Commit graph

116 commits

Author SHA1 Message Date
595ac664c4 Water raster now uses ParallelQueue 2013-07-07 00:45:43 +02:00
e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00
feb422cd11 Merge branch 'master' into perspective_correction
Conflicts:
	src/testing/main.c
2013-06-11 17:35:53 +02:00
a02f82c13a First attempt at perspective correction
We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
1b890849a8 Added renderer to RenderArea to gain access to camera 2013-06-11 12:03:50 +02:00
a4ea010b86 Added unit testing for terrain grid 2013-06-09 23:03:37 +02:00
47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00
06764427a6 Adapt to previous noise normalization fix 2013-06-09 15:11:03 +02:00
701faf6ece Fixed noise range and normalization (with unit testing) 2013-06-09 14:56:45 +02:00
f3ddf1917f Added data system to detect if run in good path 2013-06-09 14:07:45 +02:00
41cc8787ac Added sun inflation near horizon 2013-06-03 21:51:01 +02:00
b6376deeca clouds_walking: Restored cloud previews 2013-06-02 21:49:48 +02:00
1ede3de8d5 clouds_walking: Started using walker in rendering 2013-06-02 12:36:05 +02:00
1c0c93479e clouds_walking: Added entry refinement 2013-05-31 21:36:59 +02:00
a484479fb7 clouds_walking: Added iterator system for walking 2013-05-29 22:16:09 +02:00
6e8e1bc307 WIP on clouds walking 2013-05-28 22:43:51 +02:00
7029d78365 Merge branch 'master' into perspective_correction 2013-05-28 15:00:02 +02:00
a6ab7f7146 Started tests on pespective correct mapping 2013-05-28 14:56:50 +02:00
af3e0c2fe6 Draft for new cloud walking algorithm 2013-05-27 22:26:56 +02:00
5e4b4e59a9 Working on clouds walking 2013-05-25 17:13:20 +02:00
b7f64c6d79 Made master branch work again regarding clouds 2013-05-25 16:29:36 +02:00
3fdb42ba0e paysages : Started clouds refactoring with unit tests (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
e820d336a8 paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
e082fedd19 paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
1a193f4e78 paysages: Terrain painting dialog (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
8c639ebb77 paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
48ce97e4cb paysages : WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
9a4cf159ee paysages : Camera refactoring.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
a9c37d2ad5 paysages: More unit testing
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00
0e0b39f576 paysages : Start of unit testing (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@555 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 11:28:56 +00:00
541bfa1f00 paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
306a3fdd0b paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
ae19273d18 paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00