Commit graph

3 commits

Author SHA1 Message Date
Michaël Lemaire 818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
Michaël Lemaire 74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
Michaël Lemaire fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00