Added pause of opengl renderer while rendering picture

This commit is contained in:
Michaël Lemaire 2015-08-18 19:12:54 +02:00
parent 0cf2add322
commit e96fdd9721
7 changed files with 64 additions and 2 deletions

View file

@ -8,6 +8,7 @@
#include "Thread.h"
#include "Canvas.h"
#include "CanvasPreview.h"
#include "OpenGLRenderer.h"
class RenderThread: public Thread
{
@ -89,6 +90,9 @@ void RenderProcess::startRender(Scenery *scenery, const RenderConfig &config)
image->setProperty("height", preview_size.height());
}
// Pause OpenGL renderer
window->getRenderer()->pause();
// Start render thread
render_thread = new RenderThread(renderer);
render_thread->start();
@ -145,6 +149,8 @@ void RenderProcess::timerEvent(QTimerEvent *)
render_thread->join();
delete render_thread;
render_thread = NULL;
window->getRenderer()->resume();
}
if (renderer)

View file

@ -295,6 +295,11 @@ void ExplorerChunkTerrain::askInterrupt()
interrupt = true;
}
void ExplorerChunkTerrain::askResume()
{
interrupt = false;
}
Color ExplorerChunkTerrain::getTextureColor(double x, double y)
{
Vector3 location = {_startx + x * _size, 0.0, _startz + y * _size};

View file

@ -29,6 +29,7 @@ public:
void askReset(bool topology = true, bool texture = true);
void askInterrupt();
void askResume();
Color getTextureColor(double x, double y);

View file

@ -16,6 +16,7 @@ OpenGLRenderer::OpenGLRenderer(Scenery* scenery):
SoftwareRenderer(scenery)
{
ready = false;
paused = false;
vp_width = 1;
vp_height = 1;
@ -129,7 +130,7 @@ void OpenGLRenderer::resize(int width, int height)
void OpenGLRenderer::paint()
{
if (ready)
if (ready and not paused)
{
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -145,6 +146,18 @@ void OpenGLRenderer::paint()
}
}
void OpenGLRenderer::pause()
{
paused = true;
terrain->pause();
}
void OpenGLRenderer::resume()
{
paused = false;
terrain->resume();
}
void OpenGLRenderer::cameraChangeEvent(CameraDefinition *camera)
{
// Get camera info

View file

@ -26,6 +26,17 @@ public:
void resize(int width, int height);
void paint();
/**
* Pause the rendering process.
*
* This will prevent paintings and stop background tasks, until resume() is called.
*/
void pause();
/**
* Resume the rendering process, put on hold by pause().
*/
void resume();
/**
* Change the camera location.
*
@ -42,6 +53,7 @@ public:
private:
bool ready;
bool paused;
int vp_width;
int vp_height;

View file

@ -24,7 +24,11 @@ public:
{
while (running)
{
terrain->performChunksMaintenance();
if (not terrain->isPaused())
{
terrain->performChunksMaintenance();
}
Thread::timeSleepMs(10);
}
}
@ -37,6 +41,7 @@ OpenGLTerrain::OpenGLTerrain(OpenGLRenderer *renderer):
OpenGLPart(renderer)
{
work = new ChunkMaintenanceThreads(this);
paused = false;
}
OpenGLTerrain::~OpenGLTerrain()
@ -105,6 +110,21 @@ void OpenGLTerrain::interrupt()
}
}
void OpenGLTerrain::pause()
{
paused = true;
interrupt();
}
void OpenGLTerrain::resume()
{
for (auto &chunk: _chunks)
{
chunk->askResume();
}
paused = false;
}
void OpenGLTerrain::resetTextures()
{
for (auto &chunk: _chunks)

View file

@ -24,6 +24,10 @@ public:
virtual void render() override;
virtual void interrupt() override;
void pause();
void resume();
inline bool isPaused() const { return paused; }
/**
* Reset the color textures, without changing the tessellation.
*/
@ -36,6 +40,7 @@ private:
OpenGLShaderProgram* program;
ParallelPool* work;
bool paused;
QVector<ExplorerChunkTerrain*> _chunks;
QList<ExplorerChunkTerrain*> _updateQueue;