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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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fde385a51a
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Fixed initial textures definition
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2015-08-19 18:14:15 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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a9a6134633
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
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88517af86f
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
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541f1e065f
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Fixed layer names not being saved/loaded or copied
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2013-11-17 22:47:27 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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