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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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7d4989b670
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using namespace std
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2015-12-11 00:36:50 +01:00 |
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2d6c0f34c3
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
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2b65f1d26a
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Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
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2015-11-20 01:07:31 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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eabe68b77d
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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