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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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806ab74244
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Fixed camera definition to avoid going underground in opengl view
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2013-12-24 13:30:32 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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051766d1d5
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Fixed top-down render preview in render form
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2013-11-17 23:33:46 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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