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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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0c8a88cddb
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Added render time
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2015-09-13 22:38:44 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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1a69b1de1d
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Removed C-API from 'system'
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2013-11-03 13:00:31 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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e82e0c47bd
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Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
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2013-10-20 16:47:59 +02:00 |
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6ab664485a
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Win32 DLL support for libpaysages_system
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2013-10-20 15:24:58 +02:00 |
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4ee1c4f7e1
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Threading now uses QThread instead of glib threads
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2013-10-20 14:53:53 +02:00 |
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b896832e76
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Removed dependency to OpenIL/libDevIL
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2013-10-20 14:34:55 +02:00 |
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