renderer, location, color);
color = renderer->applyMediumTraversal(location, color);
result.base = definition->material._rgb;
result.final = color;

View file

@ -37,7 +37,7 @@ bool PackStream::bindToFile(const char* filepath, bool write)
return stream != NULL;
}
void PackStream::write(int* value)
void PackStream::write(const int*value)
{
if (stream and value)
{
@ -45,7 +45,7 @@ void PackStream::write(int* value)
}
}
void PackStream::write(double* value)
void PackStream::write(const double *value)
{
if (stream and value)
{
@ -53,7 +53,7 @@ void PackStream::write(double* value)
}
}
void PackStream::write(char* value, int max_length)
void PackStream::write(const char *value, int max_length)
{
if (stream and value)
{
@ -62,7 +62,7 @@ void PackStream::write(char* value, int max_length)
}
}
void PackStream::write(QString value)
void PackStream::write(const QString &value)
{
if (stream)
{

View file

@ -22,10 +22,10 @@ public:
bool bindToFile(const char* filepath, bool write=false);
void write(int* value);
void write(double* value);
void write(char* value, int max_length);
void write(QString value);
void write(const int *value);
void write(const double *value);
void write(const char *value, const int max_length);
void write(const QString &value);
void read(int* value);
void read(double* value);

View file

@ -10,7 +10,8 @@ TEMPLATE = lib
TARGET = paysages_system
DEFINES += SYSTEM_LIBRARY
CONFIG(release, debug|release): DEFINES += NDEBUG
include(../common.pri)
SOURCES += \
PictureFile.cpp \

View file

@ -1,7 +1,8 @@
#ifndef SYSTEM_GLOBAL_H
#define SYSTEM_GLOBAL_H
/* Shared object helpers */
#define PAYSAGES_USE_INLINING 1
#include <QtCore/qglobal.h>
#if defined(SYSTEM_LIBRARY)
# define SYSTEMSHARED_EXPORT Q_DECL_EXPORT
@ -9,10 +10,10 @@
# define SYSTEMSHARED_EXPORT Q_DECL_IMPORT
#endif
/* Namespace using */
namespace paysages
{
namespace system {}
namespace paysages {
namespace system {
class PackStream;
}
}
using namespace paysages::system;

View file

@ -0,0 +1,110 @@
#include "BaseTestCase.h"
#include "SpaceSegment.h"
#include "Scenery.h"
#include "SoftwareRenderer.h"
#include "FluidMediumManager.h"
#include "FluidMediumInterface.h"
class FluidMediumManager_Test:public BaseTestCase
{
protected:
virtual void setUp()
{
scenery = new Scenery();
renderer = new SoftwareRenderer(scenery);
}
virtual void tearDown()
{
delete renderer;
delete scenery;
}
Scenery* scenery;
SoftwareRenderer* renderer;
};
TEST_F(FluidMediumManager_Test, getTraversedMedia)
{
FluidMediumManager manager(renderer);
int traversed;
FluidMediumSegment segments[10];
class FakeMedium:public FluidMediumInterface
{
public:
void setCut(double ymin, double ymax)
{
this->ymin = ymin;
this->ymax = ymax;
}
virtual bool checkInfluence(SpaceSegment& segment) const override
{
return segment.intersectYInterval(this->ymin, this->ymax);
}
private:
double ymin = -2.0;
double ymax = -1.0;
};
SpaceSegment ray(Vector3(0.0, 0.0, 0.0), Vector3(8.0, 10.0, -4.0));
// Empty manager
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(0, traversed);
// Testing with 1 medium outside the range
FakeMedium m1;
manager.registerMedium(&m1);
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(0, traversed);
// Setting the medium in range
m1.setCut(1.0, 2.0);
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(1, traversed);
EXPECT_EQ((FluidMediumInterface*)&m1, segments[0].medium);
EXPECT_VECTOR3_COORDS(segments[0].segment.getStart(), 0.8, 1.0, -0.4);
EXPECT_VECTOR3_COORDS(segments[0].segment.getEnd(), 1.6, 2.0, -0.8);
// Testing with 2 media
FakeMedium m2;
m2.setCut(4.0, 12.0);
manager.registerMedium(&m2);
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(2, traversed);
EXPECT_EQ((FluidMediumInterface*)&m1, segments[0].medium);
EXPECT_VECTOR3_COORDS(segments[0].segment.getStart(), 0.8, 1.0, -0.4);
EXPECT_VECTOR3_COORDS(segments[0].segment.getEnd(), 1.6, 2.0, -0.8);
EXPECT_EQ((FluidMediumInterface*)&m2, segments[1].medium);
EXPECT_VECTOR3_COORDS(segments[1].segment.getStart(), 3.2, 4.0, -1.6);
EXPECT_VECTOR3_COORDS(segments[1].segment.getEnd(), 8.0, 10.0, -4.0);
// Testing with overlapping media
FakeMedium m3;
m3.setCut(3.0, 4.5);
manager.registerMedium(&m3);
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(3, traversed);
EXPECT_EQ((FluidMediumInterface*)&m1, segments[0].medium);
EXPECT_VECTOR3_COORDS(segments[0].segment.getStart(), 0.8, 1.0, -0.4);
EXPECT_VECTOR3_COORDS(segments[0].segment.getEnd(), 1.6, 2.0, -0.8);
EXPECT_EQ((FluidMediumInterface*)&m2, segments[1].medium);
EXPECT_VECTOR3_COORDS(segments[1].segment.getStart(), 3.2, 4.0, -1.6);
EXPECT_VECTOR3_COORDS(segments[1].segment.getEnd(), 8.0, 10.0, -4.0);
EXPECT_EQ((FluidMediumInterface*)&m3, segments[2].medium);
EXPECT_VECTOR3_COORDS(segments[2].segment.getStart(), 2.4, 3.0, -1.2);
EXPECT_VECTOR3_COORDS(segments[2].segment.getEnd(), 3.6, 4.5, -1.8);
// Testing the segment count limit
traversed = manager.getTraversedMedia(segments, ray, 2);
ASSERT_EQ(2, traversed);
EXPECT_EQ((FluidMediumInterface*)&m1, segments[0].medium);
EXPECT_EQ((FluidMediumInterface*)&m2, segments[1].medium);
// Testing after clear
manager.clearMedia();
traversed = manager.getTraversedMedia(segments, ray, 10);
ASSERT_EQ(0, traversed);
}

View file

@ -8,7 +8,7 @@ TEST(PackStream, All)
int i;
int data_i;
double data_d;
char* data_s;
const char* data_s;
char buffer[100];
/* Writing to pack */

View file

@ -11,7 +11,7 @@ TEMPLATE = lib
DEFINES += GOOGLETEST_LIBRARY
#QMAKE_CXXFLAGS += -pthread
QMAKE_CXXFLAGS += -pthread -Wno-missing-field-initializers
INCLUDEPATH += . ./include

View file

@ -4,6 +4,8 @@ CONFIG -= app_bundle
TARGET = paysages-tests
include(../common.pri)
SOURCES += main.cpp \
Layers_Test.cpp \
PackStream_Test.cpp \
@ -14,7 +16,8 @@ SOURCES += main.cpp \
Euclid_Test.cpp \
Bruneton_Test.cpp \
Camera_Test.cpp \
Clouds_Test.cpp
Clouds_Test.cpp \
FluidMediumManager_Test.cpp
HEADERS += \
BaseTestCase.h
@ -48,3 +51,9 @@ else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../rendering/debug/
else:unix: LIBS += -L$$OUT_PWD/../rendering/ -lpaysages_rendering
INCLUDEPATH += $$PWD/../rendering
DEPENDPATH += $$PWD/../rendering
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../render/software/release/ -lpaysages_render_software
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../render/software/debug/ -lpaysages_render_software
else:unix: LIBS += -L$$OUT_PWD/../render/software/ -lpaysages_render_software
INCLUDEPATH += $$PWD/../render/software
DEPENDPATH += $$PWD/../render/software