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e2d03642f4
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Added some vegetation rendering optimizations
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2015-11-10 01:12:14 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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72877c4361
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Tweaked vegetation rendering, and improved render tests
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2015-11-09 01:07:33 +01:00 |
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1e12b8ac9c
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vegetation: Now using sphere cap for leaves, to avoid flat effect
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2015-11-04 01:08:48 +01:00 |
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68945111d1
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Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
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2015-11-02 20:14:35 +01:00 |
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
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