Merge branch 'master' into perspective_correction
Conflicts: src/testing/main.c
This commit is contained in:
commit
feb422cd11
45 changed files with 1736 additions and 412 deletions
2
TODO
2
TODO
|
@ -1,4 +1,5 @@
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|||
Technology Preview 2 :
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||||
- Implement perspective correction for coordinate mapping of rasterized polygons.
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||||
- Finalize terrain editor.
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||||
=> Add a generation dialog for base noise (overwriting changes).
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||||
- Get rid of noise dialogs, for simpler settings.
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||||
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@ -15,6 +16,7 @@ Technology Preview 2 :
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|||
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||||
Technlogy Preview 3 :
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||||
- Start an undo/redo system ?
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Add a map preview to terrain editor.
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- Better time selection widget for atmosphere.
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- Clouds should keep distance to ground.
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|
|
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@ -6,6 +6,9 @@
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<file>images/explore.png</file>
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<file>images/render.png</file>
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<file>images/about.png</file>
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<file>images/load.png</file>
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<file>images/new.png</file>
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<file>images/save.png</file>
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</qresource>
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<qresource prefix="/tabs">
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<file>images/tab_atmosphere.png</file>
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@ -15,4 +18,10 @@
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<file>images/tab_textures.png</file>
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<file>images/tab_water.png</file>
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</qresource>
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<qresource prefix="/logo">
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<file>images/logo_16.png</file>
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<file>images/logo_32.png</file>
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<file>images/logo_64.png</file>
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<file>images/logo_256.png</file>
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</qresource>
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</RCC>
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|
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@ -2,11 +2,16 @@
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#include <QDialog>
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#include <QVariant>
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#include <QResizeEvent>
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#include <QSlider>
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#include <QPushButton>
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#include <cmath>
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#include <qt4/QtGui/qwidget.h>
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#include "dialogrender.h"
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#include "dialogexplorer.h"
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#include "rendering/scenery.h"
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#include "rendering/renderer.h"
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#include "tools.h"
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Q_DECLARE_METATYPE(double*)
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@ -24,8 +29,43 @@ FreeFormHelper::~FreeFormHelper()
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{
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}
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bool FreeFormHelper::eventFilter(QObject* object, QEvent* event)
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{
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if (event->type() == QEvent::Resize && object == _form_widget)
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{
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QSize form_size = ((QResizeEvent*) event)->size();
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QSize preview_size;
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if (form_size.width() > 1400 && form_size.height() > 900)
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{
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preview_size = QSize(300, 300);
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}
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else if (form_size.width() < 1000 || form_size.height() < 700)
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{
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preview_size = QSize(160, 160);
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}
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else
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{
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preview_size = QSize(220, 220);
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}
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for (int i = 0; i < _previews.size(); i++)
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{
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if (_previews[i]->size() != preview_size)
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{
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_previews[i]->setMinimumSize(preview_size);
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_previews[i]->setMaximumSize(preview_size);
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_previews[i]->resize(preview_size);
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}
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}
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}
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return false;
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}
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void FreeFormHelper::startManaging()
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{
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_form_widget->installEventFilter(this);
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connect(this, SIGNAL(needLocalRefreshing()), _form_widget, SLOT(refreshFromLocalData()));
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connect(this, SIGNAL(needGlobalRefreshing()), _form_widget, SLOT(refreshFromFellowData()));
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connect(this, SIGNAL(needReverting()), _form_widget, SLOT(updateLocalDataFromScenery()));
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|
|
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@ -1,11 +1,12 @@
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#ifndef FREEFORMHELPER_H
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#define FREEFORMHELPER_H
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#include <QSlider>
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#include <QPushButton>
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#include "widgetsliderdecimal.h"
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#include "../basepreview.h"
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class QSlider;
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class QPushButton;
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class FreeFormHelper:public QObject
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{
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Q_OBJECT
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|
@ -57,6 +58,9 @@ public slots:
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void processRenderClicked();
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void processDecimalChange(double value);
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protected:
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bool eventFilter(QObject* object, QEvent* event);
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private:
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QWidget* _form_widget;
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|
|
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@ -1,10 +1,10 @@
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include <QApplication>
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#include <QMenuBar>
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#include <QMenu>
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#include <QIcon>
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#include <QToolBar>
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#include <QFileDialog>
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#include <QTabWidget>
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#include <QTranslator>
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|
@ -64,6 +64,7 @@ int main(int argc, char** argv)
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window = new MainWindow();
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window->show();
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//window->showMaximized();
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splash->finish(window);
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delete splash;
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|
@ -79,68 +80,60 @@ int main(int argc, char** argv)
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent)
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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BaseForm* form;
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QTabWidget* tabs;
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QToolBar* toolbar;
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tabs = new QTabWidget(this);
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tabs->setIconSize(QSize(32, 32));
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connect(ui->action_explore, SIGNAL(triggered()), this, SLOT(explore3D()));
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connect(ui->action_quick_render, SIGNAL(triggered()), this, SLOT(quickPreview()));
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connect(ui->action_final_render, SIGNAL(triggered()), this, SLOT(finalRender()));
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connect(ui->action_file_new, SIGNAL(triggered()), this, SLOT(fileNew()));
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connect(ui->action_file_save, SIGNAL(triggered()), this, SLOT(fileSave()));
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connect(ui->action_file_load, SIGNAL(triggered()), this, SLOT(fileLoad()));
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connect(ui->action_about, SIGNAL(triggered()), this, SLOT(showAboutDialog()));
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tabs->addTab(new MainTerrainForm(tabs), QIcon(getDataPath("images/tab_terrain.png")), tr("Landscape shape"));
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form = new FormTextures(tabs);
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tabs->addTab(form, QIcon(getDataPath("images/tab_textures.png")), tr("Textures"));
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form = new FormTextures(ui->tabs);
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ui->tabs->addTab(form, QIcon(getDataPath("images/tab_textures.png")), tr("Textures"));
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()), Qt::QueuedConnection);
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_forms.append(form);
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form = new FormWater(tabs);
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tabs->addTab(form, QIcon(getDataPath("images/tab_water.png")), tr("Water"));
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form = new FormWater(ui->tabs);
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ui->tabs->addTab(form, QIcon(getDataPath("images/tab_water.png")), tr("Water"));
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()), Qt::QueuedConnection);
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_forms.append(form);
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form = new FormAtmosphere(tabs);
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tabs->addTab(form, QIcon(getDataPath("images/tab_atmosphere.png")), tr("Atmosphere"));
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form = new FormAtmosphere(ui->tabs);
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ui->tabs->addTab(form, QIcon(getDataPath("images/tab_atmosphere.png")), tr("Atmosphere"));
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()), Qt::QueuedConnection);
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_forms.append(form);
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form = new FormClouds(tabs);
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tabs->addTab(form, QIcon(getDataPath("images/tab_clouds.png")), tr("Clouds"));
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form = new FormClouds(ui->tabs);
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ui->tabs->addTab(form, QIcon(getDataPath("images/tab_clouds.png")), tr("Clouds"));
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QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()), Qt::QueuedConnection);
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_forms.append(form);
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_form_render = new FormRender(tabs);
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tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render"));
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_form_render = new FormRender(ui->tabs);
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ui->tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render"));
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_forms.append(_form_render);
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toolbar = new QToolBar(this);
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toolbar->setOrientation(Qt::Vertical);
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toolbar->setAllowedAreas(Qt::LeftToolBarArea);
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toolbar->setMovable(false);
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toolbar->setFloatable(false);
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toolbar->setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
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toolbar->toggleViewAction()->setEnabled(false);
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toolbar->setIconSize(QSize(32, 32));
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addToolBar(Qt::LeftToolBarArea, toolbar);
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toolbar->addAction(QIcon(getDataPath("images/new.png")), tr("&New"), this, SLOT(fileNew()))->setShortcut(QKeySequence(tr("Crtl+N")));
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toolbar->addAction(QIcon(getDataPath("images/save.png")), tr("&Save"), this, SLOT(fileSave()))->setShortcut(QKeySequence(tr("Crtl+S")));
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toolbar->addAction(QIcon(getDataPath("images/load.png")), tr("&Load"), this, SLOT(fileLoad()))->setShortcut(QKeySequence(tr("Crtl+L")));
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toolbar->addAction(QIcon(getDataPath("images/explore.png")), tr("&Explore (F2)"), this, SLOT(explore3D()))->setShortcut(QKeySequence(tr("F2")));
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toolbar->addAction(QIcon(getDataPath("images/render.png")), tr("&Quick\nrender (F5)"), this, SLOT(quickPreview()))->setShortcut(QKeySequence(tr("F5")));
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toolbar->addAction(QIcon(getDataPath("images/about.png")), tr("&About"), this, SLOT(showAboutDialog()));
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setCentralWidget(tabs);
|
||||
|
||||
setWindowTitle("Paysages 3D");
|
||||
setWindowIcon(QIcon(getDataPath("images/logo_32.png")));
|
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// TODO Decide this according to platform / screen size
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//ui->toolBar->hide();
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ui->tool_panel->hide();
|
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ui->menuBar->hide();
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||||
scenerySetCustomDataCallback(MainWindow::guiSaveCallback, MainWindow::guiLoadCallback, this);
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|
||||
refreshAll();
|
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}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
||||
|
||||
bool MainWindow::event(QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::WindowActivate)
|
||||
|
@ -160,6 +153,7 @@ void MainWindow::refreshAll()
|
|||
{
|
||||
_forms[i]->revertConfig();
|
||||
}
|
||||
// TODO Refresh free forms
|
||||
|
||||
// Refresh preview OSD
|
||||
CameraDefinition* camera = cameraCreateDefinition();
|
||||
|
@ -244,6 +238,16 @@ void MainWindow::quickPreview()
|
|||
_form_render->startQuickRender();
|
||||
}
|
||||
|
||||
void MainWindow::finalRender()
|
||||
{
|
||||
_form_render->startRender();
|
||||
}
|
||||
|
||||
void MainWindow::showLastRender()
|
||||
{
|
||||
_form_render->showRender();
|
||||
}
|
||||
|
||||
void MainWindow::explore3D()
|
||||
{
|
||||
CameraDefinition* camera;
|
|
@ -1,16 +1,25 @@
|
|||
#ifndef _PAYSAGES_QT_MAINWINDOW_H_
|
||||
#define _PAYSAGES_QT_MAINWINDOW_H_
|
||||
#ifndef MAINWINDOW_H
|
||||
#define MAINWINDOW_H
|
||||
|
||||
#include <QMainWindow>
|
||||
#include "formrender.h"
|
||||
#include <QVector>
|
||||
#include "rendering/tools/pack.h"
|
||||
|
||||
class BaseForm;
|
||||
class FormRender;
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MainWindow(QWidget *parent = 0);
|
||||
~MainWindow();
|
||||
|
||||
virtual bool event(QEvent* event);
|
||||
|
||||
static void guiSaveCallback(PackStream* stream, void* data);
|
||||
|
@ -26,9 +35,14 @@ public slots:
|
|||
void showAboutDialog();
|
||||
|
||||
void quickPreview();
|
||||
void finalRender();
|
||||
void showLastRender();
|
||||
|
||||
void explore3D();
|
||||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
|
||||
void guiSave(PackStream* stream);
|
||||
void guiLoad(PackStream* stream);
|
||||
|
||||
|
@ -36,4 +50,4 @@ private:
|
|||
FormRender* _form_render;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // MAINWINDOW_H
|
572
src/editing/common/mainwindow.ui
Normal file
572
src/editing/common/mainwindow.ui
Normal file
|
@ -0,0 +1,572 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>651</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Paysages 3D</string>
|
||||
</property>
|
||||
<property name="windowIcon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/logo/images/logo_32.png</normaloff>:/logo/images/logo_32.png</iconset>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="tool_panel" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p><span style=" font-size:14pt; font-weight:600;">Paysages 3D</span></p><p><img src=":/logo/images/logo_32.png"/></p></body></html></string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::RichText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_3">
|
||||
<property name="text">
|
||||
<string>Preview</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_2">
|
||||
<property name="text">
|
||||
<string>3D</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton">
|
||||
<property name="text">
|
||||
<string>Top</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QFrame" name="frame">
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::Panel</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Raised</enum>
|
||||
</property>
|
||||
<property name="lineWidth">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetMinimumSize</enum>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>200</width>
|
||||
<height>150</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<zorder>widget</zorder>
|
||||
<zorder>widget</zorder>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_4">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="title">
|
||||
<string>Actions</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_explore">
|
||||
<property name="text">
|
||||
<string>Explore in 3D</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/explore.png</normaloff>:/buttons/logo/images/explore.png</iconset>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>F2</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_render">
|
||||
<property name="text">
|
||||
<string>Render</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/render.png</normaloff>:/buttons/logo/images/render.png</iconset>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_file_new">
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/new.png</normaloff>:/buttons/logo/images/new.png</iconset>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_file_save">
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/save.png</normaloff>:/buttons/logo/images/save.png</iconset>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_file_load">
|
||||
<property name="text">
|
||||
<string>Load</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/load.png</normaloff>:/buttons/logo/images/load.png</iconset>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabs">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
</size>
|
||||
</property>
|
||||
<widget class="MainTerrainForm" name="tab_terrain">
|
||||
<attribute name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/tabs/images/tab_terrain.png</normaloff>:/tabs/images/tab_terrain.png</iconset>
|
||||
</attribute>
|
||||
<attribute name="title">
|
||||
<string>Lanscape shape</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="toolBar">
|
||||
<property name="windowTitle">
|
||||
<string>toolBar</string>
|
||||
</property>
|
||||
<property name="movable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="allowedAreas">
|
||||
<set>Qt::LeftToolBarArea</set>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextUnderIcon</enum>
|
||||
</property>
|
||||
<property name="floatable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>LeftToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<addaction name="action_file_new"/>
|
||||
<addaction name="action_file_save"/>
|
||||
<addaction name="action_file_load"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_explore"/>
|
||||
<addaction name="action_quick_render"/>
|
||||
<addaction name="action_final_render"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_about"/>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menuBar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<addaction name="action_file_new"/>
|
||||
<addaction name="action_file_save"/>
|
||||
<addaction name="action_file_load"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuActions">
|
||||
<property name="title">
|
||||
<string>Actions</string>
|
||||
</property>
|
||||
<addaction name="action_explore"/>
|
||||
<addaction name="action_quick_render"/>
|
||||
<addaction name="action_final_render"/>
|
||||
<addaction name="action_last_render"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHelp">
|
||||
<property name="title">
|
||||
<string>Help</string>
|
||||
</property>
|
||||
<addaction name="action_about"/>
|
||||
</widget>
|
||||
<addaction name="menuFile"/>
|
||||
<addaction name="menuActions"/>
|
||||
<addaction name="menuHelp"/>
|
||||
</widget>
|
||||
<action name="action_explore">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/explore.png</normaloff>:/buttons/logo/images/explore.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Explore in 3D</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Start exploring your scenery in real-time 3D</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>F2</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_file_new">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/new.png</normaloff>:/buttons/logo/images/new.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New scene</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Create a virgin scene</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Ctrl+N</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_file_load">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/load.png</normaloff>:/buttons/logo/images/load.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load scene</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Load a scenery from a file</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Ctrl+O</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_file_save">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/save.png</normaloff>:/buttons/logo/images/save.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Save scene</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Save a scenery to a file</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Ctrl+S</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_quick_render">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/render.png</normaloff>:/buttons/logo/images/render.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Quick render</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Start a quick render</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>F5</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_final_render">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/render.png</normaloff>:/buttons/logo/images/render.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Final render</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Start the final rendering processs</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Ctrl+F5</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_about">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/about.png</normaloff>:/buttons/logo/images/about.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>About</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Display information on this software</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>F1</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_last_render">
|
||||
<property name="icon">
|
||||
<iconset resource="../../../data/ui_pictures.qrc">
|
||||
<normaloff>:/buttons/logo/images/render.png</normaloff>:/buttons/logo/images/render.png</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show last render</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Display the last render done</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>F6</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>MainTerrainForm</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>terrain/mainterrainform.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="../../../data/ui_pictures.qrc"/>
|
||||
</resources>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>button_explore</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>action_explore</receiver>
|
||||
<slot>trigger()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>127</x>
|
||||
<y>380</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>button_render</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>action_final_render</receiver>
|
||||
<slot>trigger()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>213</x>
|
||||
<y>425</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>213</x>
|
||||
<y>425</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>button_file_new</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>action_file_new</receiver>
|
||||
<slot>trigger()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>213</x>
|
||||
<y>522</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>button_file_load</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>action_file_load</receiver>
|
||||
<slot>trigger()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>213</x>
|
||||
<y>588</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>button_file_save</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>action_file_save</receiver>
|
||||
<slot>trigger()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>213</x>
|
||||
<y>555</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
|
@ -133,7 +133,7 @@ DialogRender::DialogRender(QWidget *parent, Renderer* renderer):
|
|||
_actions->layout()->addWidget(_save_button);
|
||||
|
||||
// Connections
|
||||
connect(this, SIGNAL(renderSizeChanged(int, int)), this, SLOT(applyRenderSize(int, int)));
|
||||
//connect(this, SIGNAL(renderSizeChanged(int, int)), this, SLOT(applyRenderSize(int, int)));
|
||||
connect(this, SIGNAL(progressChanged(double)), this, SLOT(applyProgress(double)));
|
||||
connect(this, SIGNAL(renderEnded()), this, SLOT(applyRenderEnded()));
|
||||
connect(_save_button, SIGNAL(clicked()), this, SLOT(saveRender()));
|
||||
|
@ -173,7 +173,7 @@ void DialogRender::startRender(RenderParams params)
|
|||
{
|
||||
_started = time(NULL);
|
||||
|
||||
//applyRenderSize(params.width, params.height);
|
||||
applyRenderSize(params.width, params.height);
|
||||
rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
|
||||
|
||||
_render_thread = new RenderThread(this, _renderer, params);
|
||||
|
@ -217,9 +217,10 @@ void DialogRender::toneMappingChanged()
|
|||
|
||||
void DialogRender::loadLastRender()
|
||||
{
|
||||
//applyRenderSize(_renderer->render_width, _renderer->render_height);
|
||||
applyRenderSize(_renderer->render_width, _renderer->render_height);
|
||||
rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
|
||||
renderEnded();
|
||||
toneMappingChanged();
|
||||
|
||||
exec();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "formclouds.h"
|
||||
|
||||
#include "rendering/clouds/clo_preview.h"
|
||||
#include "rendering/tools/color.h"
|
||||
#include "rendering/tools/euclid.h"
|
||||
#include "rendering/scenery.h"
|
||||
|
@ -12,24 +13,22 @@ class PreviewCloudsCoverage:public BasePreview
|
|||
public:
|
||||
PreviewCloudsCoverage(QWidget* parent, CloudsLayerDefinition* layer):BasePreview(parent)
|
||||
{
|
||||
_renderer = cloudsCreatePreviewCoverageRenderer();
|
||||
_renderer = cloudsPreviewCoverageCreateRenderer();
|
||||
_3d = true;
|
||||
|
||||
_original_layer = layer;
|
||||
_preview_definition = (CloudsDefinition*)CloudsDefinitionClass.create();
|
||||
|
||||
addToggle("3d", tr("Perspective"), true);
|
||||
configScaling(100.0, 1000.0, 20.0, 200.0);
|
||||
}
|
||||
~PreviewCloudsCoverage()
|
||||
{
|
||||
CloudsDefinitionClass.destroy(_preview_definition);
|
||||
rendererDelete(_renderer);
|
||||
}
|
||||
protected:
|
||||
Color getColor(double x, double y)
|
||||
{
|
||||
return cloudsGetPreviewCoverage(_renderer, x, y, scaling, _3d);
|
||||
return cloudsPreviewCoverageGetPixel(_renderer, x, y, scaling, _3d);
|
||||
}
|
||||
virtual void toggleChangeEvent(QString key, bool value)
|
||||
{
|
||||
|
@ -41,15 +40,12 @@ protected:
|
|||
}
|
||||
void updateData()
|
||||
{
|
||||
layersDeleteLayer(_preview_definition->layers, 0);
|
||||
layersAddLayer(_preview_definition->layers, _original_layer);
|
||||
CloudsRendererClass.bind(_renderer, _preview_definition);
|
||||
cloudsPreviewCoverageBindLayer(_renderer, _original_layer);
|
||||
}
|
||||
|
||||
private:
|
||||
Renderer* _renderer;
|
||||
CloudsLayerDefinition* _original_layer;
|
||||
CloudsDefinition* _preview_definition;
|
||||
bool _3d;
|
||||
};
|
||||
|
||||
|
@ -59,27 +55,28 @@ public:
|
|||
PreviewCloudsColor(QWidget* parent, CloudsLayerDefinition* layer):BasePreview(parent)
|
||||
{
|
||||
_original_layer = layer;
|
||||
_preview_definition = (CloudsDefinition*)CloudsDefinitionClass.create();
|
||||
|
||||
_renderer = cloudsCreatePreviewColorRenderer();
|
||||
_renderer = cloudsPreviewMaterialCreateRenderer();
|
||||
|
||||
configScaling(0.5, 2.0, 0.1, 2.0);
|
||||
}
|
||||
|
||||
~PreviewCloudsColor()
|
||||
{
|
||||
rendererDelete(_renderer);
|
||||
}
|
||||
protected:
|
||||
Color getColor(double x, double y)
|
||||
{
|
||||
return cloudsGetPreviewColor(_renderer, x, y);
|
||||
return cloudsPreviewMaterialGetPixel(_renderer, x, y);
|
||||
}
|
||||
void updateData()
|
||||
{
|
||||
layersDeleteLayer(_preview_definition->layers, 0);
|
||||
layersAddLayer(_preview_definition->layers, _original_layer);
|
||||
CloudsRendererClass.bind(_renderer, _preview_definition);
|
||||
cloudsPreviewMaterialBindLayer(_renderer, _original_layer);
|
||||
}
|
||||
private:
|
||||
Renderer* _renderer;
|
||||
CloudsLayerDefinition* _original_layer;
|
||||
CloudsDefinition* _preview_definition;
|
||||
};
|
||||
|
||||
/**************** Form ****************/
|
||||
|
|
|
@ -21,14 +21,12 @@ public slots:
|
|||
virtual void revertConfig();
|
||||
virtual void applyConfig();
|
||||
void startQuickRender();
|
||||
void startRender();
|
||||
void showRender();
|
||||
|
||||
protected slots:
|
||||
virtual void configChangeEvent();
|
||||
|
||||
private slots:
|
||||
void startRender();
|
||||
void showRender();
|
||||
|
||||
private:
|
||||
RenderParams _params;
|
||||
CameraDefinition* _camera;
|
||||
|
|
|
@ -24,14 +24,13 @@ win32:LIBS += ../libpaysages.a ../libpaysages_exploring.a -lDevIL -lILU -lILUT -
|
|||
TRANSLATIONS = $$PROJECT_PATH/data/i18n/paysages_fr.ts
|
||||
|
||||
HEADERS += \
|
||||
widgetheightmap.h \
|
||||
terrain/widgetheightmap.h \
|
||||
widgetexplorer.h \
|
||||
widgetcurveeditor.h \
|
||||
tools.h \
|
||||
previewosd.h \
|
||||
previewmaterial.h \
|
||||
previewcolorgradation.h \
|
||||
mainwindow.h \
|
||||
inputnoise.h \
|
||||
inputmaterial.h \
|
||||
inputlayers.h \
|
||||
|
@ -70,17 +69,19 @@ HEADERS += \
|
|||
common/freeformhelper.h \
|
||||
terrain/previewterrainshape.h \
|
||||
common/widgetsliderdecimal.h \
|
||||
common/previewrenderer.h
|
||||
common/previewrenderer.h \
|
||||
terrain/widgetterrainbasenoisepreview.h \
|
||||
common/mainwindow.h \
|
||||
terrain/dialogbaseterrainnoise.h
|
||||
|
||||
SOURCES += \
|
||||
widgetheightmap.cpp \
|
||||
terrain/widgetheightmap.cpp \
|
||||
widgetexplorer.cpp \
|
||||
widgetcurveeditor.cpp \
|
||||
tools.cpp \
|
||||
previewosd.cpp \
|
||||
previewmaterial.cpp \
|
||||
previewcolorgradation.cpp \
|
||||
mainwindow.cpp \
|
||||
inputnoise.cpp \
|
||||
inputmaterial.cpp \
|
||||
inputlayers.cpp \
|
||||
|
@ -119,12 +120,17 @@ SOURCES += \
|
|||
common/freeformhelper.cpp \
|
||||
terrain/previewterrainshape.cpp \
|
||||
common/widgetsliderdecimal.cpp \
|
||||
common/previewrenderer.cpp
|
||||
common/previewrenderer.cpp \
|
||||
terrain/widgetterrainbasenoisepreview.cpp \
|
||||
common/mainwindow.cpp \
|
||||
terrain/dialogbaseterrainnoise.cpp
|
||||
|
||||
FORMS += \
|
||||
terrain/dialogterrainpainting.ui \
|
||||
common/widgetglobalformbuttons.ui \
|
||||
terrain/mainterrainform.ui
|
||||
terrain/mainterrainform.ui \
|
||||
common/mainwindow.ui \
|
||||
terrain/dialogbaseterrainnoise.ui
|
||||
|
||||
RESOURCES += \
|
||||
../../data/ui_pictures.qrc
|
||||
|
|
31
src/editing/terrain/dialogbaseterrainnoise.cpp
Normal file
31
src/editing/terrain/dialogbaseterrainnoise.cpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#include "dialogbaseterrainnoise.h"
|
||||
#include "ui_dialogbaseterrainnoise.h"
|
||||
|
||||
DialogBaseTerrainNoise::DialogBaseTerrainNoise(QWidget *parent) :
|
||||
QDialog(parent),
|
||||
ui(new Ui::DialogBaseTerrainNoise)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
_original = 0;
|
||||
_modified = noiseCreateGenerator();
|
||||
}
|
||||
|
||||
DialogBaseTerrainNoise::~DialogBaseTerrainNoise()
|
||||
{
|
||||
delete ui;
|
||||
noiseDeleteGenerator(_modified);
|
||||
}
|
||||
|
||||
void DialogBaseTerrainNoise::setNoise(NoiseGenerator* noise)
|
||||
{
|
||||
_original = noise;
|
||||
noiseCopy(noise, _modified);
|
||||
}
|
||||
|
||||
int DialogBaseTerrainNoise::editNoise(QWidget* parent, NoiseGenerator* noise)
|
||||
{
|
||||
DialogBaseTerrainNoise dialog(parent);
|
||||
dialog.setNoise(noise);
|
||||
return dialog.exec();
|
||||
}
|
29
src/editing/terrain/dialogbaseterrainnoise.h
Normal file
29
src/editing/terrain/dialogbaseterrainnoise.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef DIALOGBASETERRAINNOISE_H
|
||||
#define DIALOGBASETERRAINNOISE_H
|
||||
|
||||
#include <QDialog>
|
||||
#include "rendering/noise.h"
|
||||
|
||||
namespace Ui {
|
||||
class DialogBaseTerrainNoise;
|
||||
}
|
||||
|
||||
class DialogBaseTerrainNoise : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DialogBaseTerrainNoise(QWidget *parent = 0);
|
||||
~DialogBaseTerrainNoise();
|
||||
|
||||
void setNoise(NoiseGenerator* noise);
|
||||
|
||||
static int editNoise(QWidget* parent, NoiseGenerator* noise);
|
||||
|
||||
private:
|
||||
Ui::DialogBaseTerrainNoise *ui;
|
||||
NoiseGenerator* _original;
|
||||
NoiseGenerator* _modified;
|
||||
};
|
||||
|
||||
#endif // DIALOGBASETERRAINNOISE_H
|
43
src/editing/terrain/dialogbaseterrainnoise.ui
Normal file
43
src/editing/terrain/dialogbaseterrainnoise.ui
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DialogBaseTerrainNoise</class>
|
||||
<widget class="QDialog" name="DialogBaseTerrainNoise">
|
||||
<property name="windowModality">
|
||||
<enum>Qt::ApplicationModal</enum>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Paysages 3D - Base terrain noise</string>
|
||||
</property>
|
||||
<property name="modal">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="WidgetGlobalFormButtons" name="widget" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>WidgetGlobalFormButtons</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>common/widgetglobalformbuttons.h</header>
|
||||
<container>1</container>
|
||||
<slots>
|
||||
<signal>okClicked()</signal>
|
||||
<signal>revertClicked()</signal>
|
||||
<signal>cancelClicked()</signal>
|
||||
</slots>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -789,7 +789,7 @@
|
|||
<customwidget>
|
||||
<class>WidgetHeightMap</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>widgetheightmap.h</header>
|
||||
<header>terrain/widgetheightmap.h</header>
|
||||
<container>1</container>
|
||||
<slots>
|
||||
<signal>heightmapChanged()</signal>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "mainterrainform.h"
|
||||
#include "ui_mainterrainform.h"
|
||||
|
||||
#include <QMessageBox>
|
||||
#include "dialogbaseterrainnoise.h"
|
||||
#include "dialogterrainpainting.h"
|
||||
#include "previewterrainshape.h"
|
||||
#include "tools.h"
|
||||
|
@ -20,15 +22,16 @@ MainTerrainForm::MainTerrainForm(QWidget *parent) :
|
|||
_form_helper->addPreview(ui->preview_shape, _renderer_shape);
|
||||
|
||||
_form_helper->addDoubleInputSlider(ui->input_scaling, &_terrain->scaling, 0.1, 3.0, 0.03, 0.3);
|
||||
_form_helper->addDoubleInputSlider(ui->input_height, &_terrain->height, 1.0, 45.0, 0.3, 3.0);
|
||||
_form_helper->addDoubleInputSlider(ui->input_height, &_terrain->height, 1.0, 90.0, 0.5, 5.0);
|
||||
_form_helper->addDoubleInputSlider(ui->input_shadow_smoothing, &_terrain->shadow_smoothing, 0.0, 0.3, 0.003, 0.03);
|
||||
_form_helper->addDoubleInputSlider(ui->input_water_height, &_terrain->water_height, -2.0, 2.0, 0.01, 0.1);
|
||||
_form_helper->addDoubleInputSlider(ui->input_water_height, &_terrain->water_height, -1.0, 1.0, 0.01, 0.1);
|
||||
|
||||
_form_helper->setApplyButton(ui->button_apply);
|
||||
_form_helper->setRevertButton(ui->button_revert);
|
||||
_form_helper->setExploreButton(ui->button_explore);
|
||||
_form_helper->setRenderButton(ui->button_render);
|
||||
|
||||
connect(ui->button_dialog_basenoise, SIGNAL(clicked()), this, SLOT(buttonBaseNoisePressed()));
|
||||
connect(ui->button_dialog_painting, SIGNAL(clicked()), this, SLOT(buttonPaintingPressed()));
|
||||
connect(ui->button_goto_textures, SIGNAL(clicked()), this, SLOT(buttonTexturesPressed()));
|
||||
|
||||
|
@ -55,6 +58,8 @@ void MainTerrainForm::refreshFromLocalData()
|
|||
{
|
||||
_form_helper->setLabelText("label_painting_info", tr("No manual scuplting done"));
|
||||
}
|
||||
|
||||
ui->widget_base_noise_preview->setNoise(_terrain->_height_noise);
|
||||
}
|
||||
|
||||
void MainTerrainForm::refreshFromFellowData()
|
||||
|
@ -77,6 +82,27 @@ void MainTerrainForm::alterRenderer(Renderer* renderer)
|
|||
TerrainRendererClass.bind(renderer, _terrain);
|
||||
}
|
||||
|
||||
void MainTerrainForm::buttonBaseNoisePressed()
|
||||
{
|
||||
int erase;
|
||||
if (terrainGetMemoryStats(_terrain) > 0)
|
||||
{
|
||||
erase = QMessageBox::question(this, tr("Paysages 3D - Base noise edition"), tr("You have manual modifications on this terrain, regenerating base noise may produce weird results."), tr("Keep my changes anyway"), tr("Erase my changes"));
|
||||
}
|
||||
else
|
||||
{
|
||||
erase = 0;
|
||||
}
|
||||
|
||||
if (DialogBaseTerrainNoise::editNoise(this, _terrain->_height_noise))
|
||||
{
|
||||
if (erase)
|
||||
{
|
||||
terrainClearPainting(_terrain->height_map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MainTerrainForm::buttonPaintingPressed()
|
||||
{
|
||||
DialogTerrainPainting dialog(this, _terrain);
|
||||
|
|
|
@ -26,6 +26,7 @@ public slots:
|
|||
void commitLocalDataToScenery();
|
||||
void alterRenderer(Renderer* renderer);
|
||||
|
||||
void buttonBaseNoisePressed();
|
||||
void buttonPaintingPressed();
|
||||
void buttonTexturesPressed();
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QPushButton" name="pushButton">
|
||||
<widget class="QPushButton" name="button_dialog_basenoise">
|
||||
<property name="text">
|
||||
<string>Generate base noise</string>
|
||||
</property>
|
||||
|
@ -54,7 +54,7 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<widget class="WidgetTerrainBaseNoisePreview" name="widget_base_noise_preview" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>1</horstretch>
|
||||
|
@ -447,6 +447,12 @@
|
|||
<extends>QSlider</extends>
|
||||
<header>common/widgetsliderdecimal.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>WidgetTerrainBaseNoisePreview</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>terrain/widgetterrainbasenoisepreview.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="../../../data/ui_pictures.qrc"/>
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
PreviewTerrainShape::PreviewTerrainShape(TerrainDefinition* terrain)
|
||||
{
|
||||
_terrain = terrain;
|
||||
_highlight_enabled = true;
|
||||
|
||||
// TODO Don't delete the base renderer, just alter it
|
||||
rendererDelete(renderer);
|
||||
|
@ -14,6 +15,7 @@ PreviewTerrainShape::PreviewTerrainShape(TerrainDefinition* terrain)
|
|||
void PreviewTerrainShape::bindEvent(BasePreview* preview)
|
||||
{
|
||||
preview->addOsd(QString("geolocation"));
|
||||
//preview->addToggle("highlight", tr("Coverage highlight"), true);
|
||||
|
||||
preview->configScaling(20.0, 1000.0, 20.0, 50.0);
|
||||
preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
|
||||
|
@ -26,5 +28,13 @@ void PreviewTerrainShape::updateEvent()
|
|||
|
||||
Color PreviewTerrainShape::getColor2D(double x, double y, double scaling)
|
||||
{
|
||||
return terrainGetPreviewColor(renderer, x, y, scaling);
|
||||
return waterGetPreviewCoverage(renderer, x, y, scaling, _highlight_enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
void PreviewTerrainShape::toggleChangeEvent(QString key, bool value)
|
||||
{
|
||||
if (key == "highlight")
|
||||
{
|
||||
_highlight_enabled = value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,9 +15,12 @@ protected:
|
|||
virtual void bindEvent(BasePreview* preview);
|
||||
virtual void updateEvent();
|
||||
virtual Color getColor2D(double x, double y, double scaling);
|
||||
virtual void toggleChangeEvent(QString key, bool value);
|
||||
|
||||
private:
|
||||
TerrainDefinition* _terrain;
|
||||
bool _highlight_enabled;
|
||||
double _water_height;
|
||||
};
|
||||
|
||||
#endif // PREVIEWTERRAINSHAPE_H
|
||||
|
|
|
@ -35,8 +35,8 @@ QGLWidget(parent)
|
|||
_average_frame_time = 0.0;
|
||||
|
||||
_last_brush_action = 0;
|
||||
_last_mouse_x = 0;
|
||||
_last_mouse_y = 0;
|
||||
_last_mouse_x = 250;
|
||||
_last_mouse_y = 250;
|
||||
_last_time = QDateTime::currentDateTime();
|
||||
_mouse_moved = false;
|
||||
|
45
src/editing/terrain/widgetterrainbasenoisepreview.cpp
Normal file
45
src/editing/terrain/widgetterrainbasenoisepreview.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
#include "widgetterrainbasenoisepreview.h"
|
||||
|
||||
#include <QPainter>
|
||||
#include <QPaintEvent>
|
||||
#include "tools.h"
|
||||
|
||||
WidgetTerrainBaseNoisePreview::WidgetTerrainBaseNoisePreview(QWidget* parent) :
|
||||
QWidget(parent)
|
||||
{
|
||||
_noise = NULL;
|
||||
}
|
||||
|
||||
void WidgetTerrainBaseNoisePreview::setNoise(NoiseGenerator* noise)
|
||||
{
|
||||
_noise = noise;
|
||||
update();
|
||||
}
|
||||
|
||||
void WidgetTerrainBaseNoisePreview::paintEvent(QPaintEvent* event)
|
||||
{
|
||||
QPainter painter(this);
|
||||
|
||||
painter.setBrush(Qt::SolidPattern);
|
||||
painter.drawRect(rect());
|
||||
|
||||
int height = this->height();
|
||||
|
||||
if (_noise)
|
||||
{
|
||||
QRect boundaries = event->region().boundingRect();
|
||||
double value, factor;
|
||||
double minvalue, maxvalue;
|
||||
|
||||
noiseGetRange(_noise, &minvalue, &maxvalue);
|
||||
factor = ((double)height) / (maxvalue - minvalue);
|
||||
|
||||
for (int x = boundaries.left(); x <= boundaries.right(); x++)
|
||||
{
|
||||
value = noiseGet1DTotal(_noise, 100.0 * ((double)x) / factor);
|
||||
|
||||
painter.setPen(Qt::white);
|
||||
painter.drawLine(x, height - 1 - (value - minvalue) * factor, x, height - 1);
|
||||
}
|
||||
}
|
||||
}
|
26
src/editing/terrain/widgetterrainbasenoisepreview.h
Normal file
26
src/editing/terrain/widgetterrainbasenoisepreview.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
#ifndef _PAYSAGES_EDITING_TERRAIN_WIDGETTERRAINBASENOISEPREVIEW_H_
|
||||
#define _PAYSAGES_EDITING_TERRAIN_WIDGETTERRAINBASENOISEPREVIEW_H_
|
||||
|
||||
#include <QWidget>
|
||||
#include "rendering/noise.h"
|
||||
|
||||
class WidgetTerrainBaseNoisePreview : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WidgetTerrainBaseNoisePreview(QWidget* parent = 0);
|
||||
|
||||
void setNoise(NoiseGenerator* noise);
|
||||
|
||||
protected:
|
||||
virtual void paintEvent(QPaintEvent* event);
|
||||
|
||||
signals:
|
||||
|
||||
public slots:
|
||||
|
||||
private:
|
||||
NoiseGenerator* _noise;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -922,6 +922,8 @@ static Color _getInscatterColor(Vector3* _x, double* _t, Vector3 v, Vector3 s, d
|
|||
static Color _sunColor(Vector3 v, Vector3 s, double r, double mu, double radius)
|
||||
{
|
||||
Color transmittance = r <= Rt ? _transmittanceWithShadow(r, mu) : COLOR_WHITE; /* T(x,xo) */
|
||||
double d = _limit(r, mu);
|
||||
radius *= (1.0 + 10.0 * d / Rt); /* Inflating due to lens effect near horizon */
|
||||
double isun = step(cos(radius * M_PI / 180.0), v3Dot(v, s)) * ISun; /* Lsun */
|
||||
transmittance.r *= isun;
|
||||
transmittance.g *= isun;
|
||||
|
|
|
@ -112,7 +112,7 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
|
|||
break;
|
||||
}
|
||||
|
||||
noiseNormalizeAmplitude(definition->_coverage_noise, 0.0, 1.0, 0);
|
||||
noiseNormalizeAmplitude(definition->_coverage_noise, -1.0, 3.0, 0);
|
||||
noiseNormalizeAmplitude(definition->_shape_noise, -0.5, 0.5, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ Color _fakeApplyLightingToSurface(Renderer* renderer, Vector3 location, Vector3
|
|||
return COLOR_WHITE;
|
||||
}
|
||||
|
||||
Renderer* cloudsCreatePreviewCoverageRenderer()
|
||||
Renderer* cloudsPreviewCoverageCreateRenderer()
|
||||
{
|
||||
Renderer* result = rendererCreate();
|
||||
result->render_quality = 5;
|
||||
|
@ -26,7 +26,15 @@ Renderer* cloudsCreatePreviewCoverageRenderer()
|
|||
return result;
|
||||
}
|
||||
|
||||
Color cloudsGetPreviewCoverage(Renderer* renderer, double x, double y, double scaling, int perspective)
|
||||
void cloudsPreviewCoverageBindLayer(Renderer* renderer, CloudsLayerDefinition* layer)
|
||||
{
|
||||
CloudsDefinition* definition = (CloudsDefinition*)CloudsDefinitionClass.create();
|
||||
layersAddLayer(definition->layers, layer);
|
||||
CloudsRendererClass.bind(renderer, definition);
|
||||
CloudsDefinitionClass.destroy(definition);
|
||||
}
|
||||
|
||||
Color cloudsPreviewCoverageGetPixel(Renderer* renderer, double x, double y, double scaling, int perspective)
|
||||
{
|
||||
if (perspective)
|
||||
{
|
||||
|
@ -55,25 +63,91 @@ Color cloudsGetPreviewCoverage(Renderer* renderer, double x, double y, double sc
|
|||
}
|
||||
}
|
||||
|
||||
Renderer* cloudsCreatePreviewColorRenderer()
|
||||
static void _getLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque)
|
||||
{
|
||||
LightDefinition light;
|
||||
|
||||
UNUSED(renderer);
|
||||
UNUSED(normal);
|
||||
UNUSED(opaque);
|
||||
|
||||
light.color.r = 1.0;
|
||||
light.color.g = 1.0;
|
||||
light.color.b = 1.0;
|
||||
light.direction.x = -1.0;
|
||||
light.direction.y = -0.5;
|
||||
light.direction.z = 1.0;
|
||||
light.direction = v3Normalize(light.direction);
|
||||
light.altered = 1;
|
||||
light.reflection = 0.0;
|
||||
lightingPushLight(status, &light);
|
||||
|
||||
light.color.r = 0.2;
|
||||
light.color.g = 0.2;
|
||||
light.color.b = 0.2;
|
||||
light.direction.x = 1.0;
|
||||
light.direction.y = -0.5;
|
||||
light.direction.z = -1.0;
|
||||
light.direction = v3Normalize(light.direction);
|
||||
light.altered = 0;
|
||||
light.reflection = 0.0;
|
||||
lightingPushLight(status, &light);
|
||||
}
|
||||
|
||||
Renderer* cloudsPreviewMaterialCreateRenderer()
|
||||
{
|
||||
Renderer* result = rendererCreate();
|
||||
result->render_quality = 8;
|
||||
result->atmosphere->getLightingStatus = _getLightingStatus;
|
||||
return result;
|
||||
}
|
||||
|
||||
Color cloudsGetPreviewColor(Renderer* renderer, double x, double y)
|
||||
static double _getDensity(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location)
|
||||
{
|
||||
UNUSED(renderer);
|
||||
UNUSED(layer);
|
||||
|
||||
double distance = v3Norm(location);
|
||||
if (distance > 1.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
else if (distance < 0.8)
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (1.0 - distance) / 0.2;
|
||||
}
|
||||
}
|
||||
|
||||
void cloudsPreviewMaterialBindLayer(Renderer* renderer, CloudsLayerDefinition* layer)
|
||||
{
|
||||
CloudsDefinition* definition = (CloudsDefinition*)CloudsDefinitionClass.create();
|
||||
layersAddLayer(definition->layers, layer);
|
||||
CloudsRendererClass.bind(renderer, definition);
|
||||
CloudsDefinitionClass.destroy(definition);
|
||||
|
||||
layer = layersGetLayer(renderer->clouds->definition->layers, 0);
|
||||
layer->lower_altitude = -1.0;
|
||||
layer->thickness = 2.0;
|
||||
|
||||
renderer->clouds->getLayerDensity = _getDensity;
|
||||
}
|
||||
|
||||
Color cloudsPreviewMaterialGetPixel(Renderer* renderer, double x, double y)
|
||||
{
|
||||
Vector3 start, end;
|
||||
double thickness = 0.5;
|
||||
double thickness = 2.0;
|
||||
|
||||
start.x = x * thickness * 0.5;
|
||||
start.y = -y * thickness * 0.5;
|
||||
start.z = thickness * 0.5;
|
||||
start.z = y * thickness * 0.5;
|
||||
start.y = thickness * 0.5;
|
||||
|
||||
end.x = start.x;
|
||||
end.y = start.y;
|
||||
end.z = -start.z;
|
||||
end.z = start.z;
|
||||
end.y = -start.y;
|
||||
|
||||
return renderer->clouds->getColor(renderer, COLOR_BLUE, start, end);
|
||||
}
|
||||
|
|
28
src/rendering/clouds/clo_preview.h
Normal file
28
src/rendering/clouds/clo_preview.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
#ifndef _PAYSAGES_CLOUDS_PREVIEW_H_
|
||||
#define _PAYSAGES_CLOUDS_PREVIEW_H_
|
||||
|
||||
#include "public.h"
|
||||
#include "../tools/euclid.h"
|
||||
|
||||
/**
|
||||
* Cloud preview helpers.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
Renderer* cloudsPreviewCoverageCreateRenderer();
|
||||
void cloudsPreviewCoverageBindLayer(Renderer* renderer, CloudsLayerDefinition* layer);
|
||||
Color cloudsPreviewCoverageGetPixel(Renderer* renderer, double x, double y, double scaling, int perspective);
|
||||
|
||||
Renderer* cloudsPreviewMaterialCreateRenderer();
|
||||
void cloudsPreviewMaterialBindLayer(Renderer* renderer, CloudsLayerDefinition* layer);
|
||||
Color cloudsPreviewMaterialGetPixel(Renderer* renderer, double x, double y);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,9 +1,11 @@
|
|||
#include "private.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include "../tools.h"
|
||||
#include "../renderer.h"
|
||||
#include "clo_density.h"
|
||||
#include "clo_walking.h"
|
||||
|
||||
/******************** Fake ********************/
|
||||
static int _fakeAlterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
|
||||
|
@ -25,24 +27,117 @@ static Color _fakeGetColor(Renderer* renderer, Color base, Vector3 start, Vector
|
|||
}
|
||||
|
||||
/******************** Real ********************/
|
||||
/*static int _cmpLayer(const void* layer1, const void* layer2)
|
||||
typedef struct
|
||||
{
|
||||
return (((CloudsLayerDefinition*)layer1)->lower_altitude > ((CloudsLayerDefinition*)layer2)->lower_altitude) ? -1 : 1;
|
||||
}*/
|
||||
double light_power;
|
||||
double out_scattering; /* Amount of light scattered away by heavy particles */
|
||||
} AccumulatedLightData;
|
||||
|
||||
static void _walkerFilterCallback(CloudsWalker* walker)
|
||||
{
|
||||
CloudWalkerStepInfo* segment = cloudsWalkerGetLastSegment(walker);
|
||||
AccumulatedLightData* data = (AccumulatedLightData*)segment->data;
|
||||
|
||||
assert(data != NULL);
|
||||
|
||||
double density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0;
|
||||
|
||||
data->out_scattering += 0.3 * density_integral;
|
||||
|
||||
if (data->out_scattering > data->light_power)
|
||||
{
|
||||
cloudsWalkerOrderStop(walker);
|
||||
}
|
||||
}
|
||||
|
||||
static int _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
|
||||
{
|
||||
CloudsDefinition* definition = renderer->clouds->definition;
|
||||
int i, n;
|
||||
|
||||
AccumulatedLightData data;
|
||||
data.out_scattering = 0.0;
|
||||
data.light_power = colorGetPower(&light->color);
|
||||
|
||||
/* TODO Iter layers in sorted order */
|
||||
n = layersCount(definition->layers);
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
light->color = cloudsLayerFilterLight(layersGetLayer(definition->layers, i), renderer, light->color, location, v3Add(location, v3Scale(light->direction, -10000.0)), v3Scale(light->direction, -1.0));
|
||||
/* TODO Reduce light->reflection too */
|
||||
CloudsLayerDefinition* layer = (CloudsLayerDefinition*)layersGetLayer(renderer->clouds->definition->layers, i);
|
||||
Vector3 ostart, oend;
|
||||
|
||||
ostart = location;
|
||||
oend = v3Add(location, v3Scale(light->direction, -10000.0));
|
||||
if (!cloudsOptimizeWalkingBounds(layer, &ostart, &oend))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return n > 0;
|
||||
else
|
||||
{
|
||||
CloudsWalker* walker;
|
||||
|
||||
walker = cloudsCreateWalker(renderer, layer, ostart, oend);
|
||||
cloudsWalkerSetStepSize(walker, -1.0);
|
||||
cloudsStartWalking(walker, _walkerFilterCallback, &data);
|
||||
cloudsDeleteWalker(walker);
|
||||
}
|
||||
}
|
||||
|
||||
double max_power = colorGetPower(&light->color) - data.out_scattering;
|
||||
if (max_power < 0.0)
|
||||
{
|
||||
light->color = COLOR_BLACK;
|
||||
}
|
||||
else
|
||||
{
|
||||
colorLimitPower(&light->color, max_power);
|
||||
}
|
||||
|
||||
return data.out_scattering > 0.0;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double out_scattering; /* Amount of light scattered away by heavy particles */
|
||||
Color in_scattering; /* Amount of light redirected toward the viewer */
|
||||
} AccumulatedMaterialData;
|
||||
|
||||
static inline void _applyOutScattering(Color* col, double out_scattering)
|
||||
{
|
||||
if (out_scattering >= 1.0)
|
||||
{
|
||||
col->r = col->g = col->b = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
col->r *= (1.0 - out_scattering);
|
||||
col->g *= (1.0 - out_scattering);
|
||||
col->b *= (1.0 - out_scattering);
|
||||
}
|
||||
}
|
||||
|
||||
static void _walkerMaterialCallback(CloudsWalker* walker)
|
||||
{
|
||||
CloudWalkerStepInfo* segment = cloudsWalkerGetLastSegment(walker);
|
||||
AccumulatedMaterialData* data = (AccumulatedMaterialData*)segment->data;
|
||||
Renderer* renderer = segment->renderer;
|
||||
CloudsLayerDefinition* layer = segment->layer;
|
||||
|
||||
assert(data != NULL);
|
||||
|
||||
double density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0;
|
||||
|
||||
data->out_scattering += 0.5 * density_integral;
|
||||
|
||||
Color in_scattering = renderer->applyLightingToSurface(renderer, segment->start.location, VECTOR_UP, &layer->material);
|
||||
in_scattering.r *= density_integral * 5.0;
|
||||
in_scattering.g *= density_integral * 5.0;
|
||||
in_scattering.b *= density_integral * 5.0;
|
||||
_applyOutScattering(&in_scattering, data->out_scattering);
|
||||
|
||||
data->in_scattering.r += in_scattering.r;
|
||||
data->in_scattering.g += in_scattering.g;
|
||||
data->in_scattering.b += in_scattering.b;
|
||||
}
|
||||
|
||||
static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 end)
|
||||
|
@ -59,7 +154,39 @@ static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 en
|
|||
/* TODO Iter layers in sorted order */
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
base = cloudsApplyLayer(layersGetLayer(definition->layers, i), base, renderer, start, end);
|
||||
CloudsLayerDefinition* layer = (CloudsLayerDefinition*)layersGetLayer(renderer->clouds->definition->layers, i);
|
||||
Vector3 ostart, oend;
|
||||
|
||||
ostart = start;
|
||||
oend = end;
|
||||
if (!cloudsOptimizeWalkingBounds(layer, &ostart, &oend))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
CloudsWalker* walker;
|
||||
AccumulatedMaterialData data;
|
||||
data.out_scattering = 0.0;
|
||||
data.in_scattering = COLOR_BLACK;
|
||||
|
||||
walker = cloudsCreateWalker(renderer, layer, ostart, oend);
|
||||
cloudsWalkerSetStepSize(walker, -1.0);
|
||||
cloudsStartWalking(walker, _walkerMaterialCallback, &data);
|
||||
cloudsDeleteWalker(walker);
|
||||
|
||||
/* Apply final out_scattering to base */
|
||||
_applyOutScattering(&base, data.out_scattering);
|
||||
|
||||
/* Apply in_scattering */
|
||||
base.r += data.in_scattering.r;
|
||||
base.g += data.in_scattering.g;
|
||||
base.b += data.in_scattering.b;
|
||||
|
||||
/* Apply aerial perspective approximation */
|
||||
/* TODO This should be done at cloud entry */
|
||||
base = renderer->atmosphere->applyAerialPerspective(renderer, ostart, base).final;
|
||||
}
|
||||
}
|
||||
|
||||
return base;
|
||||
|
|
|
@ -1,149 +0,0 @@
|
|||
#include "private.h"
|
||||
|
||||
/*
|
||||
* Clouds tools.
|
||||
*/
|
||||
|
||||
#include "clo_walking.h"
|
||||
#include "../renderer.h"
|
||||
#include "../tools.h"
|
||||
|
||||
static inline Vector3 _getNormal(CloudsLayerDefinition* layer, Vector3 position, double detail)
|
||||
{
|
||||
Vector3 result = {0.0, 0.0, 0.0};
|
||||
/*Vector3 dposition;
|
||||
double val, dval;
|
||||
|
||||
val = _getDistanceToBorder(layer, position);
|
||||
|
||||
dposition.x = position.x + detail;
|
||||
dposition.y = position.y;
|
||||
dposition.z = position.z;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.x += dval;
|
||||
|
||||
dposition.x = position.x - detail;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.x -= dval;
|
||||
|
||||
dposition.x = position.x;
|
||||
dposition.y = position.y + detail;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.y += dval;
|
||||
|
||||
dposition.y = position.y - detail;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.y -= dval;
|
||||
|
||||
dposition.y = position.y;
|
||||
dposition.z = position.z + detail;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.z += dval;
|
||||
|
||||
dposition.z = position.z - detail;
|
||||
dval = val - _getDistanceToBorder(layer, dposition);
|
||||
result.z -= dval;*/
|
||||
|
||||
return v3Normalize(result);
|
||||
}
|
||||
|
||||
static Color _applyLayerLighting(CloudsLayerDefinition* definition, Renderer* renderer, Vector3 location, double detail)
|
||||
{
|
||||
Vector3 normal;
|
||||
Color col1, col2;
|
||||
LightStatus* lighting;
|
||||
|
||||
normal = _getNormal(definition, location, 3.0);
|
||||
if (renderer->render_quality > 3)
|
||||
{
|
||||
normal = v3Add(normal, _getNormal(definition, location, 2.0));
|
||||
normal = v3Add(normal, _getNormal(definition, location, 1.0));
|
||||
}
|
||||
if (renderer->render_quality > 5)
|
||||
{
|
||||
normal = v3Add(normal, _getNormal(definition, location, 0.5));
|
||||
}
|
||||
if (renderer->render_quality > 8)
|
||||
{
|
||||
normal = v3Add(normal, _getNormal(definition, location, 0.75));
|
||||
normal = v3Add(normal, _getNormal(definition, location, 1.25));
|
||||
normal = v3Add(normal, _getNormal(definition, location, 2.5));
|
||||
}
|
||||
normal = v3Scale(v3Normalize(normal), definition->hardness);
|
||||
|
||||
return renderer->applyLightingToSurface(renderer, location, normal, &definition->material);
|
||||
|
||||
lighting = lightingCreateStatus(renderer->lighting, location, renderer->getCameraLocation(renderer, location));
|
||||
renderer->atmosphere->getLightingStatus(renderer, lighting, normal, 0);
|
||||
col1 = lightingApplyStatus(lighting, normal, &definition->material);
|
||||
col2 = lightingApplyStatus(lighting, v3Scale(normal, -1.0), &definition->material);
|
||||
lightingDeleteStatus(lighting);
|
||||
|
||||
col1.r = (col1.r + col2.r) / 2.0;
|
||||
col1.g = (col1.g + col2.g) / 2.0;
|
||||
col1.b = (col1.b + col2.b) / 2.0;
|
||||
col1.a = (col1.a + col2.a) / 2.0;
|
||||
|
||||
return col1;
|
||||
}
|
||||
|
||||
Color cloudsApplyLayer(CloudsLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end)
|
||||
{
|
||||
int segment_count;
|
||||
Color col;
|
||||
CloudPrimarySegment segments[MAX_SEGMENT_COUNT];
|
||||
|
||||
segment_count = cloudsGetLayerPrimarySegments(renderer, definition, start, end, MAX_SEGMENT_COUNT, segments);
|
||||
/* TODO Crawl in segments for render */
|
||||
|
||||
col = definition->material.base;
|
||||
/*if (definition->transparencydepth == 0 || inside_length >= definition->transparencydepth)
|
||||
{
|
||||
col.a = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
col.a = inside_length / definition->transparencydepth;
|
||||
}*/
|
||||
|
||||
col = renderer->atmosphere->applyAerialPerspective(renderer, start, col).final;
|
||||
col.a = 0.0;
|
||||
|
||||
colorMask(&base, &col);
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light)
|
||||
{
|
||||
/*double inside_depth, total_depth, factor;
|
||||
CloudSegment segments[MAX_SEGMENT_COUNT];
|
||||
|
||||
if (!cloudsOptimizeWalkingBounds(definition, &location, &light_location))
|
||||
{
|
||||
return light;
|
||||
}
|
||||
|
||||
_getPrimarySegments(definition, renderer, location, direction_to_light, MAX_SEGMENT_COUNT, definition->lighttraversal, v3Norm(v3Sub(light_location, location)), &inside_depth, &total_depth, segments);
|
||||
|
||||
if (definition->lighttraversal < 0.0001)
|
||||
{
|
||||
factor = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
factor = inside_depth / definition->lighttraversal;
|
||||
if (factor > 1.0)
|
||||
{
|
||||
factor = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
factor = 1.0 - (1.0 - definition->minimumlight) * factor;
|
||||
|
||||
light.r = light.r * factor;
|
||||
light.g = light.g * factor;
|
||||
light.b = light.b * factor;*/
|
||||
|
||||
return light;
|
||||
}
|
|
@ -2,6 +2,47 @@
|
|||
|
||||
#include "../renderer.h"
|
||||
|
||||
/**
|
||||
* Control of the next walking order.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
CLOUD_WALKING_CONTINUE,
|
||||
CLOUD_WALKING_STOP,
|
||||
CLOUD_WALKING_REFINE,
|
||||
CLOUD_WALKING_SUBDIVIDE
|
||||
} CloudWalkingOrder;
|
||||
|
||||
/**
|
||||
* Additional info for walking orders.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
CloudWalkingOrder order;
|
||||
double precision;
|
||||
int max_segments;
|
||||
} CloudWalkingNextAction;
|
||||
|
||||
/*
|
||||
* Private structure for the walker.
|
||||
*/
|
||||
struct CloudsWalker
|
||||
{
|
||||
Vector3 start;
|
||||
Vector3 end;
|
||||
Vector3 diff;
|
||||
|
||||
double cursor;
|
||||
double max_length;
|
||||
double step_size;
|
||||
|
||||
int started;
|
||||
CloudWalkerStepInfo last_segment;
|
||||
|
||||
CloudWalkingNextAction next_action;
|
||||
};
|
||||
|
||||
|
||||
int cloudsOptimizeWalkingBounds(CloudsLayerDefinition* layer, Vector3* start, Vector3* end)
|
||||
{
|
||||
Vector3 diff;
|
||||
|
@ -51,107 +92,176 @@ int cloudsOptimizeWalkingBounds(CloudsLayerDefinition* layer, Vector3* start, Ve
|
|||
}
|
||||
}
|
||||
|
||||
/* TODO Limit the search length */
|
||||
return 1;
|
||||
}
|
||||
|
||||
int cloudsGetLayerPrimarySegments(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 start, Vector3 end, int max_segments, CloudPrimarySegment* out_segments)
|
||||
CloudsWalker* cloudsCreateWalker(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 start, Vector3 end)
|
||||
{
|
||||
int inside, segment_count;
|
||||
double step_length, segment_length;
|
||||
Vector3 diff, walker, segment_start;
|
||||
double render_precision, density;
|
||||
double diff_length, progress;
|
||||
CloudsWalker* result;
|
||||
|
||||
if (max_segments <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
result = (CloudsWalker*)malloc(sizeof (CloudsWalker));
|
||||
|
||||
if (!cloudsOptimizeWalkingBounds(layer, &start, &end))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
result->start = start;
|
||||
result->end = end;
|
||||
result->diff = v3Sub(end, start);
|
||||
result->max_length = v3Norm(result->diff);
|
||||
result->cursor = 0.0;
|
||||
result->step_size = 1.0;
|
||||
|
||||
diff = v3Sub(end, start);
|
||||
diff_length = v3Norm(diff);
|
||||
result->started = 0;
|
||||
result->last_segment.renderer = renderer;
|
||||
result->last_segment.layer = layer;
|
||||
|
||||
if (diff_length < 0.000001)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
result->next_action.order = CLOUD_WALKING_CONTINUE;
|
||||
|
||||
render_precision = 1.005 - 0.01 * (double)(renderer->render_quality * renderer->render_quality);
|
||||
/*if (render_precision > max_total_length / 10.0)
|
||||
{
|
||||
render_precision = max_total_length / 10.0;
|
||||
}
|
||||
else if (render_precision < max_total_length / 10000.0)
|
||||
{
|
||||
render_precision = max_total_length / 10000.0;
|
||||
}*/
|
||||
|
||||
segment_count = 0;
|
||||
segment_length = 0.0;
|
||||
density = renderer->clouds->getLayerDensity(renderer, layer, start);
|
||||
progress = 0.0;
|
||||
step_length = render_precision;
|
||||
inside = (density > 0.0);
|
||||
|
||||
do
|
||||
{
|
||||
progress += step_length;
|
||||
walker = v3Add(start, v3Scale(diff, progress / diff_length));
|
||||
|
||||
if (progress >= diff_length)
|
||||
{
|
||||
density = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
density = renderer->clouds->getLayerDensity(renderer, layer, walker);
|
||||
}
|
||||
|
||||
if (density > 0.0)
|
||||
{
|
||||
if (inside)
|
||||
{
|
||||
/* inside the cloud */
|
||||
segment_length += step_length;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* entering the cloud */
|
||||
segment_length = step_length;
|
||||
segment_start = v3Add(start, v3Scale(diff, (progress - step_length) / diff_length));
|
||||
/* TODO Refine entry position */
|
||||
|
||||
inside = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inside)
|
||||
{
|
||||
/* exiting the cloud */
|
||||
segment_length += step_length;
|
||||
|
||||
out_segments->enter = segment_start;
|
||||
out_segments->exit = walker;
|
||||
out_segments->length = segment_length;
|
||||
out_segments++;
|
||||
if (++segment_count >= max_segments)
|
||||
{
|
||||
break;
|
||||
}
|
||||
/* TODO Refine exit position */
|
||||
|
||||
inside = 0;
|
||||
}
|
||||
}
|
||||
/* step = v3Scale(direction, (info.distance_to_edge < render_precision) ? render_precision : info.distance_to_edge); */
|
||||
}
|
||||
while (inside || (walker.y <= layer->lower_altitude + layer->thickness + 0.001 && walker.y >= layer->lower_altitude - 0.001 && progress < diff_length));
|
||||
|
||||
return segment_count;
|
||||
return result;
|
||||
}
|
||||
|
||||
void cloudsDeleteWalker(CloudsWalker* walker)
|
||||
{
|
||||
free(walker);
|
||||
}
|
||||
|
||||
void cloudsWalkerSetStepSize(CloudsWalker* walker, double step)
|
||||
{
|
||||
if (step > 0.0)
|
||||
{
|
||||
walker->step_size = step;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TODO Automatic settings (using rendering quality and cloud feature size) */
|
||||
walker->step_size = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
static void _getPoint(CloudsWalker* walker, double cursor, CloudWalkerPoint* out_point)
|
||||
{
|
||||
out_point->distance_from_start = cursor;
|
||||
out_point->location = v3Add(walker->start, v3Scale(walker->diff, out_point->distance_from_start / walker->max_length));
|
||||
|
||||
Renderer* renderer = walker->last_segment.renderer;
|
||||
CloudsLayerDefinition* layer = walker->last_segment.layer;
|
||||
out_point->global_density = renderer->clouds->getLayerDensity(renderer, layer, out_point->location);
|
||||
}
|
||||
|
||||
static void _refineSegment(CloudsWalker* walker, double start_cursor, double start_density, double end_cursor, double end_density, double precision, CloudWalkerPoint* result)
|
||||
{
|
||||
CloudWalkerPoint middle;
|
||||
|
||||
_getPoint(walker, (start_cursor + end_cursor) / 2.0, &middle);
|
||||
|
||||
if (start_density == 0.0)
|
||||
{
|
||||
/* Looking for entry */
|
||||
if (middle.distance_from_start - start_cursor < precision)
|
||||
{
|
||||
*result = middle;
|
||||
}
|
||||
else if (middle.global_density == 0.0)
|
||||
{
|
||||
_refineSegment(walker, middle.distance_from_start, middle.global_density, end_cursor, end_density, precision, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
_refineSegment(walker, start_cursor, start_density, middle.distance_from_start, middle.global_density, precision, result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Looking for exit */
|
||||
if (end_cursor - middle.distance_from_start < precision)
|
||||
{
|
||||
*result = middle;
|
||||
}
|
||||
else if (middle.global_density == 0.0)
|
||||
{
|
||||
_refineSegment(walker, start_cursor, start_density, middle.distance_from_start, middle.global_density, precision, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
_refineSegment(walker, middle.distance_from_start, middle.global_density, end_cursor, end_density, precision, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int cloudsWalkerPerformStep(CloudsWalker* walker)
|
||||
{
|
||||
if (!walker->started)
|
||||
{
|
||||
_getPoint(walker, 0.0, &walker->last_segment.end);
|
||||
walker->started = 1;
|
||||
}
|
||||
|
||||
if (walker->next_action.order == CLOUD_WALKING_STOP || walker->cursor >= walker->max_length)
|
||||
{
|
||||
walker->next_action.order = CLOUD_WALKING_STOP;
|
||||
return 0;
|
||||
}
|
||||
else if (walker->next_action.order == CLOUD_WALKING_CONTINUE)
|
||||
{
|
||||
/* TODO Limit to end */
|
||||
walker->last_segment.start = walker->last_segment.end;
|
||||
|
||||
walker->cursor += walker->step_size;
|
||||
|
||||
_getPoint(walker, walker->cursor, &walker->last_segment.end);
|
||||
walker->last_segment.length = walker->step_size;
|
||||
walker->last_segment.refined = 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (walker->next_action.order == CLOUD_WALKING_REFINE)
|
||||
{
|
||||
/* Refine segment with dichotomy */
|
||||
_refineSegment(walker,
|
||||
walker->last_segment.start.distance_from_start,
|
||||
walker->last_segment.start.global_density,
|
||||
walker->last_segment.end.distance_from_start,
|
||||
walker->last_segment.end.global_density,
|
||||
walker->next_action.precision,
|
||||
(walker->last_segment.start.global_density == 0.0) ? (&walker->last_segment.start) : (&walker->last_segment.end));
|
||||
walker->last_segment.length = walker->last_segment.end.distance_from_start - walker->last_segment.start.distance_from_start;
|
||||
walker->last_segment.refined = 1;
|
||||
|
||||
walker->next_action.order = CLOUD_WALKING_CONTINUE;
|
||||
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TODO */
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void cloudsWalkerOrderStop(CloudsWalker* walker)
|
||||
{
|
||||
walker->next_action.order = CLOUD_WALKING_STOP;
|
||||
}
|
||||
|
||||
void cloudsWalkerOrderRefine(CloudsWalker* walker, double precision)
|
||||
{
|
||||
walker->next_action.order = CLOUD_WALKING_REFINE;
|
||||
walker->next_action.precision = precision;
|
||||
}
|
||||
|
||||
void cloudsWalkerOrderSubdivide(CloudsWalker* walker, double max_segments)
|
||||
{
|
||||
walker->next_action.order = CLOUD_WALKING_SUBDIVIDE;
|
||||
walker->next_action.max_segments = max_segments;
|
||||
}
|
||||
|
||||
CloudWalkerStepInfo* cloudsWalkerGetLastSegment(CloudsWalker* walker)
|
||||
{
|
||||
return &walker->last_segment;
|
||||
}
|
||||
|
||||
void cloudsStartWalking(CloudsWalker* walker, FuncCloudsWalkingCallback callback, void* data)
|
||||
{
|
||||
walker->last_segment.data = data;
|
||||
while (cloudsWalkerPerformStep(walker))
|
||||
{
|
||||
callback(walker);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,10 +15,33 @@ extern "C"
|
|||
|
||||
typedef struct
|
||||
{
|
||||
Vector3 enter;
|
||||
Vector3 exit;
|
||||
double distance_from_start;
|
||||
Vector3 location;
|
||||
double global_density;
|
||||
} CloudWalkerPoint;
|
||||
|
||||
/**
|
||||
* Information on a segment yielded by walking.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
Renderer* renderer;
|
||||
CloudsLayerDefinition* layer;
|
||||
|
||||
CloudWalkerPoint start;
|
||||
CloudWalkerPoint end;
|
||||
double length;
|
||||
} CloudPrimarySegment;
|
||||
|
||||
int refined;
|
||||
/*int subdivision_level;
|
||||
double precision_asked;*/
|
||||
|
||||
void* data;
|
||||
} CloudWalkerStepInfo;
|
||||
|
||||
typedef struct CloudsWalker CloudsWalker;
|
||||
|
||||
typedef void (*FuncCloudsWalkingCallback)(CloudsWalker* walker);
|
||||
|
||||
/**
|
||||
* Optimize the search limits in a layer.
|
||||
|
@ -31,17 +54,81 @@ typedef struct
|
|||
int cloudsOptimizeWalkingBounds(CloudsLayerDefinition* layer, Vector3* start, Vector3* end);
|
||||
|
||||
/**
|
||||
* Go through the cloud layer to find segments (parts of the lookup that are likely to contain cloud).
|
||||
* Create a cloud walker.
|
||||
*
|
||||
* @param renderer The renderer environment
|
||||
* @param layer The cloud layer
|
||||
* @param start Start position of the lookup
|
||||
* @param end End position of the lookup
|
||||
* @param max_segments Maximum number of segments to collect
|
||||
* @param out_segments Allocated space to fill found segments
|
||||
* @return Number of segments found
|
||||
* For better performance, the segment should by optimized using cloudsOptimizeWalkingBounds.
|
||||
* @param renderer Renderer context
|
||||
* @param layer The cloud layer to traverse
|
||||
* @param start Start of the walk
|
||||
* @param end End of the walk
|
||||
*/
|
||||
int cloudsGetLayerPrimarySegments(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 start, Vector3 end, int max_segments, CloudPrimarySegment* out_segments);
|
||||
CloudsWalker* cloudsCreateWalker(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 start, Vector3 end);
|
||||
|
||||
/**
|
||||
* Delete a cloud walker.
|
||||
*
|
||||
* @param walker The walker to free
|
||||
*/
|
||||
void cloudsDeleteWalker(CloudsWalker* walker);
|
||||
|
||||
/**
|
||||
* Define the segment size for next steps.
|
||||
*
|
||||
* @param walker The walker to configure
|
||||
* @param step The step length, negative for automatic
|
||||
*/
|
||||
void cloudsWalkerSetStepSize(CloudsWalker* walker, double step);
|
||||
|
||||
/**
|
||||
* Perform a single step.
|
||||
*
|
||||
* @param walker The walker to use
|
||||
* @return 1 to continue the loop, 0 to stop
|
||||
*/
|
||||
int cloudsWalkerPerformStep(CloudsWalker* walker);
|
||||
|
||||
/**
|
||||
* Order the walker to stop.
|
||||
*
|
||||
* @param walker The walker to use
|
||||
*/
|
||||
void cloudsWalkerOrderStop(CloudsWalker* walker);
|
||||
|
||||
/**
|
||||
* Order the walker to refine the search for cloud entry or exit.
|
||||
*
|
||||
* The refinement will next yield a shorter version of the segment, containing only the cloud-inside portion, with a
|
||||
* tolerance fixed by precision. For an entry point, this will discard the part before cloud entry. For en exit point,
|
||||
* the portion after this point will be part of the next step, as normal walking resumes.
|
||||
* @param walker The walker to use
|
||||
* @param precision Precision wanted for the refinement
|
||||
*/
|
||||
void cloudsWalkerOrderRefine(CloudsWalker* walker, double precision);
|
||||
|
||||
/**
|
||||
* Order the walker to subdivide the previous segment in smaller segments.
|
||||
*
|
||||
* @param walker The walker to use
|
||||
* @param max_segments Maximal number of segments
|
||||
*/
|
||||
void cloudsWalkerOrderSubdivide(CloudsWalker* walker, double max_segments);
|
||||
|
||||
/**
|
||||
* Get the last segment information.
|
||||
*
|
||||
* @param walker The walker to use
|
||||
*/
|
||||
CloudWalkerStepInfo* cloudsWalkerGetLastSegment(CloudsWalker* walker);
|
||||
|
||||
/**
|
||||
* Start walking automatically through a segment.
|
||||
*
|
||||
* The callback will be called with each segment found, giving info and asking for desired alteration on walking.
|
||||
* @param walker The walker to use
|
||||
* @param callback Callback to be called with each found segment
|
||||
* @param data User data that will be passed back in the callback
|
||||
*/
|
||||
void cloudsStartWalking(CloudsWalker* walker, FuncCloudsWalkingCallback callback, void* data);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -80,12 +80,6 @@ LayerType cloudsGetLayerType();
|
|||
void cloudsAutoPreset(CloudsDefinition* definition, CloudsPreset preset);
|
||||
void cloudsLayerAutoPreset(CloudsLayerDefinition* definition, CloudsLayerPreset preset);
|
||||
|
||||
Renderer* cloudsCreatePreviewCoverageRenderer();
|
||||
Color cloudsGetPreviewCoverage(Renderer* renderer, double x, double y, double scaling, int perspective);
|
||||
|
||||
Renderer* cloudsCreatePreviewColorRenderer();
|
||||
Color cloudsGetPreviewColor(Renderer* renderer, double x, double y);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "auto.h"
|
||||
#include "tools/data.h"
|
||||
#include "system.h"
|
||||
#include "scenery.h"
|
||||
#include "render.h"
|
||||
|
@ -13,6 +14,12 @@
|
|||
void paysagesInit()
|
||||
{
|
||||
systemInit();
|
||||
if (!dataInit())
|
||||
{
|
||||
/* TODO Add error callback (for interface) */
|
||||
fprintf(stderr, "ERROR : Can't locate data files.\n");
|
||||
exit(1);
|
||||
}
|
||||
openclInit();
|
||||
|
||||
sceneryInit();
|
||||
|
|
|
@ -202,17 +202,8 @@ void noiseValidate(NoiseGenerator* generator)
|
|||
generator->_max_value = generator->height_offset;
|
||||
for (x = 0; x < generator->level_count; x++)
|
||||
{
|
||||
double min_value = generator->levels[x].minvalue;
|
||||
double max_value = min_value + generator->levels[x].amplitude;
|
||||
|
||||
if (min_value < generator->_min_value)
|
||||
{
|
||||
generator->_min_value = min_value;
|
||||
}
|
||||
if (max_value > generator->_max_value)
|
||||
{
|
||||
generator->_max_value = max_value;
|
||||
}
|
||||
generator->_min_value += generator->levels[x].minvalue;
|
||||
generator->_max_value += generator->levels[x].minvalue + generator->levels[x].amplitude;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -394,14 +385,14 @@ void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double
|
|||
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
generator->levels[level].minvalue = minvalue + (generator->levels[level].minvalue - current_minvalue) * factor;
|
||||
generator->levels[level].minvalue *= factor;
|
||||
generator->levels[level].amplitude *= factor;
|
||||
if (adjust_scaling)
|
||||
{
|
||||
generator->levels[level].wavelength *= factor;
|
||||
}
|
||||
}
|
||||
/*generator->height_offset = minvalue + (generator->height_offset - current_minvalue) * factor;*/
|
||||
generator->height_offset = minvalue + (generator->height_offset - current_minvalue) * factor;
|
||||
noiseValidate(generator);
|
||||
}
|
||||
|
||||
|
|
|
@ -81,6 +81,7 @@ typedef struct
|
|||
|
||||
/* Heightmap manipulation */
|
||||
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z);
|
||||
void terrainClearPainting(TerrainHeightMap* heightmap);
|
||||
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
|
||||
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
|
||||
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value);
|
||||
|
|
|
@ -27,13 +27,13 @@ static TerrainDefinition* _createDefinition()
|
|||
{
|
||||
TerrainDefinition* definition = malloc(sizeof(TerrainDefinition));
|
||||
|
||||
definition->height = 0.0;
|
||||
definition->height = 1.0;
|
||||
definition->scaling = 1.0;
|
||||
definition->shadow_smoothing = 0.0;
|
||||
|
||||
definition->height_map = terrainHeightMapCreate(definition);
|
||||
|
||||
definition->water_height = -0.8;
|
||||
definition->water_height = -0.3;
|
||||
|
||||
definition->_height_noise = noiseCreateGenerator();
|
||||
|
||||
|
|
|
@ -454,6 +454,12 @@ int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
|
|||
return _getDataPointer(&heightmap->brush_data, x, z, NULL, NULL, 0) || _getDataPointer(&heightmap->merged_data, x, z, NULL, NULL, 0);
|
||||
}
|
||||
|
||||
void terrainClearPainting(TerrainHeightMap* heightmap)
|
||||
{
|
||||
_clearData(&heightmap->merged_data);
|
||||
_clearData(&heightmap->brush_data);
|
||||
}
|
||||
|
||||
typedef double (*BrushCallback)(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
|
||||
|
||||
static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
|
||||
|
|
|
@ -19,7 +19,7 @@ void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset)
|
|||
noiseNormalizeAmplitude(definition->_height_noise, -1.0, 1.0, 0);
|
||||
noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0);
|
||||
definition->scaling = 1.0;
|
||||
definition->height = 15.0;
|
||||
definition->height = 30.0;
|
||||
definition->shadow_smoothing = 0.03;
|
||||
break;
|
||||
default:
|
||||
|
|
34
src/rendering/tools/data.c
Normal file
34
src/rendering/tools/data.c
Normal file
|
@ -0,0 +1,34 @@
|
|||
#include "data.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
static const char* _datapath = NULL;
|
||||
|
||||
static int _tryDataPath(const char* path)
|
||||
{
|
||||
char* buffer;
|
||||
|
||||
buffer = malloc(sizeof (char) * (strlen(path) + 30));
|
||||
strcpy(buffer, path);
|
||||
strcat(buffer, "/.paysages_data");
|
||||
|
||||
FILE* f = fopen(buffer, "r");
|
||||
free(buffer);
|
||||
if (f)
|
||||
{
|
||||
_datapath = path;
|
||||
fclose(f);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int dataInit()
|
||||
{
|
||||
return _tryDataPath("./data");
|
||||
}
|
10
src/rendering/tools/data.h
Normal file
10
src/rendering/tools/data.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#ifndef _PAYSAGES_TOOLS_DATA_H_
|
||||
#define _PAYSAGES_TOOLS_DATA_H_
|
||||
|
||||
/*
|
||||
* Data directory management.
|
||||
*/
|
||||
|
||||
int dataInit();
|
||||
|
||||
#endif
|
|
@ -29,6 +29,11 @@ static inline void _add_methods_to_case(TCase* tc, ...)
|
|||
suite_add_tcase(s, tc); \
|
||||
}
|
||||
|
||||
/***** Boolean assertions *****/
|
||||
#define ck_assert_true(_X_) ck_assert_int_ne((_X_), 0)
|
||||
#define ck_assert_false(_X_) ck_assert_int_eq((_X_), 0)
|
||||
|
||||
/***** Floating point assertions *****/
|
||||
static inline int _double_equals(double x, double y)
|
||||
{
|
||||
return fabs(x - y) < 0.00000000001;
|
||||
|
@ -39,7 +44,7 @@ static inline int _double_not_equals(double x, double y)
|
|||
}
|
||||
static inline int _double_greater(double x, double y)
|
||||
{
|
||||
return _double_not_equals(x, y) || (x > y);
|
||||
return _double_not_equals(x, y) && (x > y);
|
||||
}
|
||||
static inline int _double_greater_or_equal(double x, double y)
|
||||
{
|
||||
|
@ -47,7 +52,7 @@ static inline int _double_greater_or_equal(double x, double y)
|
|||
}
|
||||
static inline int _double_less(double x, double y)
|
||||
{
|
||||
return _double_not_equals(x, y) || (x < y);
|
||||
return _double_not_equals(x, y) && (x < y);
|
||||
}
|
||||
static inline int _double_less_or_equal(double x, double y)
|
||||
{
|
||||
|
@ -58,8 +63,8 @@ static inline int _double_less_or_equal(double x, double y)
|
|||
#define ck_assert_double_eq(X, Y) _ck_assert_double(_double_equals, X, ==, Y)
|
||||
#define ck_assert_double_ne(X, Y) _ck_assert_double(_double_not_equals, X, !=, Y)
|
||||
#define ck_assert_double_gt(X, Y) _ck_assert_double(_double_greater, X, >, Y)
|
||||
#define ck_assert_double_lt(X, Y) _ck_assert_double(_double_greater_or_equal, X, >=, Y)
|
||||
#define ck_assert_double_gte(X, Y) _ck_assert_double(_double_less, X, <, Y)
|
||||
#define ck_assert_double_lt(X, Y) _ck_assert_double(_double_less, X, <, Y)
|
||||
#define ck_assert_double_gte(X, Y) _ck_assert_double(_double_greater_or_equal, X, >=, Y)
|
||||
#define ck_assert_double_lte(X, Y) _ck_assert_double(_double_less_or_equal, X, <=, Y)
|
||||
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ extern void test_euclid_case(Suite* s);
|
|||
extern void test_camera_case(Suite* s);
|
||||
extern void test_clouds_case(Suite* s);
|
||||
extern void test_render_case(Suite* s);
|
||||
extern void test_noise_case(Suite* s);
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
|
@ -24,6 +25,7 @@ int main(int argc, char** argv)
|
|||
test_camera_case(s);
|
||||
test_clouds_case(s);
|
||||
test_render_case(s);
|
||||
test_noise_case(s);
|
||||
|
||||
SRunner *sr = srunner_create(s);
|
||||
srunner_run_all(sr, CK_NORMAL);
|
||||
|
|
|
@ -200,11 +200,9 @@ static double _getLayerDensitySinX(Renderer* renderer, CloudsLayerDefinition* la
|
|||
return (density > 0.0) ? density : 0.0;
|
||||
}
|
||||
|
||||
START_TEST(test_clouds_primary_segments)
|
||||
START_TEST(test_clouds_walking)
|
||||
{
|
||||
int segment_count, i;
|
||||
CloudPrimarySegment segments[10];
|
||||
|
||||
/* Init */
|
||||
CloudsLayerDefinition* layer;
|
||||
layer = cloudsGetLayerType().callback_create();
|
||||
layer->lower_altitude = -1.0;
|
||||
|
@ -217,36 +215,88 @@ START_TEST(test_clouds_primary_segments)
|
|||
renderer->render_quality = 8;
|
||||
renderer->clouds->getLayerDensity = _getLayerDensitySinX;
|
||||
|
||||
segment_count = cloudsGetLayerPrimarySegments(renderer, layer, v3(-0.4, 0.0, 0.0), v3(1.9, 0.0, 0.0), 10, segments);
|
||||
ck_assert_int_eq(segment_count, 2);
|
||||
for (i = 0; i < segment_count; i++)
|
||||
{
|
||||
ck_assert_double_eq(segments[i].enter.y, 0.0);
|
||||
ck_assert_double_eq(segments[i].enter.z, 0.0);
|
||||
ck_assert_double_eq(segments[i].exit.y, 0.0);
|
||||
ck_assert_double_eq(segments[i].exit.z, 0.0);
|
||||
}
|
||||
ck_assert_double_in_range(segments[0].enter.x, -0.5, 0.0);
|
||||
ck_assert_double_in_range(segments[0].exit.x, 0.5, 1.0);
|
||||
ck_assert_double_in_range(segments[0].length, 0.5, 1.5);
|
||||
ck_assert_double_gte(segments[1].enter.x, segments[0].exit.x);
|
||||
ck_assert_double_in_range(segments[1].enter.x, 0.5, 1.0);
|
||||
ck_assert_double_in_range(segments[1].exit.x, 1.5, 2.0);
|
||||
ck_assert_double_in_range(segments[1].length, 0.5, 1.5);
|
||||
CloudsWalker* walker = cloudsCreateWalker(renderer, layer, v3(-0.4, 0.0, 0.0), v3(10.0, 0.0, 0.0));
|
||||
CloudWalkerStepInfo* segment;
|
||||
int result;
|
||||
|
||||
/* First step */
|
||||
cloudsWalkerSetStepSize(walker, 0.3);
|
||||
result = cloudsWalkerPerformStep(walker);
|
||||
segment = cloudsWalkerGetLastSegment(walker);
|
||||
ck_assert_int_eq(result, 1);
|
||||
ck_assert_false(segment->refined);
|
||||
ck_assert_double_eq(segment->length, 0.3);
|
||||
ck_assert_double_eq(segment->start.distance_from_start, 0.0);
|
||||
ck_assert_vector_values(segment->start.location, -0.4, 0.0, 0.0);
|
||||
ck_assert_double_eq(segment->start.global_density, 0.0);
|
||||
ck_assert_double_eq(segment->end.distance_from_start, 0.3);
|
||||
ck_assert_vector_values(segment->end.location, -0.1, 0.0, 0.0);
|
||||
ck_assert_double_eq(segment->end.global_density, 0.0);
|
||||
|
||||
/* Second step */
|
||||
result = cloudsWalkerPerformStep(walker);
|
||||
segment = cloudsWalkerGetLastSegment(walker);
|
||||
ck_assert_int_eq(result, 1);
|
||||
ck_assert_false(segment->refined);
|
||||
ck_assert_double_eq(segment->length, 0.3);
|
||||
ck_assert_double_eq(segment->start.distance_from_start, 0.3);
|
||||
ck_assert_vector_values(segment->start.location, -0.1, 0.0, 0.0);
|
||||
ck_assert_double_eq(segment->start.global_density, 0.0);
|
||||
ck_assert_double_eq(segment->end.distance_from_start, 0.6);
|
||||
ck_assert_vector_values(segment->end.location, 0.2, 0.0, 0.0);
|
||||
ck_assert_double_gt(segment->end.global_density, 0.9);
|
||||
|
||||
/* Order to refine second step around the entry point */
|
||||
cloudsWalkerOrderRefine(walker, 0.01);
|
||||
result = cloudsWalkerPerformStep(walker);
|
||||
segment = cloudsWalkerGetLastSegment(walker);
|
||||
ck_assert_int_eq(result, 1);
|
||||
ck_assert_true(segment->refined);
|
||||
ck_assert_double_in_range(segment->length, 0.19, 0.20);
|
||||
ck_assert_double_in_range(segment->start.distance_from_start, 0.40, 0.41);
|
||||
ck_assert_double_in_range(segment->start.location.x, 0.0, 0.01);
|
||||
ck_assert_double_gt(segment->start.global_density, 0.0);
|
||||
ck_assert_double_eq(segment->end.distance_from_start, 0.6);
|
||||
ck_assert_vector_values(segment->end.location, 0.2, 0.0, 0.0);
|
||||
ck_assert_double_gt(segment->end.global_density, 0.9);
|
||||
|
||||
/* Third step, change step size */
|
||||
cloudsWalkerSetStepSize(walker, 0.4);
|
||||
result = cloudsWalkerPerformStep(walker);
|
||||
segment = cloudsWalkerGetLastSegment(walker);
|
||||
ck_assert_int_eq(result, 1);
|
||||
ck_assert_false(segment->refined);
|
||||
ck_assert_double_eq(segment->length, 0.4);
|
||||
ck_assert_double_eq(segment->start.distance_from_start, 0.6);
|
||||
ck_assert_vector_values(segment->start.location, 0.2, 0.0, 0.0);
|
||||
ck_assert_double_gt(segment->start.global_density, 0.9);
|
||||
ck_assert_double_eq(segment->end.distance_from_start, 1.0);
|
||||
ck_assert_vector_values(segment->end.location, 0.6, 0.0, 0.0);
|
||||
ck_assert_double_eq(segment->end.global_density, 0.0);
|
||||
|
||||
/* Refine exit point */
|
||||
cloudsWalkerOrderRefine(walker, 0.001);
|
||||
result = cloudsWalkerPerformStep(walker);
|
||||
segment = cloudsWalkerGetLastSegment(walker);
|
||||
ck_assert_int_eq(result, 1);
|
||||
ck_assert_true(segment->refined);
|
||||
ck_assert_double_in_range(segment->length, 0.3, 0.301);
|
||||
ck_assert_double_eq(segment->start.distance_from_start, 0.6);
|
||||
ck_assert_vector_values(segment->start.location, 0.2, 0.0, 0.0);
|
||||
ck_assert_double_gt(segment->start.global_density, 0.9);
|
||||
ck_assert_double_in_range(segment->end.distance_from_start, 0.9, 0.901);
|
||||
ck_assert_double_in_range(segment->end.location.x, 0.5, 0.501);
|
||||
ck_assert_double_lt(segment->end.global_density, 0.1);
|
||||
|
||||
/* Clean up */
|
||||
cloudsDeleteWalker(walker);
|
||||
|
||||
cloudsGetLayerType().callback_delete(layer);
|
||||
rendererDelete(renderer);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
START_TEST(test_clouds_preview_color)
|
||||
{
|
||||
Renderer* renderer = cloudsCreatePreviewColorRenderer();
|
||||
|
||||
/* TODO Test the density overriding */
|
||||
|
||||
rendererDelete(renderer);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
TEST_CASE(clouds, test_clouds_density, test_clouds_walking_boundaries, test_clouds_primary_segments, test_clouds_preview_color)
|
||||
TEST_CASE(clouds,
|
||||
test_clouds_density,
|
||||
test_clouds_walking_boundaries,
|
||||
test_clouds_walking)
|
||||
|
|
78
src/testing/test_noise.c
Normal file
78
src/testing/test_noise.c
Normal file
|
@ -0,0 +1,78 @@
|
|||
#include "testing/common.h"
|
||||
|
||||
#include "rendering/noise.h"
|
||||
|
||||
START_TEST(test_noise_range)
|
||||
{
|
||||
NoiseGenerator* noise;
|
||||
double minvalue, maxvalue;
|
||||
|
||||
noise = noiseCreateGenerator();
|
||||
|
||||
noiseAddLevelSimple(noise, 0.1, -1.0, 1.0);
|
||||
noiseAddLevelSimple(noise, 0.2, -0.5, 0.2);
|
||||
noiseAddLevelSimple(noise, 0.4, -0.3, 1.2);
|
||||
noiseValidate(noise);
|
||||
noiseGetRange(noise, &minvalue, &maxvalue);
|
||||
|
||||
ck_assert_double_eq(minvalue, -1.8);
|
||||
ck_assert_double_eq(maxvalue, 2.4);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
START_TEST(test_noise_normalize)
|
||||
{
|
||||
int x;
|
||||
NoiseGenerator* noise;
|
||||
|
||||
noise = noiseCreateGenerator();
|
||||
|
||||
/* Symmetric case */
|
||||
noiseAddLevelsSimple(noise, 10, 1.0, -4.0, 4.0, 0.5);
|
||||
noiseValidate(noise);
|
||||
noiseNormalizeAmplitude(noise, -1.0, 1.0, 0);
|
||||
for (x = 0; x < 1000; x++)
|
||||
{
|
||||
double value = noiseGet1DTotal(noise, 0.01 * (double)x);
|
||||
ck_assert_double_in_range(value, -1.0, 1.0);
|
||||
}
|
||||
|
||||
/* Target center differs from current center */
|
||||
noiseClearLevels(noise);
|
||||
noiseAddLevelsSimple(noise, 10, 1.0, -5.0, 5.0, 0.5);
|
||||
noiseValidate(noise);
|
||||
noiseNormalizeAmplitude(noise, 0.0, 1.0, 0);
|
||||
for (x = 0; x < 1000; x++)
|
||||
{
|
||||
double value = noiseGet1DTotal(noise, 0.01 * (double)x);
|
||||
ck_assert_double_in_range(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
/* Asymmetric range */
|
||||
noiseClearLevels(noise);
|
||||
noiseAddLevelsSimple(noise, 10, 1.0, 0.0, 10.0, 0.0);
|
||||
noiseValidate(noise);
|
||||
noiseNormalizeAmplitude(noise, 0.0, 1.0, 0);
|
||||
for (x = 0; x < 1000; x++)
|
||||
{
|
||||
double value = noiseGet1DTotal(noise, 0.01 * (double)x);
|
||||
ck_assert_double_in_range(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
/* Complex asymmetric case */
|
||||
noiseClearLevels(noise);
|
||||
noiseAddLevelsSimple(noise, 3, 1.0, -2.0, 8.0, 0.3);
|
||||
noiseValidate(noise);
|
||||
noiseNormalizeAmplitude(noise, -2.0, 4.0, 0.0);
|
||||
for (x = 0; x < 1000; x++)
|
||||
{
|
||||
double value = noiseGet1DTotal(noise, 0.01 * (double)x);
|
||||
ck_assert_double_in_range(value, -2.0, 4.0);
|
||||
}
|
||||
|
||||
noiseDeleteGenerator(noise);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
TEST_CASE(noise, test_noise_range, test_noise_normalize)
|
||||
|
Loading…
Reference in a new issue