Commit graph

18 commits

Author SHA1 Message Date
6166031c8b Speeded up compile time
Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
0bb1cf5bed Added canvas portion writing to disk 2014-08-21 09:58:11 +02:00
915f43503e Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00
e82e0c47bd Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
6ab664485a Win32 DLL support for libpaysages_system 2013-10-20 15:24:58 +02:00
4ee1c4f7e1 Threading now uses QThread instead of glib threads 2013-10-20 14:53:53 +02:00
b896832e76 Removed dependency to OpenIL/libDevIL 2013-10-20 14:34:55 +02:00