Commit graph

15 commits

Author SHA1 Message Date
0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00