Changed some old int-bools to true booleans
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parent
1cc3a4d625
commit
f7715b612e
14 changed files with 30 additions and 30 deletions
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@ -182,7 +182,7 @@ void Scenery::getWater(WaterDefinition* water)
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void Scenery::checkCameraAboveGround()
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{
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Vector3 camera_location = camera->getLocation();
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double terrain_height = terrain->getInterpolatedHeight(camera_location.x, camera_location.z, 1, 1) + 2.0;
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double terrain_height = terrain->getInterpolatedHeight(camera_location.x, camera_location.z, true, true) + 2.0;
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double water_height = 1.5;
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if (camera_location.y < water_height || camera_location.y < terrain_height)
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{
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@ -82,7 +82,7 @@ void TerrainDefinition::load(PackStream* stream)
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validate();
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}
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double TerrainDefinition::getGridHeight(int x, int z, int with_painting)
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double TerrainDefinition::getGridHeight(int x, int z, bool with_painting)
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{
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double h;
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@ -94,7 +94,7 @@ double TerrainDefinition::getGridHeight(int x, int z, int with_painting)
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return h;
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}
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double TerrainDefinition::getInterpolatedHeight(double x, double z, int scaled, int with_painting)
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double TerrainDefinition::getInterpolatedHeight(double x, double z, bool scaled, bool with_painting)
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{
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double h;
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x /= scaling;
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@ -27,8 +27,8 @@ public:
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virtual void copy(BaseDefinition* destination) const override;
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virtual void validate() override;
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double getGridHeight(int x, int z, int with_painting);
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double getInterpolatedHeight(double x, double z, int scaled, int with_painting);
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double getGridHeight(int x, int z, bool with_painting);
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double getInterpolatedHeight(double x, double z, bool scaled, bool with_painting);
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unsigned long getMemoryStats();
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HeightInfo getHeightInfo();
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@ -135,7 +135,7 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
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case PAINTING_BRUSH_FLATTEN:
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if (reverse)
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{
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_height = terrain->getInterpolatedHeight(x * terrain->scaling, z * terrain->scaling, 0, 1);
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_height = terrain->getInterpolatedHeight(x * terrain->scaling, z * terrain->scaling, false, true);
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}
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else
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{
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@ -218,7 +218,7 @@ void WidgetHeightMap::timerEvent(QTimerEvent*)
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_last_time = new_time;
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// Update top camera
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Vector3 target = {_target_x, _terrain->getInterpolatedHeight(_target_x, _target_z, 1, 1), _target_z};
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Vector3 target = {_target_x, _terrain->getInterpolatedHeight(_target_x, _target_z, true, true), _target_z};
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_top_camera->setLocationCoords(target.x, target.y + 1.0, target.z + 0.1);
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_top_camera->setTarget(target);
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_top_camera->setZoomToTarget(_zoom);
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@ -85,7 +85,7 @@ bool ExplorerChunkTerrain::maintain()
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double x = _startx + _tessellation_step * (float)i;
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double z = _startz + _tessellation_step * (float)j;
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double height = _renderer->getTerrainRenderer()->getHeight(x, z, 1);
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double height = _renderer->getTerrainRenderer()->getHeight(x, z, true);
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if (height >= _water_height)
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{
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overwater = true;
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@ -46,7 +46,7 @@ void SceneryTopDownPreviewRenderer::updateEvent()
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Color SceneryTopDownPreviewRenderer::getColor2D(double x, double y, double scaling)
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{
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Vector3 location;
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double height = getTerrainRenderer()->getHeight(x, y, 1);
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double height = getTerrainRenderer()->getHeight(x, y, true);
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if (height < getWaterRenderer()->getHeightInfo().max_height)
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{
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@ -57,7 +57,7 @@ Color TerrainShapePreviewRenderer::getColor2D(double x, double y, double scaling
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{
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double height;
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height = getTerrainRenderer()->getHeight(x, y, 1);
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height = getTerrainRenderer()->getHeight(x, y, true);
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if (height > 0.0)
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{
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return getTerrainRenderer()->getFinalColor(Vector3(x, height, y), 0.000001);
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@ -53,7 +53,7 @@ Color TextureLayerCoveragePreviewRenderer::getColor2D(double x, double y, double
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TexturesRenderer* textures_renderer = getTexturesRenderer();
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TerrainRenderer* terrain_renderer = getTerrainRenderer();
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double presence = textures_renderer->getBasePresence(layer, terrain_renderer->getResult(x, y, 1, 0));
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double presence = textures_renderer->getBasePresence(layer, terrain_renderer->getResult(x, y, true, false));
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return Color(presence, presence, presence);
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}
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@ -53,6 +53,6 @@ void TexturesMixPreviewRenderer::updateEvent()
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Color TexturesMixPreviewRenderer::getColor2D(double x, double y, double scaling)
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{
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TerrainRenderer* terrain_renderer = getTerrainRenderer();
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Vector3 location(x, terrain_renderer->getHeight(x, y, 1), y);
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Vector3 location(x, terrain_renderer->getHeight(x, y, true), y);
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return terrain_renderer->getFinalColor(location, scaling);
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}
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@ -17,7 +17,7 @@ TerrainRasterizer::TerrainRasterizer(SoftwareRenderer* renderer, int client_id):
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static inline Vector3 _getPoint(SoftwareRenderer* renderer, double x, double z)
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{
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return Vector3(x, renderer->getTerrainRenderer()->getHeight(x, z, 1), z);
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return Vector3(x, renderer->getTerrainRenderer()->getHeight(x, z, true), z);
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}
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void TerrainRasterizer::tessellateChunk(CanvasPortion* canvas, TerrainChunkInfo* chunk, int detail)
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@ -52,19 +52,19 @@ void TerrainRasterizer::renderQuad(CanvasPortion *canvas, double x, double z, do
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ov1.x = x;
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ov1.z = z;
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dv1 = renderer->getTerrainRenderer()->getResult(x, z, 1, 1).location;
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dv1 = renderer->getTerrainRenderer()->getResult(x, z, true, true).location;
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ov2.x = x;
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ov2.z = z + size;
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dv2 = renderer->getTerrainRenderer()->getResult(x, z + size, 1, 1).location;
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dv2 = renderer->getTerrainRenderer()->getResult(x, z + size, true, true).location;
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ov3.x = x + size;
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ov3.z = z + size;
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dv3 = renderer->getTerrainRenderer()->getResult(x + size, z + size, 1, 1).location;
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dv3 = renderer->getTerrainRenderer()->getResult(x + size, z + size, true, true).location;
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ov4.x = x + size;
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ov4.z = z;
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dv4 = renderer->getTerrainRenderer()->getResult(x + size, z, 1, 1).location;
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dv4 = renderer->getTerrainRenderer()->getResult(x + size, z, true, true).location;
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if (dv1.y > water_height || dv2.y > water_height || dv3.y > water_height || dv4.y > water_height)
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{
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@ -72,12 +72,12 @@ void TerrainRasterizer::renderQuad(CanvasPortion *canvas, double x, double z, do
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}
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}
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static void _getChunk(SoftwareRenderer* renderer, TerrainRasterizer::TerrainChunkInfo* chunk, double x, double z, double size, int displaced)
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static void _getChunk(SoftwareRenderer* renderer, TerrainRasterizer::TerrainChunkInfo* chunk, double x, double z, double size, bool displaced)
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{
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chunk->point_nw = renderer->getTerrainRenderer()->getResult(x, z, 1, displaced).location;
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chunk->point_sw = renderer->getTerrainRenderer()->getResult(x, z + size, 1, displaced).location;
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chunk->point_se = renderer->getTerrainRenderer()->getResult(x + size, z + size, 1, displaced).location;
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chunk->point_ne = renderer->getTerrainRenderer()->getResult(x + size, z, 1, displaced).location;
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chunk->point_nw = renderer->getTerrainRenderer()->getResult(x, z, true, displaced).location;
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chunk->point_sw = renderer->getTerrainRenderer()->getResult(x, z + size, true, displaced).location;
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chunk->point_se = renderer->getTerrainRenderer()->getResult(x + size, z + size, true, displaced).location;
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chunk->point_ne = renderer->getTerrainRenderer()->getResult(x + size, z, true, displaced).location;
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double displacement_power;
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if (displaced)
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@ -125,7 +125,7 @@ static void _getChunk(SoftwareRenderer* renderer, TerrainRasterizer::TerrainChun
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}
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}
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void TerrainRasterizer::getTessellationInfo(CanvasPortion* canvas, int displaced)
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void TerrainRasterizer::getTessellationInfo(CanvasPortion* canvas, bool displaced)
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{
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TerrainChunkInfo chunk;
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int chunk_factor, chunk_count, i;
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@ -199,7 +199,7 @@ void TerrainRasterizer::processChunk(CanvasPortion* canvas, TerrainChunkInfo* ch
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void TerrainRasterizer::rasterizeToCanvas(CanvasPortion *canvas)
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{
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getTessellationInfo(canvas, 0);
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getTessellationInfo(canvas, false);
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}
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Color TerrainRasterizer::shadeFragment(const CanvasFragment &fragment) const
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@ -34,7 +34,7 @@ public:
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*
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* The terrain will be broken in chunks, most detailed near the camera.
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*/
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void getTessellationInfo(CanvasPortion* canvas, int displaced);
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void getTessellationInfo(CanvasPortion* canvas, bool displaced);
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/**
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* Tessellate a terrain chunk, pushing the quads in the render area.
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@ -23,9 +23,9 @@ void TerrainRenderer::update()
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walker->update();
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}
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double TerrainRenderer::getHeight(double x, double z, int with_painting)
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double TerrainRenderer::getHeight(double x, double z, bool with_painting)
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{
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return parent->getScenery()->getTerrain()->getInterpolatedHeight(x, z, 1, with_painting);
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return parent->getScenery()->getTerrain()->getInterpolatedHeight(x, z, true, with_painting);
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}
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static inline Vector3 _getNormal4(Vector3 center, Vector3 north, Vector3 east, Vector3 south, Vector3 west)
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@ -50,7 +50,7 @@ static inline Vector3 _getNormal2(Vector3 center, Vector3 east, Vector3 south)
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return south.sub(center).crossProduct(east.sub(center)).normalize();
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}
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TerrainRenderer::TerrainResult TerrainRenderer::getResult(double x, double z, int with_painting, int with_textures)
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TerrainRenderer::TerrainResult TerrainRenderer::getResult(double x, double z, bool with_painting, bool with_textures)
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{
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TerrainResult result;
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double detail = 0.001; /* TODO */
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@ -27,8 +27,8 @@ public:
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virtual void update();
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virtual RayCastingResult castRay(const Vector3 &start, const Vector3 &direction);
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virtual double getHeight(double x, double z, int with_painting);
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virtual TerrainResult getResult(double x, double z, int with_painting, int with_textures);
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virtual double getHeight(double x, double z, bool with_painting);
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virtual TerrainResult getResult(double x, double z, bool with_painting, bool with_textures);
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virtual Color getFinalColor(const Vector3 &location, double precision);
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virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override;
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