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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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cc9c68bef9
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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541f1e065f
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Fixed layer names not being saved/loaded or copied
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2013-11-17 22:47:27 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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d2620ae2e3
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Fixed problems with new c++ layers
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2013-11-01 00:09:51 +01:00 |
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5dfa34dd56
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WIP on c++ layers
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2013-10-31 17:59:18 +01:00 |
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