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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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de79f912c3
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Moved small things from WidgetExplorer to OpenGLRenderer
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2013-12-24 16:36:45 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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3d54ce974a
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Added view distance blending in opengl renderer
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2013-12-24 13:22:34 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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8098482d50
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Retrograded to OpenGL 3.0 functions
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2013-12-23 10:26:29 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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dc679500fa
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Renaming editing -> interface/desktop
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2013-11-14 21:46:47 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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cf75e86be6
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Extracted opengl "explorer" in render/opengl library
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2013-11-05 11:45:26 +01:00 |
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