Merge branch 'master' into vegetation
This commit is contained in:
commit
f68bba75bb
4 changed files with 32 additions and 10 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -24,3 +24,5 @@ ui_*.h
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/paysages3d-linux.tar.bz2
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/config.vim
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/callgrind.out.*
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*.p3d
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@ -211,9 +211,9 @@ void RenderProcess::timerEvent(QTimerEvent *)
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if (rendering)
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{
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unsigned long remaining = renderer->getProgressHelper()->estimateRemainingTime();
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if (remaining > 10000)
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if (remaining > 0)
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{
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t = QTime(0, 0, 0).addMSecs(remaining);
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t = QTime(0, 0, 0).addMSecs(999 + remaining);
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info += " - Remaining: ~" + t.toString("hh:mm:ss");
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}
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}
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@ -9,8 +9,9 @@ RenderProgress::RenderProgress(int count)
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lock = new Mutex();
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global = 0.0;
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step = 1.0 / (double)count;
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start_time = Time::getRelativeTimeMs();
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start_time = 0;
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end_time = 0;
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reset();
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}
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paysages::software::RenderProgress::~RenderProgress()
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@ -30,6 +31,10 @@ void RenderProgress::reset()
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start_time = Time::getRelativeTimeMs();
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prev_est_spent = 0;
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prev_est_done = 0.0;
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prev_est_speed = 0.0;
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lock->release();
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}
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@ -94,16 +99,24 @@ unsigned long RenderProgress::getDuration() const
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}
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}
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unsigned long RenderProgress::estimateRemainingTime() const
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unsigned long RenderProgress::estimateRemainingTime()
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{
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if (global < 0.00001)
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unsigned long spent = getDuration();
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double speed = (global - prev_est_done) / (double)(spent - prev_est_spent);
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prev_est_speed = prev_est_speed ? (prev_est_speed * 0.8 + speed * 0.2) : speed;
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if (spent - prev_est_spent > 5000)
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{
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return 0;
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prev_est_spent = spent;
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prev_est_done = global;
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}
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if (prev_est_speed > 0.0000000001)
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{
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return (unsigned long)((1.0 - global) / prev_est_speed);
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}
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else
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{
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unsigned long done = getDuration();
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unsigned long total = (unsigned long)((double)done / global);
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return total - done;
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return 0;
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}
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}
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@ -42,14 +42,21 @@ public:
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*
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* Returns 0 if unknown.
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*/
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unsigned long estimateRemainingTime() const;
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unsigned long estimateRemainingTime();
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private:
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Mutex *lock;
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double global;
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double step;
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unsigned long start_time;
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unsigned long end_time;
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unsigned long prev_est_spent;
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double prev_est_done;
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double prev_est_speed;
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std::stack<RenderSub> subs;
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};
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