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ff23d1a932
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Fixed camera sometimes doing an all-round turn to reach its target
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2015-12-31 00:36:42 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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c6272846ea
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Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
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2015-09-13 20:08:14 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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5354087244
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Optimized camera projection and scanlines
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2013-12-10 23:41:33 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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