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98e3128c31
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
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b045b731ad
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
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aacb4addd5
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Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
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2015-09-21 00:42:58 +02:00 |
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cd7eb2f669
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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4fcf1d071c
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Added render tests from command line
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2015-09-10 00:40:47 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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a4edc9568b
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Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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