Temporary fix for preview renders stopping when window loses focus
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2 changed files with 2 additions and 2 deletions
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TODO
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TODO
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@ -1,5 +1,4 @@
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Technology Preview 2 :
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Technology Preview 2 :
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- Investigate the preview render threads dying.
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- Add initial terrain offset so that the (0,0) coordinates are above water.
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- Add initial terrain offset so that the (0,0) coordinates are above water.
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- Finalize lighting/clouds refactoring
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- Finalize lighting/clouds refactoring
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=> Restore cloud lighting
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=> Restore cloud lighting
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@ -17,6 +16,7 @@ Technlogy Preview 3 :
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- FOCUS : Streamlining, with undo system
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- FOCUS : Streamlining, with undo system
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- FOCUS : Vegetation
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- FOCUS : Vegetation
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- FOCUS : Night sky
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- FOCUS : Night sky
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- Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance).
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Add a map preview to terrain editor.
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- Add a map preview to terrain editor.
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- Better time selection widget for atmosphere.
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- Better time selection widget for atmosphere.
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@ -42,7 +42,7 @@ public:
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inline bool isOnFront()
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inline bool isOnFront()
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{
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{
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return _preview->isVisible() && _preview->window()->isActiveWindow();
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return _preview->isVisible();// && _preview->window()->isActiveWindow();
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}
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}
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bool isFrom(BasePreview* preview)
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bool isFrom(BasePreview* preview)
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