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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
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2014-08-20 14:23:35 +02:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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1bf6d9382b
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Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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