Commit graph

18 commits

Author SHA1 Message Date
c77e3d78b0 opengl: Updated water shader precision 2016-01-13 17:49:42 +01:00
17fbaf5fce opengl: Decrease water detail with distance 2016-01-04 22:46:40 +01:00
391f1a7f41 Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
2b5b35e3b4 Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
a610d69f84 opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
33c5d89783 Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
49b7055655 [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
c52eeac71d [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
74e707a989 Fixed water color in opengl rendering 2013-12-24 11:48:06 +01:00
39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
994dcb5f44 Add aerial perspective to water shader 2013-12-22 01:17:57 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00