Commit graph

8 commits

Author SHA1 Message Date
Michaël Lemaire 88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Michaël Lemaire e81487ae08 Added safety offset on lighting
This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
Michaël Lemaire b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire 938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
Michaël Lemaire c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
Michaël Lemaire 74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
Michaël Lemaire fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00