Commit graph

7 commits

Author SHA1 Message Date
2d6c0f34c3 Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
2b65f1d26a Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00