Commit graph

19 commits

Author SHA1 Message Date
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
e1aceaaf14 Externalized googletest as a git submodule 2014-08-25 21:05:33 +02:00
1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00