Commit graph

10 commits

Author SHA1 Message Date
Michaël Lemaire 52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire 8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
Michaël Lemaire 2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
Michaël Lemaire cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
Michaël Lemaire 50d499d10f Refactored water rasterizer 2013-12-08 18:05:18 +01:00