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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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e346f07c22
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
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2015-12-04 00:04:07 +01:00 |
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c7e868ef11
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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ae9a54c612
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Updated gitignore
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2015-11-24 20:08:49 +01:00 |
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9e3c43f510
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Merge branch 'master' into vegetation
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2015-11-24 00:59:28 +01:00 |
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5e9b37d52c
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Fixed small memory leaks and uninitialized values
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2015-11-24 00:58:09 +01:00 |
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01992a0019
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Fixed vegetation definition, due to layers refactoring in master
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2015-11-20 01:16:48 +01:00 |
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8cf2881a73
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Merge branch 'master' into vegetation
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2015-11-20 01:10:06 +01:00 |
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2b65f1d26a
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Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
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2015-11-20 01:07:31 +01:00 |
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5f0b3734cf
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Switched to C++-14
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2015-11-20 01:04:21 +01:00 |
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236db15fdb
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Merge branch 'master' into vegetation
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2015-11-18 22:22:30 +01:00 |
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10f8f46ca6
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Fixed CanvasPortion using the same temp files across processes
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2015-11-18 22:22:09 +01:00 |
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dd7baf6db5
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Merge branch 'master' into vegetation
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2015-11-18 19:41:54 +01:00 |
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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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63a9f780ca
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Merge branch 'master' into vegetation
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2015-11-18 18:39:50 +01:00 |
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65b4cd150c
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Fixed render camera size being inconsistent between renderers
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2015-11-18 18:39:31 +01:00 |
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394ff3b0ae
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Format
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2015-11-18 17:22:33 +01:00 |
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e2d03642f4
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Added some vegetation rendering optimizations
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2015-11-10 01:12:14 +01:00 |
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f990ec4032
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Added control of perspective correction
This allows for some optimization in render tests and
improves low-quality render times
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2015-11-10 00:34:19 +01:00 |
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159e0f7e81
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Optimized vegetation branches rendering
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2015-11-10 00:15:30 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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72877c4361
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Tweaked vegetation rendering, and improved render tests
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2015-11-09 01:07:33 +01:00 |
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bdb2a3edb8
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Merge branch 'master' into vegetation
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2015-11-08 23:33:09 +01:00 |
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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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1e12b8ac9c
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vegetation: Now using sphere cap for leaves, to avoid flat effect
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2015-11-04 01:08:48 +01:00 |
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f68bba75bb
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Merge branch 'master' into vegetation
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2015-11-02 23:40:00 +01:00 |
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dc27590496
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Improved estimated rendering time
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2015-11-02 23:39:34 +01:00 |
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2560fe2c53
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Fixed holes in vegetation rendering
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2015-11-02 23:00:02 +01:00 |
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68945111d1
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Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
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2015-11-02 20:14:35 +01:00 |
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cd006e1093
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Fixed vegetation renderer being randomly enabled
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2015-10-19 19:14:45 +02:00 |
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030be52f6f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/definition.pro
src/render/software/software.pro
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2015-10-19 17:40:17 +02:00 |
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ca7bd84308
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
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d937bd08f6
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vegetation: Added basic distribution algorithm
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2015-10-19 00:30:20 +02:00 |
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0ddec2393d
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Merge branch 'master' into vegetation
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2015-10-19 00:29:47 +02:00 |
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75e32beea7
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
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48dc1a8f25
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Refactored vegetation presence
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2015-10-18 22:15:19 +02:00 |
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cd7f30ecae
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Add ability to disable vegetation rendering
It is disabled in opengl rendering for now
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2015-10-18 17:35:42 +02:00 |
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
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52bad18d26
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Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
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2015-10-16 00:51:46 +02:00 |
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ac1b6a909b
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
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e81487ae08
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Added safety offset on lighting
This avoids shadow algorithm to hit the surface it is currently checking
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2015-10-16 00:14:54 +02:00 |
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cafa9b4c74
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Added missing SurfaceMaterial::copy
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2015-10-15 20:28:05 +02:00 |
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2b3ecc7e35
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
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91cd564c59
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Added SpaceGridIterator for SpaceSegment
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2015-10-15 20:01:08 +02:00 |
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a91fa41f8f
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Added Vector3::randomInSphere
For future use in vegetation
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2015-10-15 19:51:24 +02:00 |
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cd144b886c
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Added TimeManager with basic wind control for videos
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2015-10-15 17:52:03 +02:00 |
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c62cf3a0a4
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Improved "near_frustum" render test
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2015-10-09 00:55:36 +02:00 |
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