Commit graph

14 commits

Author SHA1 Message Date
ff23d1a932 Fixed camera sometimes doing an all-round turn to reach its target 2015-12-31 00:36:42 +01:00
d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
c6272846ea Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00