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paysages3d
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Michael Lemaire
4a01a4314a
Refactored TerrainHeightMap to PaintedGrid for future reuse
2014-09-15 12:32:27 +02:00
Michaël Lemaire
25d9a95141
Water is now always at y=0.0
2014-01-06 20:22:00 +01:00
Michaël Lemaire
e61dae6f0a
Added NoiseState to maintain the noise offsets in clouds
2013-12-31 15:50:28 +01:00
Michaël Lemaire
9e6838f733
TerrainDefinition and Scenery refactoring
2013-11-17 22:36:18 +01:00