Michaël Lemaire
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e884d7a216
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
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Michaël Lemaire
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95b24857e9
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Some refactoring to prepare for work on moon rendering
Also added render test to check it
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2016-01-15 00:07:02 +01:00 |
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Michaël Lemaire
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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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Michaël Lemaire
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6cf607a557
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Moved triplanar noise to FractalNoise
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2016-01-07 00:39:08 +01:00 |
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Michaël Lemaire
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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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Michaël Lemaire
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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Michaël Lemaire
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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Michaël Lemaire
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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Michaël Lemaire
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4347d7f454
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Removed unused definition members
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2015-12-31 01:29:59 +01:00 |
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Michaël Lemaire
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391f1a7f41
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Added FractalNoise value to OpenGLVariable
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2015-12-24 01:21:12 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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Michaël Lemaire
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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Michaël Lemaire
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67ae34ddbd
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
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Michaël Lemaire
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22cf9fde51
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Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
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