Increased rendering distance
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d8695803b4
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3 changed files with 4 additions and 4 deletions
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@ -3,7 +3,7 @@
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#ifndef _PAYSAGES_ATMOSPHERE_PRIVATE_H_
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#define _PAYSAGES_ATMOSPHERE_PRIVATE_H_
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#define SPHERE_SIZE 10000.0
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#define SPHERE_SIZE 20000.0
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/* Factor to convert software units to kilometers */
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#define WORLD_SCALING 0.05
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@ -159,9 +159,9 @@ void terrainGetTessellationInfo(Renderer* renderer, FuncTerrainTessellationCallb
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double cx = cam.x - fmod(cam.x, base_chunk_size);
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double cz = cam.z - fmod(cam.x, base_chunk_size);
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while (radius_int < 5000.0)
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while (radius_int < 20000.0)
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{
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progress = radius_int / 5000.0;
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progress = radius_int / 20000.0;
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for (i = 0; i < chunk_count - 1; i++)
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{
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_getChunk(renderer, &chunk, cx - radius_ext + chunk_size * i, cz - radius_ext, chunk_size, displaced);
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@ -54,7 +54,7 @@ void waterRenderSurface(Renderer* renderer)
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radius_ext = base_chunk_size;
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chunk_size = base_chunk_size;
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while (radius_int < 5000.0)
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while (radius_int < 20000.0)
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{
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if (!renderer->addRenderProgress(renderer, 0.0))
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{
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