paysages: Small changes.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@290 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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3d61522711
commit
e9fd162907
7 changed files with 159 additions and 6 deletions
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@ -8,6 +8,9 @@ MOC_DIR = ./moc/$$BUILDMODE/
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DESTDIR = ../build/$$BUILDMODE/
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CONFIG += $$BUILDMODE
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QMAKE_CXXFLAGS_DEBUG += -pg
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QMAKE_LFLAGS_DEBUG += -pg
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unix:LIBS += -L$$DESTDIR -lpaysages
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win32:LIBS += $$DESTDIR/libpaysages.a -lDevIL -lILU -lILUT -lglib-2.0 -lgthread-2.0
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@ -9,10 +9,11 @@ CC_FLAGS = -Wall -fPIC $(shell pkg-config --cflags glib-2.0 gthread-2.0)
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CC_LDFLAGS = $(shell pkg-config --libs glib-2.0 gthread-2.0) -lIL -lILU
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ifeq ($(BUILDMODE),debug)
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CC_FLAGS += -g -pg
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CC_FLAGS += -g -pg
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CC_LDFLAGS += -g -pg
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endif
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ifeq ($(BUILDMODE),release)
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CC_FLAGS += -O3 -DNDEBUG
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CC_FLAGS += -O3 -DNDEBUG
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endif
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all:prepare ${RESULT}
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@ -163,12 +163,13 @@ void autoGenRealisticLandscape(int seed)
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zoneAddHeightRangeQuick(texture->zone, 1.0, -1.0, 0.0, 3.0, 15.0);
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zoneAddSlopeRangeQuick(texture->zone, 1.0, 0.0, 0.0, 0.2, 0.3);
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noiseGenerateBaseNoise(texture->bump_noise, 102400);
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noiseAddLevelsSimple(texture->bump_noise, 8, 1.0, 0.4);
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noiseAddLevelsSimple(texture->bump_noise, 5, 1.0, 0.4);
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noiseAddLevelsSimple(texture->bump_noise, 2, 0.03, 0.08);
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texture->bump_height = 0.02;
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texture->bump_scaling = 0.1;
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texture->material.base.r = 0.2;
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texture->material.base.g = 0.24;
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texture->material.base.b = 0.05;
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texture->material.base.r = 0.12;
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texture->material.base.g = 0.19;
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texture->material.base.b = 0.035;
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texture->material.reflection = 0.1;
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texture->material.shininess = 2.0;
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/*texture = texturesGetLayer(&textures, texturesAddLayer(&textures));
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@ -5,6 +5,7 @@
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#include "euclid.h"
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#include "render.h"
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#include "system.h"
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#include "vegetation.h"
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AtmosphereDefinition _atmosphere;
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CameraDefinition _camera;
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@ -13,6 +14,7 @@ LightingDefinition _lighting;
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SkyDefinition _sky;
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TerrainDefinition _terrain;
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TexturesDefinition _textures;
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VegetationDefinition* _vegetation;
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WaterDefinition _water;
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void sceneryInit()
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@ -25,6 +27,7 @@ void sceneryInit()
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skyInit();
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terrainInit();
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texturesInit();
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vegetationInit();
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waterInit();
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_atmosphere = atmosphereCreateDefinition();
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@ -34,6 +37,7 @@ void sceneryInit()
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_sky = skyCreateDefinition();
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_terrain = terrainCreateDefinition();
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_textures = texturesCreateDefinition();
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_vegetation = vegetationCreateDefinition();
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_water = waterCreateDefinition();
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}
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@ -46,6 +50,7 @@ void sceneryQuit()
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skyDeleteDefinition(&_sky);
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terrainDeleteDefinition(&_terrain);
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texturesDeleteDefinition(&_textures);
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vegetationDeleteDefinition(_vegetation);
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waterDeleteDefinition(&_water);
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atmosphereQuit();
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@ -55,6 +60,7 @@ void sceneryQuit()
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skyQuit();
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terrainQuit();
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texturesQuit();
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vegetationQuit();
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waterQuit();
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noiseQuit();
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}
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@ -71,6 +77,7 @@ void scenerySaveToFile(char* filepath)
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skySave(f, &_sky);
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terrainSave(f, &_terrain);
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texturesSave(f, &_textures);
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vegetationSave(f, _vegetation);
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waterSave(f, &_water);
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fflush(f);
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@ -91,6 +98,7 @@ void sceneryLoadFromFile(char* filepath)
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skyLoad(f, &_sky);
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terrainLoad(f, &_terrain);
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texturesLoad(f, &_textures);
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vegetationLoad(f, _vegetation);
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waterLoad(f, &_water);
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atmosphereValidateDefinition(&_atmosphere);
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@ -100,6 +108,7 @@ void sceneryLoadFromFile(char* filepath)
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skyValidateDefinition(&_sky);
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terrainValidateDefinition(&_terrain);
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texturesValidateDefinition(&_textures);
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vegetationValidateDefinition(_vegetation);
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waterValidateDefinition(&_water);
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fclose(f);
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@ -187,6 +196,17 @@ void sceneryGetTextures(TexturesDefinition* textures)
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texturesCopyDefinition(&_textures, textures);
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}
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void scenerySetVegetation(VegetationDefinition* vegetation)
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{
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vegetationCopyDefinition(vegetation, _vegetation);
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vegetationValidateDefinition(_vegetation);
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}
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void sceneryGetTVegetation(VegetationDefinition* vegetation)
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{
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vegetationCopyDefinition(_vegetation, vegetation);
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}
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void scenerySetWater(WaterDefinition* water)
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{
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waterCopyDefinition(water, &_water);
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@ -15,6 +15,7 @@
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#include "sky.h"
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#include "terrain.h"
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#include "textures.h"
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#include "vegetation.h"
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#include "water.h"
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#include "renderer.h"
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@ -50,6 +51,9 @@ void sceneryGetTerrain(TerrainDefinition* terrain);
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void scenerySetTextures(TexturesDefinition* textures);
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void sceneryGetTextures(TexturesDefinition* textures);
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void scenerySetVegetation(VegetationDefinition* vegetation);
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void sceneryGetVegetation(VegetationDefinition* vegetation);
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void scenerySetWater(WaterDefinition* water);
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void sceneryGetWater(WaterDefinition* water);
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76
lib_paysages/vegetation.c
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76
lib_paysages/vegetation.c
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@ -0,0 +1,76 @@
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#include "vegetation.h"
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#define MAX_LAYER_COUNT 50
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struct VegetationDefinition {
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int nb_layers;
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VegetationLayerDefinition layers[MAX_LAYER_COUNT];
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};
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void vegetationInit()
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{
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}
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void vegetationQuit()
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{
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}
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void vegetationSave(FILE* f, VegetationDefinition* definition)
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{
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}
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void vegetationLoad(FILE* f, VegetationDefinition* definition)
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{
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}
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VegetationDefinition* vegetationCreateDefinition()
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{
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}
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void vegetationDeleteDefinition(VegetationDefinition* definition)
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{
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}
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void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination)
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{
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}
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void vegetationValidateDefinition(VegetationDefinition* definition)
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{
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}
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VegetationLayerDefinition vegetationLayerCreateDefinition()
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{
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}
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void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition)
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{
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}
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void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination)
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{
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}
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void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition)
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{
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}
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int vegetationGetLayerCount(VegetationDefinition* definition)
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{
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}
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int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
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{
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}
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int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
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{
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}
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int vegetationAddLayer(VegetationDefinition* definition)
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{
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}
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void vegetationDeleteLayer(VegetationDefinition* definition, int layer)
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{
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}
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48
lib_paysages/vegetation.h
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48
lib_paysages/vegetation.h
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#ifndef _PAYSAGES_VEGETATION_H_
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#define _PAYSAGES_VEGETATION_H_
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#include <stdio.h>
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#include "zone.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define VEGETATION_MAX_LAYERS 50
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typedef struct
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{
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Zone* zone;
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double max_height;
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} VegetationLayerDefinition;
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typedef struct VegetationDefinition VegetationDefinition;
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void vegetationInit();
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void vegetationQuit();
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void vegetationSave(FILE* f, VegetationDefinition* definition);
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void vegetationLoad(FILE* f, VegetationDefinition* definition);
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VegetationDefinition* vegetationCreateDefinition();
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void vegetationDeleteDefinition(VegetationDefinition* definition);
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void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination);
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void vegetationValidateDefinition(VegetationDefinition* definition);
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VegetationLayerDefinition vegetationLayerCreateDefinition();
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void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition);
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void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination);
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void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition);
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int vegetationGetLayerCount(VegetationDefinition* definition);
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int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer);
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int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer);
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int vegetationAddLayer(VegetationDefinition* definition);
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void vegetationDeleteLayer(VegetationDefinition* definition, int layer);
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/*double vegetationGetLayerCoverage(TextureLayerDefinition* definition, Renderer* renderer, Vector3 location, double detail);*/
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#ifdef __cplusplus
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}
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#endif
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#endif
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