Michaël Lemaire
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3b27d3be3e
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Refactored textures renderer
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2016-01-10 14:27:32 +01:00 |
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Michaël Lemaire
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6cf607a557
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Moved triplanar noise to FractalNoise
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2016-01-07 00:39:08 +01:00 |
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Michaël Lemaire
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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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Michaël Lemaire
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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Michaël Lemaire
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aacb4addd5
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Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
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2015-09-21 00:42:58 +02:00 |
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Michaël Lemaire
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3271b7ed5e
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
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Michaël Lemaire
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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