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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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e81487ae08
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Added safety offset on lighting
This avoids shadow algorithm to hit the surface it is currently checking
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2015-10-16 00:14:54 +02:00 |
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b045b731ad
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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c497cf2127
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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fca6f4c96e
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
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