paysages : Apply HDR to 3d explorer.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@499 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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4 changed files with 15 additions and 6 deletions
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@ -3,6 +3,7 @@
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BaseExplorerChunk::BaseExplorerChunk(Renderer* renderer)
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BaseExplorerChunk::BaseExplorerChunk(Renderer* renderer)
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{
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{
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_renderer = renderer;
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_renderer = renderer;
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_color_profile = colorProfileCreate();
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priority = 0.0;
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priority = 0.0;
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_reset_needed = false;
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_reset_needed = false;
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@ -17,6 +18,7 @@ BaseExplorerChunk::BaseExplorerChunk(Renderer* renderer)
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BaseExplorerChunk::~BaseExplorerChunk()
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BaseExplorerChunk::~BaseExplorerChunk()
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{
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{
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_lock_data.lock();
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_lock_data.lock();
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colorProfileDelete(_color_profile);
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delete _texture;
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delete _texture;
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_lock_data.unlock();
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_lock_data.unlock();
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}
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}
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@ -48,6 +50,7 @@ bool BaseExplorerChunk::maintain()
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if (_texture_current_size <= 1 || i % 2 != 0 || j % 2 != 0)
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if (_texture_current_size <= 1 || i % 2 != 0 || j % 2 != 0)
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{
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{
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Color color = getTextureColor((double)i / (double)new_texture_size, 1.0 - (double)j / (double)new_texture_size);
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Color color = getTextureColor((double)i / (double)new_texture_size, 1.0 - (double)j / (double)new_texture_size);
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color = colorProfileApply(_color_profile, color);
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colorNormalize(&color);
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colorNormalize(&color);
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new_image->setPixel(i, j, colorTo32BitBGRA(&color));
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new_image->setPixel(i, j, colorTo32BitBGRA(&color));
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}
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}
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@ -35,6 +35,7 @@ protected:
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private:
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private:
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Renderer* _renderer;
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Renderer* _renderer;
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ColorProfile* _color_profile;
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bool _reset_needed;
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bool _reset_needed;
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@ -130,5 +130,10 @@ Color ExplorerChunkSky::getTextureColor(double x, double y)
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location.z = y;
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location.z = y;
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break;
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break;
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}
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}
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return renderer()->atmosphere->getSkyColor(renderer(), v3Normalize(location));
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location = v3Normalize(location);
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if (location.y < 0.0)
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{
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location.y = 0.0;
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}
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return renderer()->atmosphere->getSkyColor(renderer(), location);
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}
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}
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@ -100,7 +100,7 @@ WidgetExplorer::WidgetExplorer(QWidget *parent, CameraDefinition* camera):
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}
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}
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// Add skybox
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// Add skybox
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for (int orientation = 0; orientation < 6; orientation++)
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for (int orientation = 0; orientation < 5; orientation++)
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{
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{
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ExplorerChunkSky* chunk = new ExplorerChunkSky(&_renderer, 500.0, (SkyboxOrientation)orientation);
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ExplorerChunkSky* chunk = new ExplorerChunkSky(&_renderer, 500.0, (SkyboxOrientation)orientation);
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_chunks.append(chunk);
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_chunks.append(chunk);
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