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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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61a43410db
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Refactored CelestialBodyDefinition, with new sun/moon widget
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2015-12-30 00:20:20 +01:00 |
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b376d7f8e9
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Added ColorNode
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2015-12-16 01:32:25 +01:00 |
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8cf2881a73
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Merge branch 'master' into vegetation
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2015-11-20 01:10:06 +01:00 |
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2b65f1d26a
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Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
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2015-11-20 01:07:31 +01:00 |
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dd7baf6db5
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Merge branch 'master' into vegetation
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2015-11-18 19:41:54 +01:00 |
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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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0ddec2393d
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Merge branch 'master' into vegetation
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2015-10-19 00:29:47 +02:00 |
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75e32beea7
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
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48dc1a8f25
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Refactored vegetation presence
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2015-10-18 22:15:19 +02:00 |
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
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cd144b886c
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Added TimeManager with basic wind control for videos
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2015-10-15 17:52:03 +02:00 |
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98e3128c31
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
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647e185e52
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Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
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2015-09-08 23:52:34 +02:00 |
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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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dc679500fa
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Renaming editing -> interface/desktop
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2013-11-14 21:46:47 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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b789e3879d
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Rewritten PackStream in C++, using Qt serialization
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2013-10-30 12:46:18 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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