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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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e79692bb5d
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Refactored noise shader
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2014-01-21 21:41:15 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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33c5d89783
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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74e707a989
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Fixed water color in opengl rendering
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2013-12-24 11:48:06 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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