Michaël Lemaire
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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Michaël Lemaire
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3c351bbe5c
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Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
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2015-09-10 22:06:50 +02:00 |
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Michaël Lemaire
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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Michaël Lemaire
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
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Michaël Lemaire
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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Michaël Lemaire
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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Michaël Lemaire
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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