Commit graph

14 commits

Author SHA1 Message Date
aecd3dcdf3 pimpl for PackStream 2015-12-15 23:07:19 +01:00
e0ba87e4e5 Added mandatory logger information 2015-12-13 20:08:38 +01:00
7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
2b65f1d26a Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
10f8f46ca6 Fixed CanvasPortion using the same temp files across processes 2015-11-18 22:22:09 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00
b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00