Commit graph

19 commits

Author SHA1 Message Date
Michaël Lemaire 75e32beea7 Added NoiseNode 2015-10-19 00:26:25 +02:00
Michaël Lemaire cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
Michaël Lemaire 98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
Michaël Lemaire 647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Michaël Lemaire 5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
Michaël Lemaire 1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Michaël Lemaire 0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
Michaël Lemaire 42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
Michaël Lemaire 4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
Michaël Lemaire 1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
Michaël Lemaire 2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Michaël Lemaire 5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
Michaël Lemaire a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
Michaël Lemaire 5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00
Michaël Lemaire b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
Michaël Lemaire ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00