Commit graph

13 commits

Author SHA1 Message Date
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00