paysages: Fixed noise when adding texture layer.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@308 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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3 changed files with 10 additions and 6 deletions
2
TODO
2
TODO
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@ -1,6 +1,4 @@
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Technology Preview 2 :
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- When adding a texture layer (and maybe clouds), noise components cannot be used (they are always flat).
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- Texture preview is sometimes all black.
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- Render tab previews should not rerender when changing render options.
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- Compute shadows only once for all textures at a same location.
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- Add antialiasing option (pay attention to memory usage).
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@ -140,7 +140,7 @@ FormTextures::FormTextures(QWidget *parent):
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addInputNoise(tr("Surface noise"), _layer.bump_noise);
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addInputDouble(tr("Surface noise height"), &_layer.bump_height, 0.0, 0.5, 0.001, 0.05);
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addInputDouble(tr("Surface noise scaling"), &_layer.bump_scaling, 0.1, 3.0, 0.01, 0.1);
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addInputDouble(tr("Surface noise scaling"), &_layer.bump_scaling, 0.01, 1.0, 0.01, 0.1);
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addInputColor(tr("Base color"), &_layer.material.base);
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addInputDouble(tr("Light reflection"), &_layer.material.reflection, 0.0, 1.0, 0.01, 0.1);
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addInputDouble(tr("Light reflection shininess"), &_layer.material.shininess, 0.0, 20.0, 0.1, 1.0);
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@ -113,9 +113,11 @@ TextureLayerDefinition texturesLayerCreateDefinition()
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result.zone = zoneCreate();
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result.bump_noise = noiseCreateGenerator();
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result.bump_height = 0.0;
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result.bump_scaling = 0.0;
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result.material.base = COLOR_GREEN;
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noiseGenerateBaseNoise(result.bump_noise, 102400);
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noiseAddLevelsSimple(result.bump_noise, 8, 1.0, 1.0);
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result.bump_height = 0.1;
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result.bump_scaling = 0.1;
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result.material.base = COLOR_WHITE;
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result.material.reflection = 0.0;
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result.material.shininess = 0.0;
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@ -139,6 +141,10 @@ void texturesLayerCopyDefinition(TextureLayerDefinition* source, TextureLayerDef
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void texturesLayerValidateDefinition(TextureLayerDefinition* definition)
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{
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if (definition->bump_scaling < 0.000001)
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{
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definition->bump_scaling = 0.000001;
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}
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}
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int texturesGetLayerCount(TexturesDefinition* definition)
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