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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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d78bd2553c
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Added unit tests for FloatNode
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2015-08-14 00:22:20 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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e1aceaaf14
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Externalized googletest as a git submodule
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2014-08-25 21:05:33 +02:00 |
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1bf6d9382b
|
Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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8099361cc9
|
WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
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43431aae87
|
New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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22cf9fde51
|
Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
|
2013-12-23 17:24:05 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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f1a13516c9
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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8051719f9f
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WIP on restoring unit tests on cppunit
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2013-11-10 17:03:07 +01:00 |
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ca0f87b419
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Started adding cppunit tests
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2013-10-31 22:53:22 +01:00 |
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