Coding style

This commit is contained in:
Michaël Lemaire 2016-01-18 22:22:56 +01:00
parent 7ded0a6b6f
commit e869f5b9ca
12 changed files with 25 additions and 15 deletions

View file

@ -36,7 +36,8 @@ class DEFINITIONSHARED_EXPORT WaterDefinition : public DefinitionNode, public De
return depth_color;
}
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
typedef enum { WATER_PRESET_LAKE, WATER_PRESET_SEA } WaterPreset;
void applyPreset(WaterPreset preset, RandomGenerator &random = RandomGeneratorDefault);

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@ -12,7 +12,8 @@ class AtmosphereModeler : protected BaseModelerTool {
public:
AtmosphereModeler(MainModelerWindow *ui);
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
};
}
}

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@ -20,7 +20,8 @@ class FloatPropertyBind : public QObject, public DefinitionWatcher {
FloatPropertyBind(MainModelerWindow *window, const string &object_name, const string &property_name,
FloatNode *node);
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
private slots:
void propertyChanged();

View file

@ -19,7 +19,8 @@ class IntPropertyBind : public QObject, public DefinitionWatcher {
public:
IntPropertyBind(MainModelerWindow *window, const string &object_name, const string &property_name, IntNode *node);
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
private slots:
void propertyChanged();

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@ -50,7 +50,8 @@ class ModelerCameras : public QObject, public DefinitionWatcher {
protected:
virtual void timerEvent(QTimerEvent *event) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
/**
* Validate current camera, pushing it to rendered scenery if needed.

View file

@ -18,7 +18,8 @@ class OPENGLSHARED_EXPORT OpenGLSkybox : public OpenGLPart, public DefinitionWat
virtual void update() override;
virtual void render() override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
virtual void floatNodeChanged(const string &path, double new_value, double old_value) override;
private:

View file

@ -32,7 +32,8 @@ class OPENGLSHARED_EXPORT OpenGLVegetation : public OpenGLPart, public Definitio
virtual void update() override;
virtual void render() override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
/**
* Get the currently rendered scenery.

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@ -18,7 +18,8 @@ class OPENGLSHARED_EXPORT OpenGLWater : public OpenGLPart, public DefinitionWatc
virtual void update() override;
virtual void render() override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override;
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override;
/**
* Enable or disable the water surface rendering.

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@ -1157,7 +1157,8 @@ bool AtmosphereModelBruneton::getLightsAt(vector<LightComponent> &result, const
result.push_back(sun);
irradiance.color = _irradiance(_irradianceTexture, r0, muS).scaled(1.0 - min(location.y / Scenery::ATMOSPHERE_WIDTH_SCALED, 1.0));
irradiance.color =
_irradiance(_irradianceTexture, r0, muS).scaled(1.0 - min(location.y / Scenery::ATMOSPHERE_WIDTH_SCALED, 1.0));
irradiance.direction = VECTOR_DOWN;
irradiance.reflection = 0.0;
irradiance.altered = 0;

View file

@ -75,7 +75,8 @@ Color MoonRenderer::getColor(const Vector3 &eye, const Vector3 &direction, Light
auto normal = p1.getNormal3(p2, p3);
double gradient = 2.3 + 8.0 * impl->noise.get3d(0.01, 0.3 * p1.x + 12.0, 0.3 * p1.y - 4.8, -0.3 * p1.z + 7.4);
double gradient =
2.3 + 8.0 * impl->noise.get3d(0.01, 0.3 * p1.x + 12.0, 0.3 * p1.y - 4.8, -0.3 * p1.z + 7.4);
SurfaceMaterial material(Color(gradient, gradient, gradient));
auto moon_color = lighting->apply(eye, nearest, normal, material);

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@ -14,7 +14,8 @@ class RecordingDefinitionWatcher : public DefinitionWatcher {
RecordingDefinitionWatcher() {
}
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override {
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff,
const DefinitionNode *parent) override {
RecordedChange change;
change.node = node;
change.diff = diff; // FIXME Referenced diff may get deleted by the diff manager
@ -31,5 +32,4 @@ class RecordingDefinitionWatcher : public DefinitionWatcher {
};
}
#endif // TESTTOOLDEFINITION_H