Commit graph

8 commits

Author SHA1 Message Date
Michaël Lemaire ba4433dfdd Coding style 2016-01-12 19:50:56 +01:00
Michaël Lemaire 3b27d3be3e Refactored textures renderer 2016-01-10 14:27:32 +01:00
Michaël Lemaire eeeaa70e8b Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
Michaël Lemaire 897f20b1ea Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
Michaël Lemaire f9d0918bcb opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
2016-01-06 01:45:27 +01:00
Michaël Lemaire e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Michaël Lemaire 479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
Michaël Lemaire f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00