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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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50d499d10f
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Refactored water rasterizer
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2013-12-08 18:05:18 +01:00 |
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