Commit graph

18 commits

Author SHA1 Message Date
938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
de79f912c3 Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
8098482d50 Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
65e5a194ba Use QOpenGLFunctions for gl* calls (except legacy code) 2013-12-22 00:10:18 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
bd29ee97cf Fixed top-down preview and opengl renderer 2013-12-15 15:18:11 +01:00
1685efcfbe Fixed opengl explorer 2013-12-15 15:06:43 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
cf75e86be6 Extracted opengl "explorer" in render/opengl library 2013-11-05 11:45:26 +01:00
Renamed from src/exploring/main.cpp (Browse further)