Commit graph

14 commits

Author SHA1 Message Date
6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
cc9c68bef9 Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00