Michaël Lemaire
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9196be4c05
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
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2015-12-08 01:28:15 +01:00 |
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Michaël Lemaire
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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Michaël Lemaire
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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Michaël Lemaire
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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Michaël Lemaire
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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Michaël Lemaire
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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Michaël Lemaire
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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Michaël Lemaire
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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Michaël Lemaire
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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Michaël Lemaire
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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