Commit graph

24 commits

Author SHA1 Message Date
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
e9751a0e0b WIP on fluid medium traversal 2013-11-09 18:46:34 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
b5c50d16d4 Made a class of NoiseGenerator 2013-11-03 15:46:39 +01:00
b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00