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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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75e32beea7
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
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